Lost in Art & Magic retweeted
LOW-FI development update:
kickstarter.com/projects/iri…
The Singularity is Near...
Find someone to love, make dope shit, and hold on to your butts. ❤
Lost in Art & Magic retweeted
The first public release of RealRTCW XR is out! 🥳
A PCVR mod we started back when diving deep into the code and spending sleepless nights figuring things out was the only way to get things done.
Get it here:
github.com/Team-Beef-Studios…
Lost in Art & Magic retweeted
Sony Sells off Dozens of XR Patents to Meta in Apparent Pullback from AR/VR Hardware
See more 👉roadtovr.com/sony-sells-xr-h…
Lost in Art & Magic retweeted
Welcome to the future of SideQuest - No more developer mode, no more USB cable required. Hell you don't even need sideloading anymore, who would have thought!
See how: youtu.be/ByWjKGKMUfM
Read more: reddit.com/r/oculus/comments…
My first week with Steam Frame is live on the new episode of The Grid VR: youtu.be/gBuEhvpXDNI
An honest opinion, some bad, some good. More to come.
Featuring community work by:
@jxstfeli @Thrilluwu @Kobra_VR
Enjoy... x_0
So cool to see what devs are building with hand-first experiences using Unity and Meta SDKs! 🙌 Add hand support to your existing Quest title or build something new for Meta VR Glasses, using one codebase across multiple devices.
Get started with Unity 6.6 or higher, and check out these great experiences built with these tools!
Lost in Art & Magic retweeted
I ported Linux to the PS5 and turned it into a Steam Machine. Running GTA 5 Enhanced with Ray Tracing. 🤯
Hey @F4CEpa1m good to see you. YouTube did a shit job of telling me you were back content creating. I’d mentioned you a couple times on Threads, missed your vibe! Thrilled to see you’re back!
Hope all is well as can be and look forward to catching up some time. Cheers oursoul ✌🏼
I want to hear more from Valve on how the Snapdragon 8 Gen 3 is suitable for XR purposes. In the @testedcom interview, engineer @JeremySelan briefly mentioned that the Gen 3 is "now part of the XR series", I'd love to know how this is possible given that the XR2 is built for XR.
I’m excited for Valves Frame. I’m a tinkerer & this is a tinkerers headset. I have more fun experimenting than blindly gaming or simply experiencing stuff.
The idea of being able to fully customise almost every aspect of my XR hardware & software moving forward is tantalising.
Very excited about Steam Frame. This is the Quest 3 we wanted with some nice generational upgrades including a shitload of innovation in the form of its truly modular design & expansion potential. I’m fine with the LCD display so long as I get a halo strap & face tracking module.
Now this is how you do it!
@SadlyItsBradley time to get chopping 😁
Video courtesy of @PastelTheDev on Threads.
















