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The universal launchpad on @Enter_Elysium and HyperEVM

Joined August 2026
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Launch your tokens on @RamsesExchange via PerpMe Create your own tokens, add them to official Ramses liquidity pools, and define your own strategy. Choose a fee ranging from 1% to 5% and decide how to use the revenue generated: Creator Revenue - Send trading fees directly to yourself. Holder Rewards - Distribute part or all of the revenue among token holders. Buyback & Burn - Use fees to buy back tokens and burn them, reducing the circulating supply. Start building on @RamsesExchange with PerpMe
A new gate opens. Ramses is now live on @Enter_Elysium.
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Elysium mainnet is now live. Launch tokens on perpme.fun and earn 80% of the fees! PerpMe is one of the most rewarding token launch platforms out there, giving 80% of generated fees back to its users. This means you don't just launch a token you also get a chance to earn from the trading activity around your project. - 80% Creator Rewards - Users receive the majority of the fees generated. - Official Liquidity Pools - Support for Uniswap V3, Uniswap V4, and Ramses V3. - Elysium Bridge - Seamlessly deposit and withdraw funds. - Fast Transfers - Move assets across chains in approximately 5 minutes. - Built for Creators - Launch your own tokens and build trading activity around your projects. - DeFi Ecosystem - Access liquidity, trading, and essential DeFi tools in one place.
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PerpMe is now listed and integrated with @gmgnai Launches now flow straight into one of the fastest trading surfaces in the trenches. Ready for the Elysium Mainnet launch on 9th.
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We launched the Elysium Mainnet Bridge. The bridge is live now 👉 perpme.fun/bridge Here’s where things stand so far - 445 users - 1,932 HYPE bridged (~$162K) - 789 transactions: 459 deposits and 330 fast withdrawals Elysium’s public mainnet launches on November 9. Hundreds of users are already there. Here’s how they got in. Deposit: HyperEVM > Elysium Smaller deposits are paid out from PerpMe’s treasury on Elysium in approximately 30 seconds. Larger deposits are processed through Kinetiq’s official Inbox in about one minute. Fast Exit: Elysium > HyperEVM A standard rollup withdrawal takes 5–6 days. With Fast Exit, you can get your funds on HyperEVM in just 5 minutes. Here’s how it works: PerpMe fronts the HYPE from its own liquidity in exchange for a 10% fee. If your payout isn’t completed within 24 hours, you can reclaim your full amount, including the fee. Standard Withdrawal: Prefer to wait? Kinetiq’s official withdrawal route is still available: 5–6 days, zero fees. Every transfer is recorded: Both sides of every transfer are listed in the bridge explorer, with direct links to each transaction.
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PerpMe now supports token launches on @RamsesExchange Launch your own tokens in official Ramses pools with PerpMe Choose a V3 pool and set your fee tier to 1% or 2%. Earn 80% of the trading fees generated by your token!
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Indeed 👇
Many platforms deployed their own Uniswap forks on the Elysium chain a week ago. However, these solutions have one major drawback: tokens created through these forks will not be indexed or displayed on major DEX aggregators such as DexScreener and other similar platforms. We @perpmefun chose a different approach from the very beginning. Rather than rushing to launch on third-party forks, we waited for the official Uniswap smart contracts to be deployed on the Elysium chain It was essential for us to ensure that users on our platform could create tokens directly through official Uniswap liquidity pools. This provides compatibility with the broader ecosystem and allows tokens to be indexed by major aggregators Our goal isn’t simply to be the first platform to launch. It’s to provide our users with complete infrastructure built around the official Uniswap ecosystem That’s why we waited for the right moment. Our priority now is to ensure that by November 9, all tokens created on our platform can be indexed by DEX aggregators, including DexScreener, the Uniswap interface, and other services
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There are ONLY TWO official $PERPME contracts. The bridge connecting both ca will go live on November 9 Make sure you're holding the official token on the correct chain. $PERPME on Elysium 0x11aed7f6b23bb9ccb2bbf9e39e67ddf7f4210999 $PERPME on HyperEVM 0xCC643a9b6cb14e7D5fF9Bd81ABcD5103ECeB0999 ⚠️ Beware of fake tokens and impersonators. These are the ONLY two official $PERPME contract addresses.
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PerpMe is LIVE on Elysium private mainnet Launch your tokens earlier on official @Uniswap V3/V4 and @RamsesExchange V3 pools. Supported pools and fees: Uniswap V3: 1% Uniswap V4: 1–5% - route fees to yourself, token holders, or use them for buybacks and burns. Ramses V3: 1% or 2%. No bonding curve. Trading starts from the very first block, and liquidity is permanently locked. Creator Rewards: 80% of LP fees go to the creator, who can use them for personal rewards, buybacks and burns, or dividends. CTO? (Community Takeover) If the community continues to support and build the project, the Community Takeover mechanism can automatically transfer Creator Rewards to contributors who actively manage the project and help grow the token. Elysium opens to everyone on November 9. You can be there first. Your paradise awaits - perpme.fun
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Safe bridge to Elysium mainnet is now open. Elysium public mainnet launches on November 9. But why wait when you can get in early? With PerpMe, you can bridge HYPE from HyperEVM to the Elysium mainnet in just seconds. perpme.fun/bridge And here's the best part: fast withdrawals take less than 5 minutes instead of the usual 6 days. Be among the first to experience Elysium. Get in early
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POV: you bridged to Elysium
POV: you bridged to Elysium
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PerpMe was the first and only project to start adding liquidity to pools, creating and launching RWA memes on HyperEVM. Now, we’re bringing that same energy to Elysium. Stockmemes with @xStocksFi Elysium Mode ON.
Tokenized equities enter Elysium. Welcome, @xStocksFi.
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A NEW WORLD AWAITS @Enter_Elysium
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Be early on Elysium
An additional 3,000 HYPE was bridged to Elysium in just a few hours, bringing the bridge total to 11,300 HYPE nearly $1 million! You can already deposit to Elysium Mainnet today through PerpMe! perpme.fun/elysium/bridge November 9th is just around the corner. Be early.
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The trenches are being dug grab your shovel! Elysium: It's going to be a hot season on this space station Elysium Accelirate ( e/acc )
fomo will support @Enter_Elysium from day one. November 9, 2026.
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Launch tokens on Uniswap pools. Creators earn 80% of the fees. Elysium Mode
Uniswap is coming to Elysium 🦄
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PerpMe is ready for @Enter_Elysium on day one
A New Era for Hyperliquid, November 9th. See you on Elysium mainnet. e/acc
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Creators on PerpMe now earn 75% of trading fees We just raised the creator share from 60% to 75%, and it’s live on-chain right now. Launch a coin on PerpMe and 75% of every trading fee goes straight to your wallet, for as long as your coin trades. Not for a week, not until some cap: forever.
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Real builders see the potential of HyperEVM and can’t help but get involved in what’s happening here. We among them.
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Imagine an MMORPG where the game world doesn’t end when you close the browser - a world where clans fight for territory, players join massive PVP, epic bosses require entire guilds to defeat, and every battle can have real on-chain consequences. That future is closer than you think. We’re building a new kind of MMORPG that brings blockchain technology directly into the gaming experience - powered by Hyperliquid and integrated with PerpMe. - Build or join powerful clans - Fight in massive PvP battles and sieges - Take down epic world bosses - Compete for territory and control - Play to earn and turn your achievements into real value - Play directly in your browser - no massive downloads or complicated setup - Fully open source, built with transparency and the community in mind The goal is simple: create a living, competitive game world where your time, skill, strategy, and achievements actually matter. Play to earn. Fight to conquer. Powered by Hyperliquid. Built with PerpMe.
HyperEVM Online - a browser-based MMORPG about a cat Hypurr and his adventures Made in one week. Open source. No install: three.js client with no build step, Node.js server that decides every hit, drop and coin. github.com/iwaterheater/hype… 2/ The numbers after 7 days: - 72 commits - 34,000 lines of JavaScript - 12,000 lines of tests, ~580 automated tests - 82 kinds of monsters - 7 classes, 30 skills, 44 items - one hand-sculpted island: 7 zones, 81 monster camps, 4,168 objects 3/ The process: every feature lived on its own git branch - HUD, PvP, icons, monsters, the map editor - developed in parallel and merged at the end of each day. After every change the game was run in a real browser and looked at, not just compiled. 4/ The cat is not a bought asset. It is modelled in Blender: the body, the weapons, the armour, the skill effects, even the loading screen art. Animation is code: rigid parts turned on pivots - run, jump, three sword swings, casting. 5/ The world is one data file, edited in a map editor that runs in the browser: sculpt terrain, paint ground, scatter trees with a brush, place monster camps, undo everything. The island was sculpted in that editor - no procedural generation at start-up. 6/ Monsters: 77 creatures by Quaternius plus KayKit skeletons by KayLousberg all CC0. Each zone has its own: slimes and deer in the meadows, orcs and raptors in the badlands, yetis on the peaks, demons on the cursed rim. Red name = attacks on sight. White name = leaves you alone. 7/ Classic MMO rules underneath: target-based combat, P.Atk vs P.Def, crits, evasion, stuns and sleeps, gear tiers, a blacksmith, a trader, professions at level 20. PvP follows Lineage II: flags, PK counts, karma. 8/ What went wrong along the way: - the first animals modelled for the game looked bad - replaced with CC0 packs - the disk filled up and took the server down - two branches edited the same files and broke the start-up once A test caught "peaceful" monsters still biting cats that walked past. 9/ What I learned: writing code is the fast part. The loop that matters is "run it, look at it, say what's wrong". Tests and a play-test in a browser after every change are what kept a week of parallel work mergeable. 10/ It's all in the repo: game, server, map editor, Blender build scripts, tests. Assets are CC0 (KayKit, Quaternius) or made for the game. Fork it, build your own island, add your own monsters. github.com/iwaterheater/hype… In the future, I’ll be adding a subdomain to PerpMe.fun where users will be able to jump into the beta and start playing. We’re also planning a clan system, sieges, raid bosses, and party-based gameplay. There will be a trading zone, token launches, a rewards system, and much more. We have so many exciting ideas, and we’d love for you to join us and help build one of the coolest blockchain games together! And most importantly - the first MMORPG game built on HyperEVM and Hyperliquid. We’re continuing to build something that nobody has ever built here before.
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Hypetober feels like the right time for HyperEVM to grow.
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