End of the Line (@playEotL) header
End of the Line (@playEotL) profile picture

End of the Line is an action-oriented base building game on a train bound for planetary escape.

Grand Rapids, MI
Joined September 2018
Photo by End of the Line (@playEotL)Photo by End of the Line (@playEotL)Photo by End of the Line (@playEotL)Photo by End of the Line (@playEotL)Photo by End of the Line (@playEotL)Photo by End of the Line (@playEotL)Photo by End of the Line (@playEotL)Photo by End of the Line (@playEotL)Photo by End of the Line (@playEotL)Photo by End of the Line (@playEotL)
The Locally Sourced Harvest Bundle is live and it includes our game and a bunch of other awesome #Michigan made games! itch.io/b/379/locally-source… #gamedev #indiegamedev
1
Tonight we'll be at the Michigan Creative Expo! #gamedev #IndieGameDev #GrandRapids eventbrite.com/e/michigan-cr… Come out and kill some bugs!
3
5
Replying to @DriesscheJames
@DriesscheJames re-textured the first character over the weekend! #gamedev #indiedev
7
2
11
James is cooking up a new texture for Hal! #gamedev #indiedev
1
2
12
Had an awesome time at #LTUX this last weekend. Tons of amazing feedback that we're eager to dig into. #gamedev #IndieGameDev
6
1
17
The first enemy is getting prepped for texture work! #gamedev #gameart
1
2
5
We're still iterating on art and design aesthetics but we have an objective system incoming! #gamedev
1
4
1
4
Spent some time modeling today, trying to figure out what we're going to do for the train engine. #gamedev #gamedevelopment #indiedev
1
8
11
You can build generators on the train now! #gamedev #madewithunity #indiedev
2
2
7
Weapon swapping! This was a lot more involved than I thought it would be. #indiedev #gamedev #gamedevelopment
1
7
11
After a stint with the flu, back into it! The aiming system is working quite well now. #gamedev #gamedevelopment #indiedev
4
17
Working on a "printer" effect for the turret building. All setup with the Unity shader graph. #gamedev #indiedev
2
7
1
15
We're still working hard and should be back to a similar state that we were at for GDEX soon but with networking, multiple playable characters, ladders and a dramatically improved system overall! #gamedev #indiedev
1
5
6
Some concept art for the updated train cars by Adam Zonca
1
The first playable character Hal is taking shape! #gamedev
1
4
9
We have multiplayer networking! Still really early, but looking to have our demo from GDEX fully networked up by the end of the month. #gamedev
1
3
We received a huge list of awesome feedback for EotL from going out to the @TheGDEX event this last weekend. We're pumped to get working on improving the game! #gamedev #indiedev
1
1