Rawkets (@rawkets) profile picture

A massively multiplayer game built using HTML5 canvas and WebSockets.

Joined October 2010
This weekend I will mostly be simplifying the physics and setting up the codebase to support game-types and multiple worlds/arenas.
@DavidDavidson59 I make no money through the game. There were plans to monetise it with in-game sponsorship but that never materialised.
Currently outlining the future of the game. Let me know if you think something should be included or changed.
@rob_mccann AI teams are next on my list of things to do ;)
Watching 30 AI players battle it out is hilarious and yet slightly scary!
*This* close to having epic AI-only battles happening in the game. Has been a fun ride so far.
Now the AI rawkets chase you in a Grandmother's Footsteps kind of way (remember that game as a kid?). Creepy!
@ahylianhuman @MrFirthy Just fixed a couple bugs. Let me know if it crashes again :)
@ahylianhuman Hmm, that's annoying. Are you able to access the JavaScript console to check for errors?
Upgraded http://rawkets.com to work with Chrome. Still working on the next big update but it's not ready to go online just yet.
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@ahylianhuman Do you know how to access the JavaScript console? I'd love to know if any errors are appearing there.
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I added some AI players to the dev version of the game last night. So far all they do is spin in circles, they're very clever.
So very nearly at the bottom of this client-prediction issue. It's most probably a timing problem between the client and server.
Updates: Rawkets multiplayer HTML5 gaming workshop at @bournemouthuni end of Sept. Also, AI to be implemented soon for a secret purpose.
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