your place to make games with friends

Joined November 2024
Pinned Tweet
introducing spawn
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spawn retweeted
Alright so heres my first game ive published on @spawn spawn.co/@sath/rot Please leave feedback if you run into issues ill do my best to resolve it asap.
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😍
update on the game (pictures and combat at night) - first city basics build - combat starts to feel smooth @spawn takes a little learning curve for more complex game and build mechanics so here are some tips I found useful: concept art: savi works splendidly if you either have her create pictures or give her visual input, simply copy/paste into the chat she can take alot of file formats repeatability: if you found one good way to create something; turn it into a skill, script or schema - make it replicatable once you have success sources: spawn has phenomenal basics but it isnt exceptional in all minute details, so if you find opensource repositories with assets, tips, mechanics or skills - give it to savi to read trough it and tell her to adapt it and distill learnings, anything that is already proven good can be smoothly translated into your game tab + F: it lets you take a note with the screen you see, so it takes a snapshot of it and you can leave a note, this becomes a little waypoint for savi to see exactly what you want to have changed with a description you can input for it - super useful for corrections she can work off one by one (i usually have a good 10+ of these waypoints after a big build to correct details) overall: compared to claude code or codex, where it is about code and audits, i found that creating todo lists work very good, leveraging her wisps (her own agents) for gruntwork like generating blender assets in the background while you discuss what comes next, keeping documentations and skills, best practices and goals in the game repo for her makes compaction easy and eases the headache of telling her what *exactly* needs to be done between sessions @spawn really created a proper gamedev agent that fully understands what is being build, keeping everything orderly and helping her build it out still needs you - but you can legit just prompt with examples and go a long way very very pleasent user experience on my part ngl
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BATTE FOR SKYREACH Season 0 kicks off now — only on @spawn. #Oathbound
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spawn retweeted
Gameplay action from MetaFade. Using 2d layered background parallax effect. Set different blurs to give depth effect. Made on @spawn Adding 8 more characters today. Going to keep refining and refining until it looks great. My first crack at it.
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spawn retweeted
Anyone can spin something up with AI these days. The real question is who’s willing to build an actual original fun new IP? I’ve been heads-down for 2 months on Rifts a hero brawler PvPvE where you fight and complete objectives to gain advantages over the other team. Just spent almost 3 days building the new rift world: The Blood Well. Can you reach the enemy base and destroy their blood crystal before they destroy yours?
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“Savi, turn this drawing into an avatar” @spawn making it easy for kids to enjoy gaming even more. My kids were amazed when I told them to draw a hat they want and they’ll be able to play it in a couple minutes. They love it
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Quick preview of the starting area, Orchard Cross, in Aurel Online, my free to play MMORPG available on Spawn right now at spawn.co/@metalhorse233/aure…
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I built an MMO in @spawn in 4 days. Implemented almost every core system from Classic WoW. Quests, spells, combat, duels, parties, loot rolls, inventory, armor texture mapping, equipment fitting, weapon animations. And a killer story to boot. Just 50 more zones left lol.
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spawn retweeted
man @spawn just hits like a different type of creative tool, now working with chatgpt and claude for prompts and concept art, having spawns AI savi translate that into blender assets and then translate into the ingame engine putting my art design over, its genuinely so rewarding
okay i spent way too much time on details and @spawn gets my inner perfectionist out so much but damn, you can *really* do actual shit with it now insane improvements over the last months have gone into their ai "savi" aswell, its super responsive, very fast, actually smart i legit feel like i can actually create something i have pictured in my mind here this is genuinely alot of fun
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he shipped!
i built a pacific rim game on @spawn in 23 days. it took me this long because i simply could not stop polishing. this is not built to perfection yet but if i let me perfectionist take over this game will never get released, so here it is, please play and review link below
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savi make the players happy. make no mistakes.
introducing spawn numbers. we gave Savi a new job: your game’s data scientist. she can figure out why players leave, help fix it, and check whether they’re having fun for longer.
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first month. one game on spawn. spent a week vibe coding it. chat, numbers good?
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viktorn is right. spawn takes a tiny piece of your soul every time you prompt savi. it's how we pay for all the free tokens. we apologize for not disclosing this sooner and will do better going forward.
how good spawn is, if there wasn't for savi I would think im participating in a black magic ritual sacrificing my soul every time I prompt to get that level of quality out 🎃🎃🎃
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tried all the AI game dev platforms, @spawn is the truth shoutout to @alightinastorm for introducing me and @jsnnsa + team for bringing innovation to the space
spawn creator interview #5: @majidmanzarpour just wanted to see if Savi could do parkour. he’s made 15 games now. 25+ years building software, only recently making games. Parkour Rush started with wall running, vaulting, and grabbing ledges. he kept tweaking the movements until they felt good. now it’s 50 levels and people competing to shave milliseconds off each other’s times. then came Gauntlet, inspired by Gears of War and Warhammer. he had Savi build the character’s armor and weapons piece by piece in Blender, inside spawn. worked on running, crouching, peeking around cover. then built a campaign with bosses, cinematics, and voice acting. he also talks about requesting a platform change in Discord. 15 minutes later, we’d shipped it. “okay, this is different.” glad you gave it another shot, Majid.
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“Someone should make this” is now a weekend plan. Tiger wanted Counter-Strike surf with friends. 2 days later he’d built it on Spawn. 10 maps, all 20 knives. What’s the game your group chat keeps wishing existed?
couldn't find a cs surf game you can play with friends. so i vibe coded one in 2 days. all 20 cs knives. 10 maps. bring a friend. go surf.
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Real-time pose and weapon animation controls inside @spawn. Edit, save and it's instantly in the game
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casually making 4 badass games at once on a $400 craptop... cuz... @spawn
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spawn retweeted
My game Confluence is all about blending magic together, but I figured I would showcase each element on their own, starting with fire. Here is a mock fight that I had with a bot. This took multiple attempts to get a win and the bot beat my ass a lot . I'm bad at my own game, but maybe when I publish there will be some prodigies in the @spawn community that will go crazy.
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check out Endless Powder on @spawn a snowboarding game with infinite levels Inspired by snowboarding games from the 90s and early 2000s, it features a jungle D&B soundtrack that's procedural and dynamic snow the snow itself is also available as a mod spawn.co/?box=@sterlingcrisp…
Working on a new one, Groan Tube Simulator 4 Be sure to watch until the end of the first level. I've got the level 1 tutorial, level 2 volcano, and global leaderboard built for now. You can play it here spawn.co/@sterlingcrispin/gr…
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3 Games i built this week cuz @spawn is a creative persons dream come true. Dungeons and Dopamine(D&D) Faultline (FPS) Lumberjack Legends (Chop Trees...) Song cuz I'll always be G Funky The Animal...
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