more of this, I'm so in love with the look of the swirly bokeh
I'm trying to reproduce a specific lens in @threejs and I'm loving the results so far. Bet you can EASILY guess what I'm trying to repro.
On a mission to make 3D look lo-fi in very expensive ways.
Three.js retweeted
knitting in @threejs
thanks to @akella for explaining in stream
link : stitchwork-eta.vercel.app
( use /?gui=1 to tweak things )
takeoff in the rain in your fighter jet now.
every drop on the canopy is simulated, and they get blown away over the canopy surface in thin streams.
i've also been building out a cinematic camera baked right into the game engine. you see some of the beautiful shots rendered in this new footage.
viperoneone.com
Three.js retweeted
Tested my video to 3D pipeline on iPhone footage from the @warriors game and WOW 🤯
From one phone clip I got:
-Every player segmented, tracked and identified
-Full 3D reconstruction
-Multiple angles + orbit
-Player stats
-Displays in browser (three.js)
All. From. A. Phone.
Going to my first ever @warriors game tonight, so I rebuilt one of the most iconic @StephenCurry30 shots ever in full 3D 🏀
All from a single broadcast camera!!
Three.js retweeted
My racing game now has a map where you race a rocket to space 🚀
It lifts off right beside you. Then the Kármán line, then orbit, then a certain red Roadster waiting at the finish.
Road Thruster finally lives up to its name. Some scientific "leaps" were made, but totally worth it!
Built with @threejs
Three.js retweeted
Today's #ThreeJS PR: Spatiotemporal blue noise based upon EA's FAST method. github.com/mrdoob/three.js/p…
Three.js retweeted
Thanks to a swarm of GrokBots @threejs explosions are back on the menu 🧑🔬
AI can't steal your open-source if you employ AI to maintain your open-source in the first place 🙂↔️
Three.js retweeted
Here's an video clip showing turn by turn navigation, self-driving mode, reckless self-driving and tesla vision like features in Slop-Singapore. #slopsg #slopcities #threejs
i spent way too long making the vapour trails off the wings physically correct.
the game doesn't fake it. every frame it works out the circulation from your actual G, speed and air density, the pressure drop in each vortex core and over the wing, and how much water condenses out of that particular air.
when you pull hard, the wing carries more lift, so the vortices off the wingtips and the LEX spin harder. their cores drop in pressure, the air in them expands and cools, and once it cools past its dew point the water condenses into a cloud you can see.
so it depends on where you fly: humid Key West and the Pacific trail vapour at moderate G, while in the Nellis desert only the hardest pulls show. and past ~25° AoA the LEX vortex bursts into that curly, turbulent mass.
go test it out for yourself. you need to press Tab to go into 3rd person view for this though.
viperoneone.com
Three.js retweeted
Delicious kitbash, get yours today
andrewberg.com/sketches/boot…
#threejs #webgl #mecha #superrobotwars




















