
The leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms | Part of the @unity solutions portfolio 🚀 🎮
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Joined July 2008
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From childhood pool hall memories to a fully playable game 🎱✨
Internally at Unity, all our teams have hands-on access to Unity Spark and they’re using it to build all kinds of wildly creative projects.
Here are a few clips from Break Point, a hyper-stylized pool game built with Unity Spark, packed with RPG elements, multiplayer, and a campaign mode that Joe has spent ~10-15 hours working on so far.
“When I was a kid, my dad would occasionally take me to the local pool hall at night. I’d watch him take on player after player, each one with their own trash talk and their own quirky style. This game, with its real-time dialogue and unique player abilities, is my way of pulling up that stool one more time and reliving those memories.”
🔗 Have a story you want to bring to life? Sign up for the Unity Spark waitlist: on.unity.com/4f0vC4O
XREAL AURA is officially launched 👓
Build new experiences or bring your existing Unity apps and games to Android XR’s newest wired XR glasses.
Get started fast with a pre-configured Build Profile and support for OpenXR, Vulkan, AR Foundation & XR Interaction Toolkit!
Learn more: on.unity.com/XREALAURALaunch…
@AndroidDev @XREAL_Global
The 2026 Official Unity Game Jam is happening NEXT WEEK! 🎮🎉
Whether you’re a seasoned veteran, a student, or building your very first game, this is your time to shine.
📅 When: November 5th – 14th
📍 Where: Online via itch.io & the Unity Discord
⏰ Kickoff & Theme Reveal: Thursday, Nov 5 @ 12 PM EST / 9 AM PST
What’s new this year? We’ve expanded the jam to a full 7 days to give you more build time, plus added The Buffer™ (extra time after the 7 days specifically to package, upload, and fix last-minute bugs without the deadline panic). We also added a Best Student Category designed specifically for those enrolled in educational institutions.
Compete for awesome prizes like Unity Pro, Discord Nitro, Odin Inspector, and Photon Plus!
🔗 Register now: on.unity.com/UnityGameJam26
Publish your web games to Unity Play directly from the Editor in Unity 6! 🎮
Test your browser builds faster than ever; just open the Build Profiles window and select Web as your target platform.
Unity for Games retweeted
Automating the @Unity asset pipeline with Gemini 4 Argon 🐬
Using Google @Antigravity, see how Gemini 4 Argon eliminates hours of tedious pipeline plumbing by turning a text prompt into a fully functional ocean exploration game. Check out how Argon can model and rig 3D assets in Blender, batch import them into Unity, and build artist-friendly custom editor tools to control procedural wave physics, custom shaders, and dynamic lighting.
Curious about outsourcing studios and how they work? 🎮
Join us live with Yellow Panda this week to learn how they launched with zero experience, built a thriving outsourcing studio, and found their winning approach through iteration.
📅 Oct 29 | 9am PT / 12pm ET / 5pm GMT
🔗 Set your reminder: on.unity.com/OutsourcingStud…
Since launching the Unity CLI in July, we’ve seen incredible developer adoption.
200M+ events. 226k+ users. 98% automated.
But the real story isn't just how many developers are using it - it's how.
🔗 Read the full data breakdown on the blog: on.unity.com/4zGVjPK
Great ideas deserve great art 🎨
With Unity Spark, you don’t have to start from scratch or rely solely on placeholder graphics. Connect directly to the Unity Asset Store right inside your browser to discover artist-created 3D models, environments, and audio that you can add directly into your project.
Elevate how your game looks and feels from day one.
Join the Unity Spark waitlist: on.unity.com/4enJp5c
500k+ wishlists with just 1 programmer! ⚔️
Deep Dish Dungeon blends metroidvania exploration with survival & crafting. Discover how @beholdstudios pulls it off using Unity Lobby, Relay, and Vivox.
🔗 Read the full dev interview: on.unity.com/DeepDishDungeon…
#MadeWithUnity | @RawFury
We are excited to announce the experimental release of the UI Toolkit Connector for Figma (com.unity.ui.figma 0.1.0-exp.1) 🎨✨
Bridge the gap between Figma and the Unity Editor: turn Figma frames into real, editable UXML and sync the updates you choose back.
🔗 Check out the setup guide and join the conversation in our Discussions thread: on.unity.com/FigmaUIToolkit_…
Did you know you can use the official Unity Plugin with Grok Build?
Install it with one command, and Grok gets access to 30+ skills to help increase the speed and accuracy of your Unity workflows.
🔗 Get started: on.unity.com/GrokPlugin
Is your workflow missing Unity’s new CLI tool? ⚙️
Join us live this week for a look at how the pipeline package talks to the Editor, watch live demos, and bring your questions for the dev team!
📅 October 22 | 9am PT / 12pm ET / 5pm GMT
🔗 Set your reminder: on.unity.com/CLI_Livestream
With Unity Spark, you can do it all in the browser 🖥️
Games take iteration. Start with a prototype, keep refining and polishing your game with your team, including using the web-based editor for more advanced tools, like tweaking lighting, managing assets, and editing your scene directly.
Move beyond a prompt and build a game everyone wants to play.
🔗 Join the Unity Spark waitlist: on.unity.com/4ymBUm7
Small team. One branch. Sim-shipping on every major platform 🥟✨
Learn how @SoftCrunchGames pulled it off for Foxy Dumplings – from Unity Cloud Save cross-progression and a facade pattern for platform code to faster IL2CPP builds on Unity 6.3 LTS.
🔗 Read the full dev interview: on.unity.com/FoxyDumplings_B…
Say goodbye to 50-line wrapper scripts and brittle pre-configured build runners 🛠️
The new Unity CLI simplifies your CI/CD setup, giving you a cleaner, reproducible way to provision Editors, run tests, and produce builds across any CI provider with just a few standard commands.
🔗 Read the full blog to learn more: on.unity.com/CICD_Blog
Last week, I worked on a small project to bring back a game I built years ago! It was originally made for mobile, and I used agentic workflows to turn it into a Mixed Reality tabletop game. 🙌
⚙️ Tools I used:
- Muse Code (𝗺𝘂𝘀𝗲-𝘄𝗼𝗻𝗱𝗲𝗿-𝟭.𝟬)
- Unity / Unity CLI
- Meta SDKs (ISDK, MRUK, PSDK)
- Meta VR CLI
- Adobe Photoshop
My plan is to launch it in the store as a demo by tomorrow morning and I’ll be doing a video about my learnings!
The original mobile game video is on this thread👇
The upgraded Hierarchy window is now enabled by default in Unity 6.6 🪟
✅ Faster performance in large scenes
✅ Horizontal scrolling
✅ Reorderable data columns
✅ Native Entity & UI Toolkit support
Debug your game physics without writing custom gizmo code 🔍
Unity's Physics Debugger visualizes colliders and raycasts right in your Scene view. Instantly spot misaligned raycasts or missing colliders, and filter the view to isolate exact issues.
Steam Next Fest is next week 🎉
Are you participating? Drop your game's link or trailer in the replies if you’re a #MadeWithUnity title!
We want to play your demos and help spread the word 👇















