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Joined May 2011
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Chicocartera retweeted
Zelda by Thomas Mahler
Played a bit of the Ocarina of Time Remake with my son yesterday. We also played through the 3DS version together a few years ago. My son was immediately blown away by the art direction. All I kept hearing was: "Dad, it looks so real!" When he got the Kokiri Sword, he actually reached out and touched the screen to see if he could grab it... lol. Personally, I've always been somewhat disappointed by Ocarina of Time, and that hasn't changed today. After the brilliant A Link to the Past, Ocarina of Time just felt emptier and more confused to me. And frankly, none of that has really been addressed. Hyrule Field's design was still somewhat excusable back in 1998, given how incredibly limited the Nintendo 64 was from a technical standpoint. But today, especially when the game is using the technology from BotW and TotK? Yikes. Something that already bothered me back then, but that I couldn't quite articulate properly at the time, was that a huge part of Zelda's magic came from the fact that there was always something interesting to do. The Moment-to-Moment was exquisite in those earlier games. Every screen in Zelda 1 or ALTTP held some kind of secret or some opportunities of interactivity. There were always enemies to fight or something to interact with. Fight your way through a few bushes over here in the overworld and suddenly you stumble into a little grove where the Flute Boy is playing his flute. Whoa! Interesting! Then along came Ocarina of Time, where you'd spend two minutes doing absolutely nothing but holding the analog stick forward to walk across a boring, empty Hyrule Field. Try to do this design exercise: Graph out Hyrule Field from top-down and then try to come up with what interesting gameplay mechanics hide behind every cell. You'll quickly find that there's really not that much at all going on... And sure, Hyrule Field looks prettier now, but it's still just as empty and uninteresting as it was back then. That means the entire overworld, which was so magical in Zelda 1 and ALTTP because every new dungeon item unlocked entirely new ways to interact with the environment, discover new areas and so on, is unfortunately no longer there in the same way. Instead, you get this typical open-world terrain that you just walk through. On your very first trip from Kokiri Forest to Hyrule Castle, you fight exactly ONE tiny enemy and spend roughly two minutes doing nothing but holding your analog stick forward without anything remotely interesting happening. From a level design perspective, that's something I would NEVER approve at Moon. I would've turned Hyrule Field into a proper overworld where every single segment offers interesting opportunities for interaction. And after every dungeon, every new item you got should make you giddy about going back to the overworld to find out what amazing new discoveries are available now! Over here, you can jump into the river and discover an NPC hiding beneath the bridge who gives you an interesting quest. Over there, you can use your Boomerang to interact with something. Around that corner, there's something you can do with the Hookshot. Further back, you can blow open a new path using Bombs. Down that little alley, you can lift a heavy rock that reveals a cave leading into an elaborate underground network, which eventually opens up a secret entrance into Hyrule Castle Town, where you can find a Heart Container. And so on, and so forth. But none of that stuff happens here. Back in 1998, Hyrule Field was a nice little tech demo that allowed Nintendo to show off how the N64 could render some really big triangles, just to make the poor old PlayStation look bad. But from a design perspective, it was already pretty lousy back then. And to simply copy that design 1:1 today? Nah. Every designer at Nintendo should be crying foul and know that this could be done so much better nowadays. Now, I'm sure some people will come along and start rambling about staying faithful to the original... Oh, give me a break. I just took Zelda 1 apart myself and turned it into a 16-bit game. Zelda 1 didn't actually need that many improvements because Miyamoto was still putting his hands on every single screen like a ruthless design dictator back then. But even there, you could improve certain empty areas (like the empty desert where absolutely nothing happens) simply by introducing interesting new designs and opportunities for interaction. What we're getting here, once again, is essentially just a graphical update. And I mean, graphically the game is really nice! But as always in games, graphics != fun. We already had a pure graphical update with Ocarina of Time 3D, so... did we really need yet another one? What happened to Nintendo only making a new game when they figure out featuring new ways to play? From a pure game design perspective, there was SO much more potential here, and I find it quite disappointing that Nintendo's designers apparently decided against really flexing their creative muscles. Any reasonably competent designer could've squeezed a lot more fun out of this simply by understanding what makes the Zelda formula work and then consistently questioning whether the moment-to-moment experience is actually enjoyable. If we're being honest with ourselves, Ocarina of Time these days is a solid 7.5–8/10 game whose design unfortunately doesn't quite measure up to its predecessors due to the technical limitations back then. Those limitations don't exist anymore, so why are we still getting those same old restricted designs? Back in 1998, you could overlook some of those shortcomings because the game was still an absolute bombshell thanks to innovations like Z-targeting and so on. It showed the entire industry where video games could go next in the same way Super Mario 64 did. But nowadays, all of that stuff has become the de-facto standard. So the main focus should've really been on the level design and the interplay between the overworld and the dungeons - and that's precisely where OoT is decidedly hit-and-miss. I genuinely wish the international gaming press had a better understanding of game design instead of largely behaving like a bunch of graphics whores. Giving Ocarina of Time a 10/10 for its design just goes to show that, unfortunately, a lot of games journalists don't really understand game design in the deep manner that they ought to in the first place. We've seen plenty of games after OoT that did terrains like that that kinda looked nice, but really didn't offer much fun. And sadly, nobody at Nintendo sought to address this issue when it's clear that they all understand how to do it better these days.
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Pues así todos los días con Alinea y las conspiraciones del Temu 🫠
Replying to @elmavsman
Los 3.3 millones del dato de Sony son las ventas tras 32 días, un mes tras el lanzamiento, en noviembre. Los 5.4 millones de Alinea son del 16 de octubre de este año, 12 meses tras el lanzamiento. Ese es el problema de inventarse conspiraciones sin saber leer un informe
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ESPECIAL BILLETS: LOS RESULTADOS DEL Q2 Mientras Nintendo confirma su desaceleración y Switch 2 ya no es la consola más rápidamente vendida de la historia en USA, el boicot no parece afectar a una Sony que básicamente va en moto. lo analizamos gogogo twitch.tv/chicocartera
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WOLVERINE SE LA PEGA EN LOS RESULTADOS DE SONY Pues no había vendido tanto al final🫠 gogogogo twitch.tv/chicocartera
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ZELDA OCARINA REMAKE ES EL MEJOR JUEGO DE LA GENERACIÓN Dale zelda dale que me espera un reputísimo NOVENTA Y SEIS en Gerudo Valley gogogogogog twitch.tv/chicocartera
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A father trying to save his daughter. A pact paid for in memories. Here's the new trailer for The Pactmaker, fresh from #PointAndClickShowcase. Really happy to finally share this with you!
You forged pacts with otherworldly entities to save your daughter. Now, alter reality and uncover the truth in The Pactmaker by @alexpact. Wishlist now on Steam! Watch the trailer: youtu.be/At2qI0ajvaA #pointandclickshowcase
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SAM ALTMAN QUIERE QUE NO TENGAS RAM NUNCA MÁS Es lo que tiene que te entrevisten con dos cervezas y acabes diciendo lo que piensas de verdad. gogogo twitch.tv/chicocartera
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YA ESTÁN AQUÍ LOS NOMINADOS A TODAS LAS CATEGORÍAS DE LOS GOLDEN JOYSTICKS Hacemos la quiniela y luego un poco de XBOX, de FSR 4.1 y de TERAFLOPOS🤓 gogogo twitch.tv/chicocartera
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TREMENDO SALSEO EN XBOX, ASHA ESTA REPITIENDO LO QUE LE HICIERON A SARAH BOND Os acordáis cuando despidieron a su nueva COO tras solo tres meses en el cargo y la acusaron de filtrar información? Bueno pues os vais a reír. gogogo twitch.tv/chicocartera
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Ya tienen subido al canal mi análisis de los resultados del Q1 de Microsoft. Hora y cuarto de accountability margins y operating income ratios para que ustedes se lo disfruten🤓 youtube.com/watch?v=MKZ2hkQW…
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THE DUSKBLOODS SE RETRASA HASTA 2027 Miramos esto y la nueva info de GTA VI de la EDGE (y the South Park) y luego estrenamos un jueguito que igual os suena🐲 gogogo twitch.tv/chicocartera
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LOS RESULTADOS DE XBOX: EL RESET NO FUNCIONA Vuelven los excels. Vuelve la ilusión. gogogo twitch.tv/chicocartera
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EL LADO OSCURO DE LAS RECOMPILACIONES En el capítulo de hoy analizamos el trepidante mundo de las decomp/recomp y por qué no está tan guapo como parece que puedas jugar al Bloodborne en el móvil. gogogo twitch.tv/chicocartera
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¿Y SI XBOX COMPRASE MASS EFFECT? Con la secuela cancelada y el estudio desmantelado, la internet le pide masivamente a Asha que se haga un Physint y salve Mass Effect a golpe de chequera... os parecería bien? Voten!👇 gogogo twitch.tv/chicocartera
63%A FAVOR
37%EN CONTRA
962 votes • Final results
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EPIC NO QUIERE QUE SEPAS LO QUE COMPRAS Acompañadme en este descenso a la locura de Tim Sweeney. Que alguien le quite el móvil. gogogo twitch.tv/chicocartera
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EUROGAMER Y LA POLÉMICA DE LAS NOTAS Gente, está volviendo a pasar: a un redactor le ha gustado un jueguito menos que a otros redactores de otros sitios. No se si como sociedad podremos sobreponernos a esto. gogogo twitch.tv/chicocartera
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PUEDE HABER ESPERANZA PARA MASS EFFECT Ojo que igual hay plot twist, este es mi clavo ardiendo favorito de la Ciudadela🔥 gogogo twitch.tv/chicocartera
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EA HA CERRADO BIOWARE Y obviamente el nuevo Mass Effect a la basura también. Hoy me voy a quedar a gusto. twitch.tv/chicocartera
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XBOX PLANEA QUE HELIX CUESTE ENTRE 1200 Y 1800 PAVOS Un nuevo informe de Fortune cita fuentes internas de la compañia💀 gogogogo twitch.tv/chicocartera
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EL PRECIO DE PS6 SE SIGUE DISPARANDO XBOX QUIERE QUE VENDAS TU XBOX Otro maravilloso día en la industria de los jueguitos gogogogo twitch.tv/chicocartera
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