Australian indie studio working on @brokenroadsgame, a post-apocalyptic RPG. Wishlist on Steam: https://xitter.cf/t.co/bURc1POMee Discord: https://xitter.cf/t.co/o3P4BlNjzb

Torquay, Australia
Joined January 2019
Drop Bear Bytes retweeted
First gameplay trailer for ‘Oar'some Adventures’, a new co-op rafting adventure game for up to 8 players. Demo now available.
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Drop Bear Bytes retweeted
Broken Roads 日本語化手順動画 ゲーム直下フォルダにToolフォルダを置いて batを実行するだけです ゲーム内でドイツ語を選択する必要があります
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Holy fuck guys we’re not "pushing hard" for or replacing concept artists with AI. We have a team of 72 artists of which 23 are concept artists and we are hiring more. The art they create is original and I’m very proud of what they do. I was asked explicitly about concept art and our use of Gen AI. I answered that we use it to explore things. I didn’t say we use it to develop concept art. The artists do that. And they are indeed world class artists. We use AI tools to explore references, just like we use google and art books. At the very early ideation stages we use it as a rough outline for composition which we replace with original concept art. There is no comparison. I talked about how we use ML here if you would like to know more: gamespot.com/articles/baldur… We've hired creatives for their talent, not for their ability to do what a machine suggests, but they can experiment with these tools to make their lives easier.
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ICYMI soldiers, the new DIRECTOR'S CUT update is out now on Steam! FREE for all owners of CONSCRIPT. And if you haven't been to the trenches yet, the game is currently 66% off.
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Baldur's Gate II: Shadows of Amn released 25 years ago today!
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Sorry for the lack of substantial updates over the past month. I have been grinding away at a lot of tasks that aren't particularly interesting to show off. I have also been polishing up the combat sprites and they are looking a lot cleaner now. We are still hard at work on the demo and there is a lot of big progress being made!
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Sovereign Syndicate is in the @Fanatical Summer Superstars Collection with our friends @EventHorizonDev's Dark Envoy. Check out these and other great games below. 👇
Summer's nearly over, but our bundles are still coming! 🦸 🚶 DEATH STRANDING: Director's Cut ⛩️ Shogun Showdown ⚰️ Cryptmaster ...and many more! Grab a great deal now! 🔗 buff.ly/6aTTvJH
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The trailer is finally here!!🦇 So, so excited to finally have this out in the universe and in the hands and hearts of everyone! It's been a dream to have this be my first title I've had the chance to work on at Tt, and what a banger it's going to be. ♥ #LEGOBatmanGame
Build the Legacy of The Batman...The LEGO® Batman™! 🦇 #LEGOBatmanGame
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I'll be at @PAXAus on Friday 10th - who else is around?
50 DAYS TIL PAX!!! That kinda snuck up, hey? Did it just get a little warmer in here? Not to cause extra panic, but FREE Badge Mailout is ENDING TOO!* Oh and btw... were you aware the Saturday Badge is almost gone? *Aus res only
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Drop Bear Bytes retweeted
Experimenting with some simple lighting in Ultima VII Revisited, expanding on what I showed on stream last night.
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🌌 Step into unknown realities. Wield impossible technology. Solve mind‑bending puzzles. 🛒 Wishlist now on Steam shorturl.at/ARLVI This is THE INDIGO INITIATIVE — a narrative puzzle adventure from solo dev Caustic Reality (creator of Infliction).
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Working on drawing my the next town for Lair, pixel by pixel. It might not look like it from the zoomed out pictures but there is a lot of detail and these take a really long time.
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Today was the one year anniversary of CONSCRIPT. I spent most of my 20’s making CONSCRIPT and it was a very personal project for me. So thank you to every one who have played the game since the launch one year ago, it means a lot.
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Drop Bear Bytes retweeted
Ultima VII Revisited 8-way sprite test:
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Drop Bear Bytes retweeted
In honor of Neal's @nealiios upcoming book on the series, let's talk Heroes of M&M! As you know, this was a very successful spinoff from NWC's epic Might & Magic CRPGs series. Released in 1995, it's a turn-based strategy game with RPG elements, set in the Enroth universe. Pre-order Neal's book right now: a.co/d/4TgQjCz Though not as slick as the third game, it definitely laid the groundwork. Explore, gather resources, recruit armies, and conquer that beautiful map! You might not realize that an even earlier game, King's Bounty from 1990, included many of these features, but perhaps the boost from the M&M franchise helped put this series over the top. Compared to the later games, this one's fairly limited. You choose from four leaders: Knight, Barbarian, Sorceress, and Warlock. However, each gets unique rosters and stats. I've included a screenshot from the GameBoy Color version. Whaaaat? There seems to be some confusion over whether it was multiplayer. As far as I can tell from the manual and moby, it did not, though perhaps some fan remakes added it later. It's a shame, really, because it would've been an excellent use of the handheld's MP capabilities. I started the M&M series with 6, and it was such a great period of my life. I'd play the main games until I beat them, then shift over to Heroes for their replay value and multiplayer. I'd do anything for one more weekend with my college buddies playing Heroes into the wee hours of the night. So much fun! Be sure to download the manual if you play. It's almost 100 pages packed with extremely useful info delivered in a friendly fashion. The best part is the "Letters from Lord Ironfist," which amounts to short story. No fewer than five people were assigned just to this manual! NWC was amazing. Do you have fun stories about the game or know some BTS lore or anything else? Sound off in the comments! #RETROGAMING #mightandmagic #crpg #strategygames
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It's now one (hell of a) year since @BrokenRoadsGame launched. Working on a patch for April focusing on player/community-reported bugs and Steam Deck verification (which at this point is just tweaking font size as per Valve's feedback).
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Interestingly enough, even with the Humble Bundle live and a 50% discount on Steam, @BrokenRoadsGame has had a net positive in wishlists on Steam over the last week.
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Spend hours on perfecting copy… researching the best way to get people to notice your game. Do marketing courses, listen to talks by PR companies… craft posts that encapsulate the essence of your game… Or, post ‘Monke’ while you’re out standing in line at the shops.
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