
Founding AI SWE @coframe_ai | prev. Staff SWE @krakenfx | Built Atom Beautify to 9mil installs
Canada
Joined June 2011
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Built a YouTube to fine-tuned LLM pipeline 🚀
🎯Goal: Startup Mentor AI
🎙️72hrs speech-to-text @DeepgramAI: $20
❓550 questions w/ GPT3: $0.12
🧠Train LLaMA 13B w/ Axolotl & LLM Studio on @runpod
📉Quantize/GPTQ: 52->7GB
🚀Deploy @replicatehq w/ @LambdaAPI
Questions?😀
Glavin Wiechert👨💻 retweeted
#vibejam update: Multi-player (from scratch) is performing much better!
Syncing shooting, driving, dynamic rigid bodies (balls), more detailed map. Still more improvements needed before I can open it up for players to join
For now, I added a single-player mode you can explore! vibe-land-eosin.vercel.app/p…
Glavin Wiechert👨💻 retweeted
Built #decentralized multiplayer #Physics for the web! Can be used for #gamedev & #Metaverse style #learning with interactive #VirtualReality scenes (eg. @BehindEng). Built with yjs.dev/ & @webrtc, #ammojs @pmndrs ‘s #r3f #threejs #ReactJS #React #webdeveloper
Glavin Wiechert👨💻 retweeted
Learn electrical #engineering & software development online
1️⃣ Select & connect #hardware parts
2️⃣ Program with #Python
3️⃣ Simulate #electronic circuits & #physics
👉 Join the waitlist: bit.ly/3EbAGBP
@BehindEng #buildinpublic #threejs #r3f #javascript #React
Glavin Wiechert👨💻 retweeted
#VibeJam progress 🚀
vibe-world.vercel.app/racing
Updates:
🎯 Racing game with goal of reaching the 🟢 objective locations first
🌋 Volcano shooting destructive lava balls at you
🎢 Ramps to launch yourself!
🎮 Reset car w/ R key or L1 on gamepad
Feedback welcome!
Glavin Wiechert👨💻 retweeted
Automatically add #physics collision detection to your complex models in a web browser! 🎉
✅ Supports browser & @nodejs
➡️ Model (@glTF3D, OBJ, etc) ➡️ #threejs ➡️ V-HACD v4 (compiled to #WebAssembly using @emscripten) ➡️ Physics for Web (#cannonjs, #ammojs/#bullet, etc) ➡️ 🚀
I'm building an open-source multiplayer destruction game for the web with @claudeai Code!
I've always loved destruction physics in games!
Inspired by awesome games like @reachthefinals , @Battlefield , Red Faction: Guerrilla and many more.
Thanks to @claudeai and @ChatGPT 's huge help I have been able to learn about how they work behind the scenes, from destruction stress solvers to rigid body physics optimizations to multiplayer netcode. It's been so much fun learning & building in an area I've always been curious and previously knew nothing about.
Update:
💥 Destroying a virtual town with ~40k rigid bodies in 2.5 minutes (sped up) 💥
Fable, Astra, and I have added tightly integrated GPU (CUDA) powered destruction (stress solver) into PhysX GPU for my multiplayer destruction web game!
Bet paid off & performance is much better! Now I can totally destroy huge scenes! 😍 I'm getting close to building my vision for a multiplayer destruction game like @reachthefinals @Battlefield !
💥 Destroying a virtual town with ~40k rigid bodies in 2.5 minutes (sped up) 💥
Fable, Astra, and I have added tightly integrated GPU (CUDA) powered destruction (stress solver) into PhysX GPU for my multiplayer destruction web game!
Bet paid off & performance is much better! Now I can totally destroy huge scenes! 😍 I'm getting close to building my vision for a multiplayer destruction game like @reachthefinals @Battlefield !
I first started building as part of
@levelsio 's #VibeJam and have learned so much since then!
Previous update: xitter.cf/GlavinW/status/2094427…
I'm building an open-source multiplayer destruction game for the web with @claudeai Code!
I've always loved destruction physics in games!
Inspired by awesome games like @reachthefinals , @Battlefield , Red Faction: Guerrilla and many more.
Thanks to @claudeai and @ChatGPT 's huge help I have been able to learn about how they work behind the scenes, from destruction stress solvers to rigid body physics optimizations to multiplayer netcode. It's been so much fun learning & building in an area I've always been curious and previously knew nothing about.
I keep catching myself in builder-mode and rarely share my work. So this is the first post, of hopefully many more, about this project.
Glavin Wiechert👨💻 retweeted
Automated #javascript coding teacher with real-time feedback: a guide to solving the Min Max exercise.
Try the demo of my Proof of Concept: bit.ly/3fp5AMK
#buildinpublic #education #javascript #web #automation
Glavin Wiechert👨💻 retweeted
#VibeJam Progress: Tornado viz+physics destroying buildings!
This was by far the most challenging part so far! 😅
Initial code by @Grok then Cursor + @AnthropicAI Sonnet 3.7 to Cmd+K improve and finally @storybookjs was crucial for tweaking the parameters 🎨
Glavin Wiechert👨💻 retweeted
🎉 *Live Demo of V-HACD for Web*
I’m recently back to work on approximate convex decomposition for the web! 🎉
AKA how to quickly add physics collision detection to your 3D models using only your web browser.
Demo & details below. 👇
You can reproduce the Cybertruck example too!
Congrats to @tinahhong and team! Exciting news!
We drove 410% conversion lift on @Replit's enterprise funnel, 2x-ing the number of demo requests. All in a matter of months.
"Coframe makes you feel like you have a team of 100 people. There's nothing on the market like it."
⧉ x ⠕
Glavin Wiechert👨💻 retweeted
Introducing Alvea!
An adaptive AI assistant creating unique user interfaces personalized to your tasks just in time. Your evolving tool, designed to enhance productivity and user experience 🚀
Won 🥇 @agihouse_org w/ @sockcymbal @narphorium @vhurgenes
bit.ly/GitHub-Alvea-AI – at San Francisco, CA
















