What made MYTH: HISTORY IN THE MAKING (System 3, 1989) on the Commodore 64 a near perfect game?
Watch the intro until the end to be blown away!
The SID music is one highlight of Myth. Composed by Jeroen Tel of Maniacs of Noise and then the next highlight is its clear digitized speech sample.
In the intro, a woman’s voice says “Welcome to Myth” - you will hear it at the end of the video - with surprising clarity and smoothness for a 1989 C64 game.
Who else was stunned by it as a kid — it felt almost futuristic even on the Commodore 64.
According to programmer Pete Baron, the sample came from graphics artist Bob Stevenson’s girlfriend at the time. They simply had a bit of disk space left and decided to throw it in.
The end result is a legendary intro for an equally legendary C64 game!
Who else is a fan of Myth?
Commodore history found in 2026!
ESCOM: The German PC Giant That Briefly Owned Commodore and Amiga
In the mid-1990s, ESCOM was one of Germany’s biggest computer retailers and assemblers. Based at Tiergartenstraße 9, 64646 Heppenheim (Bergstraße), Germany, the company (originally linked to Schmitt Computersysteme) grew at breakneck speed, capturing a large share of the German PC market with its own-brand machines assembled from components and a network of high-street stores across Europe.
Its most famous moment came in 1995, when ESCOM bought the assets of the bankrupt Commodore International. That deal gave them the Commodore and Amiga trademarks. For a short time, ESCOM became the owner of the Amiga platform. They restarted production of models such as the Amiga 1200 and Amiga 4000T through a new subsidiary, Amiga Technologies, and showed new concepts (including the never-released Amiga Walker) at CeBIT 1996.
The company had expanded too fast. Heavy inventory write-downs (especially around the delayed launch of Windows 95), the costly takeover of UK chains like Rumbelows, and thin margins on cheap PCs caught up with them. ESCOM filed for bankruptcy in July 1996. The Amiga assets were later sold on (eventually reaching Gateway 2000), while many German stores were taken over by other retailers.
Today the old Heppenheim site at Tiergartenstraße 9 still carries traces of that era. On Google Street View from December 2025, near the Outback takeaway and its drive-through, you can still see the former ESCOM administration building. Further along, through the trees, the ESCOM logo remains visible on the old factory wall — a quiet reminder of the company that, for a brief moment, held the future of the Amiga.
I found this Commodore history gem on Google Street View. Follow for other historical locations.
You are an old school Amiga gamer? Can you name all 10 games, 5 second countdown. How many did you get right?
Who remembers BURGER TIME on their Commodore 64?
Interesting fact "Burger" backwards is Scooby Doo offering you a leg massage!
Backlash (1988) Commodore Amiga
Gaming was simpler back then, but the challenge was real!
Commodore User magazine rated it 80% and encouraged you to "Just disengage your brain and start shooting."
Who remembers playing Backlash? Did you love it, or was it one you missed?
Saw “IT” last night…
Far less “computer networking” and so much more “murderous clowning” than anticipated.
Army Moves (1986–88, Dinamic Software / Imagine) is a notoriously tough scrolling action game that was ported to the Amiga by UK developers (coded by Marc Wilding / Marc Dawson, graphics by Simon Butler, music by David Whittaker).
The Amiga version is widely regarded as one of the weaker (and often called one of the worst) ports of a game that was already polarizing on the 8bit systems.
Zzap!64 magazine rated it brutally at 24% calling the sound track "Constant unmelodic title track and pathetic effects." and the graphics "Bland sprites and sparse back-drops utilise little of the Amiga’s potential."
Was this spot on or were the reviewers off the mark with this one?
Has any C64 beat ’em up ever topped the first one you played?
For a lot of us that was International Karate — those Sydney backgrounds, the two-player fights, and that iconic music. Did anything later (Street Fighter II style, Double Dragon, Final Fight, or the later karate games) ever surpass it for you?









