Pequelord (@Pequelord) header
Pequelord (@Pequelord) profile picture

Cannes Lions Grand Prix winner | Product Architect (Design-Led) | AI-Native Workflows & Intelligent Systems | @Sloooths @OhApe_ @kaptapp Founder also @HeyIsRay

Slooothville
Joined June 2009
Photo by Pequelord (@Pequelord)Photo by Pequelord (@Pequelord)Photo by Pequelord (@Pequelord)Photo by Pequelord (@Pequelord)Photo by Pequelord (@Pequelord)Photo by Pequelord (@Pequelord)Photo by Pequelord (@Pequelord)Photo by Pequelord (@Pequelord)Photo by Pequelord (@Pequelord)Photo by Pequelord (@Pequelord)
For the last eight months, I’ve been working on the biggest @Sloooths project since our mint. I’m always thinking about distribution ✨🌱🦥 I want millions of people to play with Sloooths. I want to bring our characters and IP to the places where players already are, introduce the collection to completely new eyes, and demonstrate that things can be done different… and still work! So today, I’m finally ready to introduce: ✨✨ Slooothville in Minecraft. 🧱🌳 ✨✨ The server is not live yet, and the opening date is still TBC. But the project is real, the world is taking shape, and we’re ready to start sharing everything we’ve been building 🧵1/10
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Some of the most amazing frens you can have as part of your project community: @edizkan_ @LilyT_NFT @ACEBLVZER @its_geoffins @Adamski_eth @wakamoshi_ @missifusita @Tactical94DC @jpgf8thful And so many more... love you all fam!
One of the projects in the APE ecosystem that caught our attention is @Sloooths, created by @Pequelord! 🦥 What started as an NFT project is growing into a much broader universe of characters, games, and experiences designed to reach audiences beyond Web3. Here's what they've been building! 👇 🎮 Gaming: Six free-to-play browser games, including Sloooths Match, Memory, and Codebreaker, with XP and leaderboards for registered players. 🌎 Minecraft: A custom Slooothville world featuring explorable islands, clans, achievements, collectibles, and community activities. 🎨 Creative Experiences: Printable colouring pages, papercraft characters, wallpapers, and 3D models that bring the Sloooths universe beyond NFTs. 📱 Digital Reach: Over 80 million GIF views, with hundreds of stickers and animations helping introduce Sloooths to a wider audience. What makes this especially interesting is @Pequelord's vision of creating something that collectors, gamers, parents, and kids can all enjoy in their own ways. It's great to see builders in the APE ecosystem exploring how NFT-born intellectual property can grow into experiences that appeal to audiences beyond crypto! 🤝 And if you're a creator building original IP and looking to bring your ideas to life, the RARI Creator Fund is looking to support ambitious projects that push creative boundaries! Apply here: tally.so/r/nGMaqj And we’d also like to give a special shoutout to some of the active members of the Sloooths community: @edizkan_ @LilyT_NFT @ACEBLVZER @its_geoffins @Adamski_eth @missifusita @Tactical94DC @jpgf8thful Who else from the Sloooths community deserves a shoutout? 📢
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Thanks to the @rarifoundation fam for this amazing post. Validation and recognition is sometimes really necessary in this space. This is just a little part of everything we are building. The future of @Sloooths is gonna be really amazing as a community, IP and one of the cutest web3 projects from @ApeChainHUB
One of the projects in the APE ecosystem that caught our attention is @Sloooths, created by @Pequelord! 🦥 What started as an NFT project is growing into a much broader universe of characters, games, and experiences designed to reach audiences beyond Web3. Here's what they've been building! 👇 🎮 Gaming: Six free-to-play browser games, including Sloooths Match, Memory, and Codebreaker, with XP and leaderboards for registered players. 🌎 Minecraft: A custom Slooothville world featuring explorable islands, clans, achievements, collectibles, and community activities. 🎨 Creative Experiences: Printable colouring pages, papercraft characters, wallpapers, and 3D models that bring the Sloooths universe beyond NFTs. 📱 Digital Reach: Over 80 million GIF views, with hundreds of stickers and animations helping introduce Sloooths to a wider audience. What makes this especially interesting is @Pequelord's vision of creating something that collectors, gamers, parents, and kids can all enjoy in their own ways. It's great to see builders in the APE ecosystem exploring how NFT-born intellectual property can grow into experiences that appeal to audiences beyond crypto! 🤝 And if you're a creator building original IP and looking to bring your ideas to life, the RARI Creator Fund is looking to support ambitious projects that push creative boundaries! Apply here: tally.so/r/nGMaqj And we’d also like to give a special shoutout to some of the active members of the Sloooths community: @edizkan_ @LilyT_NFT @ACEBLVZER @its_geoffins @Adamski_eth @missifusita @Tactical94DC @jpgf8thful Who else from the Sloooths community deserves a shoutout? 📢
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Esto no puede ser el futuro... Lo siento...
Lo de ayer fue una distopía. Esto es lo que vamos a frenar el 29N.
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It’s been 5yrs and bayc is STILL the best club on the internet
It’s been 5yrs and bayc is STILL the best club on the internet
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Best @BoredApeYC ever? Sure 👌🏻 Thanks @edizkan_ amazing prompt!
🤖 Made with AI
Prompt Share 🚨 One of my favorite prompts so far 🏆 The Display Cabinet 🗄️✨ Edition 01 @akidcalledbeast Prompt 👇 Create a premium black glass display cabinet filled with 22–24 small toy versions of the uploaded character, each in a different pose. Preserve the character exactly in every figure: same proportions, eye shape, facial structure, silhouette, colors, clothing, and material identity. Only the poses change. If the character has no visible nose or mouth, do NOT add them. Use one simple rectangular cabinet with 4 straight horizontal shelves, thin black metal frame, flat glass panels, and no unusual geometry. Shelf themes (each shelf tells its own mini story, 5–6 figures per shelf): "Rock Stars": one figure smashing a mini guitar, one drumming with motion-blurred sticks, one stage-diving onto a clear stand, one screaming into a mic, one in a power slide on its knees. Signature detail: tiny resin sparks and a mini amp with sound-wave rings. 2. "Monster Mayhem": one figure in a tiny monster costume roaring, one hiding behind a mini tombstone, one tangled in toy bandages like a mummy, one floating as a ghost under a translucent sheet on a clear stand, one pulling a creepy hand out of the shelf floor. Signature detail: thin green fog creeping along the shelf. 3. "Space Cadet": one figure in a mini astronaut helmet floating on a clear stand, one planting a tiny flag, one riding a small rocket mid-launch with a resin flame trail, one doing a zero-gravity backflip, one waving from inside a mini UFO. Signature detail: tiny glowing planets and stars hanging on invisible threads.. 4. "Chef's Table": one figure flipping a mini pancake mid-air, one tasting from a huge spoon, one carrying a tall wobbling cake, one asleep on a giant bread loaf, one chopping a tiny carrot. Signature detail: one figure has knocked over a sauce bottle that is frozen mid-spill. Mid-air poses stand on tiny clear acrylic stands; all other figures stand or sit directly on the shelves. Space figures evenly, with small variations in facing direction (a few turned toward each other) so each shelf feels alive, not like a lineup. Show the cabinet from a clean 3/4 front angle like the reference image, not front view: the front face is dominant, with one side panel clearly visible. Make the camera slightly more distant, so the entire cabinet is fully visible with a bit of dark studio space around it. Use a 50–70mm lens, mild perspective, straight vertical lines, no fisheye, no dramatic corner distortion. Light the cabinet with soft white LED strips inside the top, with subtle shelf lighting. Each shelf gets a very faint accent tint in its back light: warm gold for Hero Mode, cool blue for Game Day, soft green for Zen Mode, bubblegum pink for Clumsy Club. The Hero Mode VFX parts emit a soft glow that spills onto the nearby glass. Realistic glass reflections, dark near-black studio background. Keep the cabinet simple — the visual interest should come from the many poses and the shelf stories, not the furniture design. No text, no labels, no logos. ar 4:5
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Replying to @Sloooths
@Sloooths looking great on this one! This IP is ✨✨✨✨🐽✨✨✨✨ pure magic! Thanks @edizkan_ for the prompt!
🤖 Made with AI
Prompt Share 🚨 One of my favorite prompts so far 🏆 The Display Cabinet 🗄️✨ Edition 01 @akidcalledbeast Prompt 👇 Create a premium black glass display cabinet filled with 22–24 small toy versions of the uploaded character, each in a different pose. Preserve the character exactly in every figure: same proportions, eye shape, facial structure, silhouette, colors, clothing, and material identity. Only the poses change. If the character has no visible nose or mouth, do NOT add them. Use one simple rectangular cabinet with 4 straight horizontal shelves, thin black metal frame, flat glass panels, and no unusual geometry. Shelf themes (each shelf tells its own mini story, 5–6 figures per shelf): "Rock Stars": one figure smashing a mini guitar, one drumming with motion-blurred sticks, one stage-diving onto a clear stand, one screaming into a mic, one in a power slide on its knees. Signature detail: tiny resin sparks and a mini amp with sound-wave rings. 2. "Monster Mayhem": one figure in a tiny monster costume roaring, one hiding behind a mini tombstone, one tangled in toy bandages like a mummy, one floating as a ghost under a translucent sheet on a clear stand, one pulling a creepy hand out of the shelf floor. Signature detail: thin green fog creeping along the shelf. 3. "Space Cadet": one figure in a mini astronaut helmet floating on a clear stand, one planting a tiny flag, one riding a small rocket mid-launch with a resin flame trail, one doing a zero-gravity backflip, one waving from inside a mini UFO. Signature detail: tiny glowing planets and stars hanging on invisible threads.. 4. "Chef's Table": one figure flipping a mini pancake mid-air, one tasting from a huge spoon, one carrying a tall wobbling cake, one asleep on a giant bread loaf, one chopping a tiny carrot. Signature detail: one figure has knocked over a sauce bottle that is frozen mid-spill. Mid-air poses stand on tiny clear acrylic stands; all other figures stand or sit directly on the shelves. Space figures evenly, with small variations in facing direction (a few turned toward each other) so each shelf feels alive, not like a lineup. Show the cabinet from a clean 3/4 front angle like the reference image, not front view: the front face is dominant, with one side panel clearly visible. Make the camera slightly more distant, so the entire cabinet is fully visible with a bit of dark studio space around it. Use a 50–70mm lens, mild perspective, straight vertical lines, no fisheye, no dramatic corner distortion. Light the cabinet with soft white LED strips inside the top, with subtle shelf lighting. Each shelf gets a very faint accent tint in its back light: warm gold for Hero Mode, cool blue for Game Day, soft green for Zen Mode, bubblegum pink for Clumsy Club. The Hero Mode VFX parts emit a soft glow that spills onto the nearby glass. Realistic glass reflections, dark near-black studio background. Keep the cabinet simple — the visual interest should come from the many poses and the shelf stories, not the furniture design. No text, no labels, no logos. ar 4:5
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I’m really sorry but, if you keep creating more and more collections and just extracting money from the community you’re not a founder… you’re just one of those people who are destroying this space because essentially you’re not adding any value here. And if you keep minting those projects and holding dead JPGs you’re part of the problem too…
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Happy to read this my fren! You’re a great community member and I’m happy to share my passion for this space with you on different projects and communities! Thanks for the love! ✨🦥✨
This is just one of those collections that always makes me smile when I look through it 😊 @Sloooths Art by @Pequelord
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The problem. is people supporting always the same collections and groups... we have amazing founders and projects that have 0 REAL support from the communities and the people with the power to change those projects future... So, is not about GTD lists anymore, not about no money anymore... is about amplifying the wave of cool founders, cool art and cool projects to make people aware of all the cool stuff we are building here... But yes, always the same...
There’s a huge problem in NFTs many people are not taking about Heavily curated/GTD lists for mints is seen as “gate keeping” or “only KOLs get this” But if you leave it to a public mint, it gets botted to all hell NFT alpha groups are either too expensive to join or their entire community of thousands are fighting for the little spots these groups can grab It’s either you learn to build a bot to participate or get enough recognition in ct to able to get in on these curated/GTD lists You simply can’t just enter the space and participate, that world doesn’t exist anymore That’s a huge a problem if we ever want anyone to enter and actually remain here How do you even begin to fix this?😂
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This is happening thanks to the blue wave... be sure to understand that...
#ULTIMAHORA 🚨 ADIÓS al Ice en Houston, Texas El alcalde de Houston ha firmado un decreto / orden ejecutiva para que su policía YA NO CONTACTE al ICE y así reducir el miedo en las comunidades y comenzar un proceso de sanación. Me encantan los finales felices...
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Santo Dios… yo creo que después de Chávez, que me destrozó la vida hace 21 años ya, esta persona es la única que se ha ganado mi desprecio de por vida… es que debe ser de este tipo de gente gris que no quieres a tu lado jamás, no por lo que sea a nivel político, sino a nivel personal… y lo peor es q ni la sigo, pero X insiste en mostrarme sus posts…
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Is always great to have the chance to experiment using @Sloooths and @edizkan_ prompts. I truly believe artists and founders need to use the tools they have to make their projects grow and be successful! This time I had the chance to experiment with our sloooths.com printables and the result was amazing! Thanks my fren for the opportunity!
Replying to @edizkan_
PAGE 02: COMMUNITY SPOTLIGHT 👑 This issue's spotlight goes to @Pequelord! 🐷 Milo Sloooth enters the game with eight adorable abilities and a fantastic character design! A perfect example of how much personality one prompt can bring to life. More creations below! 👇 🧵 2/7
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I never saw this @CuratedApes web before, just discovered this because @ChrisJourdan post and wanted to check what was all about... what a surprise I check my wallet and look... how we get invited to this exclusive group? 👀✨😉✨
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Update your systems, iOS, Android, anything you work with. Having old versions of your software installed is definitely the easiest way to get hacked now!
Crypto security is cooked. DarkSword allegedly exploits iOS vulnerabilities through a simple Safari link. No wallet connection. No signatures. No approvals. Just opening a malicious website could expose your wallets and seed phrases. 20+ wallets targeted. One click.
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🦥💛 @Sloooths was never meant to be just another Web3 project… I’ve always believed we can build something that goes way beyond NFTs and the usual boundaries of Web3 👀🦥✨ Whether you’re a collector, a gamer, a parent, a kid or simply someone who loves our little Sloooths, I want everyone to find their own way to be part of this world! 🌎 Different experiences, different audiences, one Sloooths universe! And trust me, Sloooths is SO much more than what you’ve seen so far! 👀 We’re just getting started😬 Keep your eyes open! 🚀 ⚡️🐽⚡️
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Nature is an essential part of @Sloooths prompt by @edizkan_ ✨🦥
🤖 Made with AI
Prompt Share 🚨 There's a version of your PFP you've never seen before. 🪲 Until now. @akidcalledbeast Prompt below 👇 adjustment: Uploaded character's design language should influence the overall design Create a surreal, museum-grade ceremonial insect idol portrait using the uploaded reference character as the identity base. Reimagine the character as a haunting entomological relic or sacred wall-mounted artifact, where the character’s recognizable face or face logic remains the central anchor, and an elaborate insect structure grows around it like a baroque crown, helmet, or sacred exoskeletal mask. Likeness Integrity, highest priority Preserve the uploaded character’s exact identity: - exact eye shape, spacing, and stylization - exact facial structure or facial logic - exact silhouette language - exact proportions within the visible head area - original color logic translated into refined materials - recognizable design motifs and shape language Do not humanize the character if it is stylized. Do not redesign the face. Do not replace the identity with a generic insect or generic human sculpture. The character must still feel unmistakably like the original, only transformed into a sacred insect artifact. do not add mouth or nose if the character doesn't have them Core concept The image should feel like a fusion of: - entomological sculpture - ancient ceremonial mask - museum relic - surreal fashion object - dark collectible design The character’s face appears as the calm central core, while a highly ornate insect shell structure surrounds it like a divine helmet or crown. The insect architecture should feel intelligent and intentional, not random fantasy decoration. Transformation logic Translate the character’s design into a sculptural insect form: - the upper head becomes a crown-like exoskeleton - side structures become horned shell plates, mandible forms, or armored cheek guards - antennae rise upward in elegant asymmetrical arcs - lower appendages hang like articulated relic limbs or decorative insect legs - smaller limb-like ornaments may dangle beneath or beside the face - shapes should echo the character’s original geometry and personality The insectification must feel ceremonial and artistic, not biological horror. Material direction Use luxurious materials with strong tactile contrast: - aged bronze, brass, copper, or burnished gold for the insect structure - porcelain, marble, alabaster, resin, or pale ceramic for the central face - fine patina, oxidation, tiny scratches, and subtle imperfections - selective polished highlights on the metallic surfaces - matte softness on the face for contrast The materials should feel premium, sculptural, and physically real. SUBTLE CHARACTER DETAILS Introduce a few carefully selected visual details from the reference character into the existing insect ornamentation, without altering its overall structure or silhouette. These may include: - Small accents of the character's original colors in enamel, gemstones, oxidized metal, or faded pigment. - Subtle engravings inspired by recognizable clothing patterns, symbols, markings, or accessories. - Tiny decorative motifs derived from the character's distinctive design elements. - Areas of chipped or peeling paint revealing aged metal underneath, using colors from the original character. - Selective material finishes that echo the character's original textures. Keep these details sparse, naturally integrated, and secondary to the ceremonial insect design. Not every element needs to be represented. Preserve the original insect architecture and aesthetic. Only personalize its surface details, colors, and ornamentation. Composition Front-facing icon-like portrait. The object is presented as a wall-mounted or floating art piece against a minimal plain background. The composition should feel formal but slightly uncanny: - face centered as a sacred focal point - insect extensions reaching outward and downward - near-symmetry overall, but with slight asymmetrical tension in appendages and ornament placement - enough negative space around the object so the silhouette reads clearly No cluttered environment. Camera & lens Tight portrait framing with an 85mm lens feel. Straight-on or very slightly low viewpoint. The object should occupy most of the frame, with the face and crown structure dominating. Depth of field Shallow but not extreme. The central face and nearest insect crown details are razor sharp. Outer appendages and far edges can soften slightly into blur. Background completely soft and unobtrusive. Lighting Directional gallery lighting. Soft but sculptural key light from upper front-side angle, revealing the planes of the face and carving through the metallic exoskeleton. Subtle secondary shadow shaping on the opposite side. Controlled highlights on metal, gentle softness on the face. Shadows should feel rich and dimensional, not harsh black cutouts. No flat studio lighting. Color grade Muted, elegant, and atmospheric. Warm metallic bronze and gold tones balanced against cool ivory or pale stone facial tones. Background kept neutral and slightly desaturated. Controlled contrast, soft highlight roll-off, no oversaturation. Mood Ancient, divine, uncanny, beautiful. The result should feel like a sacred insect deity mask, a ceremonial fashion relic, or a forgotten museum artifact from a civilization that worshipped the character. Constraints No generic insect costume. No full body. No random fantasy clutter. No text. No logo. No busy background. No cheerful color palette. No plastic toy look. No facial redesign. No human facial invention if absent in the original character. ar 4:5
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Experimenting with our @Sloooths printables! Prompt by @edizkan_ ✨🦥
🤖 Made with AI
Prompt Share 🚨 Turn your character into a full ability-selection screen with 8 unique moves, all in a clean geometric pictogram style! @akidcalledbeast 💡 Tip: I recommend using ChatGPT for this prompt. It delivers better results in my tests. Prompt 👇 Character name: Create a premium game-UI character ability sheet using the uploaded reference character, translated into a highly simplified geometric pictogram style. LIKENESS INTEGRITY, HIGHEST PRIORITY Every instance must remain unmistakably the exact uploaded character. Preserve: exact head-to-body proportions, exact eye shape, spacing, size, and placement, exact silhouette and anatomy logic, original color palette and major color placement, defining clothing, accessories, footwear, and design traits. Do not humanize. Do not modify facial structure. Do not add facial features. Do not redesign the anatomy. Do not turn the character into a generic game mascot. GEOMETRIC CHARACTER LANGUAGE Reduce the character into clean flat geometric shapes: circles, rounded rectangles, wedges, simplified curved blocks, bold silhouette shapes, minimal internal cutouts. Use very few shapes per character. Preserve recognizability through proportion, eyes, silhouette, color blocking, and defining traits rather than small details. No realism. No 3D rendering. No texture. No painterly treatment. GAME UI CONCEPT Design the page like a premium character ability-selection interface from a stylish modern fighting game or action RPG. Show 8 different ability icons or move states of the same character. Possible actions: basic attack, defensive stance, dash, jump attack, charged attack, special ability, ultimate move, low-energy / recovery state. Each pose must be dramatically different and instantly readable at small size. No repeated pose logic. ICON CARDS Each ability appears inside its own UI card or tile. Cards should use: rounded rectangular frames, restrained translucent panels, thin geometric borders, subtle layered depth, small accent bars, minimal corner details, circular or angular energy indicators. The UI itself should feel sophisticated and restrained, not like a generic mobile-game menu. CHARACTER ICON STYLE The character inside each ability card is rendered as a flat geometric pictogram. Use: solid color fills, simplified silhouette, very limited internal lines, sharp readable negative space, original character colors. For action poses, subtle secondary graphic shapes may communicate movement: directional wedges, arcs, impact rings, speed lines, simplified energy geometry. These elements must remain flat graphic symbols, not realistic VFX. COLOR SYSTEM Background: deep charcoal, graphite, muted navy, or near-black. UI: slightly lighter translucent panels. Character: original palette remains the strongest color information. Ability accents: derive one or two complementary accent colors from the character’s existing palette. Use saturation selectively. Avoid rainbow UI colors. COMPOSITION Wide horizontal game-interface composition. Main character portrait or large neutral pictogram appears on one side. The remaining space contains the ability tiles arranged in a clean asymmetric grid. Allow different card sizes to create hierarchy: one large ultimate ability card, several medium ability cards, smaller passive or status cards. Avoid perfect spreadsheet symmetry. The layout should feel designed, modular, and playable. TYPOGRAPHY Minimal fictional UI labels are allowed only if necessary. Prefer: tiny abstract symbols, short numerical indicators, simple level bars, iconography. Avoid long text blocks. If text appears, keep it subtle and secondary to the character imagery. LIGHTING / VISUAL DEPTH The character pictograms remain completely flat. Create depth only through the interface: subtle panel transparency, faint inner shadows, restrained edge glow, soft background gradient, very gentle glass-like layering. No realistic lighting on the character. No dramatic shadows inside pictograms. UI DETAILS Optional interface elements: health or energy meter, circular cooldown indicators, small passive ability slots, character-level indicator, selection highlight around one ability, subtle targeting brackets, tiny geometric status icons. Everything should share one coherent visual system. FINAL INTENT The result should look like an official character ability screen from a premium stylized video game, built around a geometric pictogram translation of the exact uploaded character. Clean enough to function as real UI. Graphic enough to feel iconic. Distinct enough that every ability is readable instantly. No generic fantasy UI. No clutter. No photorealism. No 3D character rendering. No gradients inside the character. No excessive glow. No random interface text. No character redesign. ar 16:9
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Elegancia y sencillez… no como @JMilei que la verdad, cada vez que abre la boca… mejor que la mantuviese cerrada 😉
📺 TV en DIRECTO | Sánchez, sobre la intervención de Milei en la XXX Cumbre Iberoamericana: "Entiendo que los presidentes estamos para unir a los países. El insulto no forma parte de mi forma de entender la política. Ahí lo dejaré" shorturl.at/8nh5O
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