The leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms | Part of the @unity solutions portfolio 🚀 🎮

San Francisco
Joined July 2008
Curious about outsourcing studios and how they work? 🎮 Join us live with Yellow Panda this week to learn how they launched with zero experience, built a thriving outsourcing studio, and found their winning approach through iteration. 📅 Oct 29 | 9am PT / 12pm ET / 5pm GMT 🔗 Set your reminder: on.unity.com/OutsourcingStud…
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Since launching the Unity CLI in July, we’ve seen incredible developer adoption. 200M+ events. 226k+ users. 98% automated. But the real story isn't just how many developers are using it - it's how. 🔗 Read the full data breakdown on the blog: on.unity.com/4zGVjPK
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Great ideas deserve great art 🎨 With Unity Spark, you don’t have to start from scratch or rely solely on placeholder graphics. Connect directly to the Unity Asset Store right inside your browser to discover artist-created 3D models, environments, and audio that you can add directly into your project. Elevate how your game looks and feels from day one. Join the Unity Spark waitlist: on.unity.com/4enJp5c
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500k+ wishlists with just 1 programmer! ⚔️ Deep Dish Dungeon blends metroidvania exploration with survival & crafting. Discover how @beholdstudios pulls it off using Unity Lobby, Relay, and Vivox. 🔗 Read the full dev interview: on.unity.com/DeepDishDungeon… #MadeWithUnity | @RawFury
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Unity for Games retweeted
We are excited to announce the experimental release of the UI Toolkit Connector for Figma (com.unity.ui.figma 0.1.0-exp.1) 🎨✨ Bridge the gap between Figma and the Unity Editor: turn Figma frames into real, editable UXML and sync the updates you choose back. 🔗 Check out the setup guide and join the conversation in our Discussions thread: on.unity.com/FigmaUIToolkit_…
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Did you know you can use the official Unity Plugin with Grok Build? Install it with one command, and Grok gets access to 30+ skills to help increase the speed and accuracy of your Unity workflows. 🔗 Get started: on.unity.com/GrokPlugin
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Is your workflow missing Unity’s new CLI tool? ⚙️ Join us live this week for a look at how the pipeline package talks to the Editor, watch live demos, and bring your questions for the dev team! 📅 October 22 | 9am PT / 12pm ET / 5pm GMT 🔗 Set your reminder: on.unity.com/CLI_Livestream
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With Unity Spark, you can do it all in the browser 🖥️ Games take iteration. Start with a prototype, keep refining and polishing your game with your team, including using the web-based editor for more advanced tools, like tweaking lighting, managing assets, and editing your scene directly. Move beyond a prompt and build a game everyone wants to play.
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Small team. One branch. Sim-shipping on every major platform 🥟✨ Learn how @SoftCrunchGames pulled it off for Foxy Dumplings – from Unity Cloud Save cross-progression and a facade pattern for platform code to faster IL2CPP builds on Unity 6.3 LTS. 🔗 Read the full dev interview: on.unity.com/FoxyDumplings_B…
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Say goodbye to 50-line wrapper scripts and brittle pre-configured build runners 🛠️ The new Unity CLI simplifies your CI/CD setup, giving you a cleaner, reproducible way to provision Editors, run tests, and produce builds across any CI provider with just a few standard commands. 🔗 Read the full blog to learn more: on.unity.com/CICD_Blog
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Unity for Games retweeted
Last week, I worked on a small project to bring back a game I built years ago! It was originally made for mobile, and I used agentic workflows to turn it into a Mixed Reality tabletop game. 🙌 ⚙️ Tools I used: - Muse Code (𝗺𝘂𝘀𝗲-𝘄𝗼𝗻𝗱𝗲𝗿-𝟭.𝟬) - Unity / Unity CLI - Meta SDKs (ISDK, MRUK, PSDK) - Meta VR CLI - Adobe Photoshop My plan is to launch it in the store as a demo by tomorrow morning and I’ll be doing a video about my learnings! The original mobile game video is on this thread👇
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The upgraded Hierarchy window is now enabled by default in Unity 6.6 🪟 ✅ Faster performance in large scenes ✅ Horizontal scrolling ✅ Reorderable data columns ✅ Native Entity & UI Toolkit support
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Debug your game physics without writing custom gizmo code 🔍 Unity's Physics Debugger visualizes colliders and raycasts right in your Scene view. Instantly spot misaligned raycasts or missing colliders, and filter the view to isolate exact issues.
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Steam Next Fest is next week 🎉 Are you participating? Drop your game's link or trailer in the replies if you’re a #MadeWithUnity title! We want to play your demos and help spread the word 👇
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Ready to upgrade how you manage game content? 📦 Join us live this week to explore Content Directories, Unity’s newest solution replacing AssetBundles and Addressables, plus watch us convert an existing project step by step! 📅 October 15th | 9am PT / 12pm ET / 5pm GMT 🔗 Set your reminder: on.unity.com/ContentDirector…
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Unity for Games retweeted
NEW: Unity's new Spark program is meant to let the public use AI agents to help make games in Unity But NOT for the AI to make (or clone) a game for them Unity's CEO: Asking AI "to reproduce a game that has already been made does not make you Kojima" gamefile.news/p/unitys-new-a…
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Stop just imagining your game and start creating it 💻💭 With artist-created assets from the Unity Asset Store, Unity Spark lets you prompt, perfect, and publish games from any genre - all from a browser. 🔗 Join the closed beta waitlist: on.unity.com/Spark
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Watch how Echo Weaver resets its world in seconds! ⏱️ Also check out the full interview with @moonlightkids_ to learn more about their knowledge-gated level design, Frame Debugger workflow, and URP water optimizations in Unity. 🔗 Read the full dev interview: on.unity.com/EchoWeaver_Blog
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Unity for Games retweeted
A statement from our CEO, @MBromberg, on the vision behind Unity Spark - a new way for people to make games, coming to Google Playground later this year: 🔗 Read the full vision behind Unity Spark: on.unity.com/3VQeoQX
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