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Typing Watch Windpress is fun. https://teapawt.net/t.co/oQO4AzhoFT

Joined February 2022
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This Japanese game from 1995 has characters with more CHARM and EXPRESSIVE face animations than anything made by Triple A Devs in the last 10 Years.
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This Indie game shows off some of the most IMPRESSIVE and INNOVATIVE art design EVER. The sheer range of emotions showed on her face and with her stance is AMAZING. This is why stylized art is often better than HYPER REALISITIC slop.
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This game proves that with ARTISTIC VISION you can make anything FUN and CREATIVE. This game has more HEART and CHARM than ANY game Western Devs have plopped out in the last 10 years.
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Finally a game that has QTE's with CONSEQUENCES. This is LITERALLY all gamers are asking developers is to let us play and fail sometimes. Unfortunately Gaming Journalist are SO BAD at games and most Devs PANDER to them.
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The puzzles in this game make NO SENSE. I have been trying to get this chest for like an hour, it might ACTUALLY be IMPOSSIBLE.
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This is a FUN rhythm game that has GOOD music and COMPLEX patterns. Guitar Hero may have INVENTED the genre but this game is ARTISTICALLY INNOVATIVE and raises it to the next level. Triple A Devs should take note.
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People will actually look you in the eye and say this is GOOD and BALANCED boss design. There is NO NEED for the boss to do all of that.
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This game has HORRIBLE DESIGN. Name ONE OTHER game that would have a SINGLE Boss attack do like 75% damage. This game is completely UNBALANCED.
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Phantom Blade is OVER 100Gb and they couldnt even add NPC reactions. I understand not being able to hurt them, but they should either NOT let you swing near them or have them REACT in ANYWAY. Completely ruins ALL IMMERSION.
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Say what you will about the gameplay, but the Art Design is INNOVATIVE and CHARMING. Western Game Devs would never be BRAVE enough to ship a character like this. There would be a group of in house Devs Throwing a fit over it and forcing it to be designed more "realistically".
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Okay there was NO NEED for the boss to BULLY me like that.
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Phantom Blade is following the recent PlayStation Trend and adding QTE's that are completely POINTLESS. They have the SAME OUTCOME whether you hit it or not. Gaming really is devolving because of Game Journalists.
Readers added context they thought people might want to know
Phantom blade isn't following any recent trends as this post claims. Passing or Failing QTE's can result to different animations. youtu.be/--kqmaSkH2U?t=…
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No way its happening again. You LITERALLY can not lose in this section. Your health bar goes to zero and just sits there. Even if it is the beginning of the game there should ALWAYS be a fail state to add basic levels of IMMERSION to the game.
Readers added context they thought people might want to know
This is the tutorial wagon chase section in Phantom Blade Zero's opening chapter (following the prologue). The game intentionally prevents failure with scripted progression and forgiving mechanics so players can practice combat. sportskeeda.com/esports/phanto… ign.com/wikis/phantom-… showgamer.com/en/prohozhdeni…
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I got so many BALL UPGRADES that the entire game started LAGGING. This level took 20 minutes to get the perfect shot but it was SO SATISFYING when it all paid off. Triple A Devs could never create something this INNOVATIVE.
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Its crazy that the MOST FUN Pokémon has EVER been is when you don't have to play normal Pokémon. The Mini Games Spin Offs are much more CREATIVE and FUN than the boring battles.
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This was such a HARD and CHALLENGES target to find. The Volcano has so much WIND that it was almost IMPOSSIBLE to aim accurately.
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Normally I am not a fan of a Hub section in games but sometimes they add a DEPTH to the character you cant get in the NARRATIVE. Seeing character act out daily life is CHARMING and ENDEARING which makes the whole game more IMMERSIVE.
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The most average backrooms game experience. It always looks VAST and IMPRESSIVE only to realize its all COPY AND PASTED assets for eternity.
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This might be the most SATISFYING golf game ever created. This took WAY TO LONG but it was totally worth it to finally get a Hole In One.
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This is a CLEVER and INNOVATIVE Slice Of Life game where you can cook food and serve it. The food looks STUNNING and made me EXTREMELY hungry. This genre needs more attention from Game Devs.
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This game might look simple but it has PRECISE and RESPONSIVE controls that make the movement EXTREMELY SATISFYING and FUN. I love when a easy to understand concept can be expanded on to create a FULL experience.
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