Fueling imagination with our platform; where ambition meets innovation. Every pixel counts as we shape the future of real-time broadcast graphics.

Netherlands
Joined March 2016
From NLE suites to newsroom and on-air automation, connected graphics workflows can utilize the same graphics templates. In this demo, Craig Watson shows how NLE Live Link plugin for Adobe Premiere, MOS newsroom workflows and CII automation connect through Reality Hub and render UE5 Motion Design templates. With NLE Live Link, editors can access graphics templates published by the design team, edit available text, colour and image fields, and add the result directly to their timeline as a video clip. Each clip automatically matches the sequence’s FPS and resolution, while remaining available for effects and animation. Graphics clips can be trimmed to match your timeline, in and out animations behave accordingly. For newsroom workflows, the Reality Hub MOS plugin enables journalists and producers to select, populate and place graphics directly in NRCS rundowns (iNews is demonstrated here). Journalist Preview provides a real-time preview of graphics before they are added to the show, with multiple preview channels available from a single engine. Once the graphics are ready for air, Reality Hub integrates to your existing control-room automations over CII, as demonstrated with Ross OverDrive in this video. Explore Reality 5's updated list of features: zerodensity.io/platforms/rea… #ZeroDensity #RealityHub #BroadcastGraphics #Newsroom
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See how OGraf Studio brings AI-assisted creation and full creative control to HTML5 broadcast graphics. At IBC2026, Faraz Qayyum presented OGraf Studio, our open-source, browser-based graphics suite for creating EBU OGraf HTML5 broadcast graphics.. Using Claude Code connected to OGraf Studio through MCP, he demonstrates how a reference image and prompts can help generate and refine an animated lower third. Typography, alignment, text, colors and animation remain fully editable in the visual editor—with or without AI. Faraz also explains how these graphics fit into the wider Reality 5 ecosystem, from taking them on air with Lino Playout to newsroom and automation integrations through Reality Hub. Explore OGraf Studio on GitHub: github.com/zerodensity/ograf… #ZeroDensity #OGrafStudio #BroadcastGraphics #HTML5 #OpenSource
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Mike Knight, @tv2newsdk's Configuration Specialist, talked about the seven years of virtual studio production with Zero Density. At IBC2026, he shared how their team has been using Reality and Reality Hub in daily news and sports production for the past seven years. Reliable day-to-day operation, minimal maintenance and an interface that producers can quickly learn have made a significant difference for the team. We were also glad to discuss TV 2 Danmark’s interest in OGraf Studio, our open-source visual authoring solution for EBU OGraf HTML5 broadcast graphics. Thank you to Mike Knight and the TV 2 Danmark team for the conversation and for seven years of collaboration. #ZeroDensity #VirtualStudio #BroadcastGraphics #RealityHub #OGraf
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Create and animate data-driven HTML5 broadcast graphics with OGraf Studio. Open-source and available on GitHub, this web browser-based graphics suite combines visual authoring with AI-assisted template generation for EBU OGraf-compatible lower thirds, scoreboards, tickers and full-screen graphics. Contact us to learn more and discuss your graphics requirements. Join us at NAB Show New York on October 21–22, Booth 557, to explore OGraf Studio, winner of the TVBEurope Best of Show Award at IBC2026. Book your meeting: zerodensity.io/book-a-meetin… View OGraf Studio on GitHub: github.com/zerodensity/ograf… @NABShow #ZeroDensity #OGrafStudio #BroadcastGraphics #HTML5 #NABShowNY #GitHub
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For years, zoom lens profiling was a black art, requiring specialist knowledge, extensive manual tuning and significant setup time. With the Automatic Lens Profiler in Traxis Hub 3.1, production teams can now create PTZ and broadcast zoom lens profiles themselves in about 15 minutes. At IBC2026, Mustafa Doğan explained the solution for @Canon and Fujinon lenses using internal or external encoders, along with Automatic Profiler Tags and active infrared LED markers designed to make profiling easier. Traxis Hub 3.1 brings camera, object and talent tracking together in one software environment. Winner of the Product of the Year award at NAB Show 2026, it is available to download at no cost. zerodensity.io/platforms/tra… #ZeroDensity #TraxisHub #LensProfiling #CameraTracking #VirtualProduction
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Create, control and deliver broadcast graphics across virtual studio, newsroom and post-production workflows with Zero Density. Visit Zero Density at #NABShowNY 2026, Booth 557, to explore how Reality 5—our real-time virtual studio production platform—brings together Unreal Engine 5 Motion Design, HTML5 template-based graphics, Lino workflow with Reality Hub. You can also discover OGraf Studio, our award-winning, open-source and browser-based graphics suite for creating HTML5 broadcast graphics. From graphics authoring and playout to newsroom automation and NLE workflows, see how these tools support connected production workflows. Meet our team at the show: CSO Mustafa Suphi Ünsal, Territory Sales Manager Onur Can Gülenç, Solution Manager Faraz Qayyum, and our US-based engineers Ajinkya Hukerikar and Chris Southerland. Book a meeting with our team: zerodensity.io/book-a-meetin… #ZeroDensity #BroadcastGraphics #MotionDesign #OGraf #NABShowNY
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Join Zero Density at Broadcast India for the latest template-based graphics and newsroom workflows in Reality 5, our virtual studio production platform. Meet with Muzaffar Hussain at ORIGINE’s Booth E07, to discuss: - Unreal Engine 5 Motion Design and template-based graphics playout with Lino workflow and Reality Hub in Reality 5. - OGraf Studio, our award-winning and open-source visual authoring solution for HTML5 broadcast graphics with AI-assisted template generation. - Newsroom and automation controls - NLE Live Link for news and post-production Schedule your meeting now: zerodensity.io/book-a-meetin… #ZeroDensity #BroadcastIndia #BroadcastGraphics #Reality5 #OGraf
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Explore the Traxis tracking ecosystem with Mustafa Doğan, from automatic lens profiling to camera and talent tracking. The demonstration features optical tracking for broadcast cameras without additional data or reference cables to the CCU connection, alongside external lens encoder support for reading zoom and focus data from geared lenses. For talent tracking, Mustafa presents beacon-based tracking by presenter IDs and AI-powered markerless tracking with @nvidia Jetson and a ZED X stereoscopic camera. Talent tracking data also enables automated focus follow, allowing the camera’s focus to follow the presenter as they move. Winner of the NAB Show 2026 Product of the Year Award, Traxis Hub 3.1 introduces the Automatic Lens Profiler, enabling production teams to create broadcast zoom lens profiles themselves within minutes. Learn more and download Traxis Hub at no cost: zerodensity.io/platforms/tra… #ZeroDensity #Traxis #CameraTracking #TalentTracking #VirtualProduction
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At IBC2026, we interviewed Thibault Baras from Dreamwall about our collaboration spanning more than 10 years. Our first project together was France Télévisions’ 2017 presidential election coverage, combining Dreamwall’s Unreal Engine virtual set design with augmented reality using Zero Density's Reality platform. Since then, we have delivered pioneering virtual studio and XR projects, including TF1’s FIFA World Cup 2018 XR studio—world's first live XR project using Unreal Engine. Thank you to Dreamwall for the collaboration and the projects we have brought to life together. For everything we showcased at IBC, visit zerodensity.io/zero-density-… #ZeroDensity #Dreamwall #XR #VirtualProduction #BroadcastGraphics
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In this demo pod, our CTO Savaş Murat Alkım walks through OGraf Studio, our open-source editor for EBU OGraf HTML5 standards broadcast graphics. He demonstrates: - AI-assisted editing: select an area, describe the change, then approve or reject it - A built-in MCP server that lets any MCP-enabled AI model design templates directly in OGraf Studio - Animation tools including custom easing curves, masking, blend modes and a path editor - Import from Photoshop and After Effects via Lottie and animated SVG files - EBU OGraf compatibility testing on export Templates generated via MCP stay fully editable, with or without AI. Download OGraf Studio on GitHub: github.com/zerodensity/ograf… #OGrafStudio #BroadcastGraphics #HTML5Graphics #OpenSource #AI #OGraf
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Zero Density is heading to #NABShowNY 2026. Visit us at Booth 557 to see Unreal Engine 5 Motion Design graphics using Lino template-based workflows in Reality 5. Faraz Qayyum will also showcase TVBEurope Best of Show Award winner OGraf Studio, our open-source visual authoring solution for EBU OGraf HTML5 broadcast graphics with AI-assisted template generation. Use our guest code, NS9623 for a complimentary guest pass and schedule your meeting now: zerodensity.io/book-a-meetin… #ZeroDensity #MotionDesign #BroadcastGraphics #OGraf #VideoWall
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We are proud to announce that OGraf Studio has won TVBEurope Best of Show Award at IBC2026. OGraf Studio, makes EBU OGraf HTML5 graphics creation accessible to broadcasters and designers. View OGraf Studio on GitHub: github.com/zerodensity/ograf…
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.@GrassValleyLive VP Cameras Ronny van Geel and our CEO Kuban Altan take a closer look at the LDX C180 camera, @BromptonTech's processors, @CanonEMEA lens, @infiledcom panels and our 3D Gaussian splatting render algorithm in our XR production setup. Watch the conversation.
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See HTML5 graphics for video walls and Lino template-based broadcast graphics with Faraz Qayyum at #CABSAT2026. Explore OGraf Studio and custom video wall resolutions at @infiledcom's Booth H1-D30. Schedule your meeting: zerodensity.io/book-a-meetin…
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Unreal Engine 5 Motion Design and HTML5 graphics for video walls, template-based broadcast graphics with Lino workflow in Reality 5, and OGraf Studio at #CABSAT2026. Book your meeting at @infiledcom's booth H1-D30: zerodensity.io/book-a-meetin…
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Four days at #IBC2026 come to a close. We showcased our latest developments across virtual production, broadcast graphics, camera and talent tracking, and newsroom workflows. Thank you to everyone who connected with the Zero Density team throughout the show. Imagine Next.
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Day 3 at IBC2026 brought a highlight, with OGraf Studio winning the TVBEurope Best of Show Award. Thank you to everyone who joined us, shared their questions and spent time with our team throughout the day. Join us at Booth 7.B01 tomorrow to explore what's next. Imagine Next.
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Choose your renderer at IBC2026. Join us for a look at Chaos Vantage, NVIDIA’s Gaussian splatting and Unreal Engine within Reality 5. You're invited to explore unique strengths of each rendering technology and the flexibility of our multi-renderer production workflow.
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We invite you to explore camera & talent tracking workflows at IBC2026, Booth 7.B01. Discover the Automatic Lens Profiler in Traxis Hub for creating PTZ and broadcast zoom lens profiles in minutes, plus the Talent Tracking Beacon and Automatic Profiler Tags.
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