
放浪の機械術師 AI Systems Builder & Operator🔻 Game & Software Engineer 🔻 Consultant 🔺 Creator of @Meta_Machina//@MetaMachina_RW
Las Vegas
Joined June 2017
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Here's a 2 minute quick preview of the driving and world exploration part of my survival RPG. Too much to list what was built, everything built from nothing. Landscape, assets, effects, systems, destruction, combat, weather, UI. World lane is about 40% complete. Game will be fully scripted, fully voiced, open world, play the main story or do what you want. Explore, survive or die.
Built with full AI agent stack, Claude, Codex. Zero hand coding. 30 days in on this current build.
[In development]
#AI
Day 92 of building a game with AI agents. 21,214 commits. More than 5,600 agent sessions. One person directing.
On Oct 13 Xbox launched Xbox Labs with this line: "Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties."
They're right. Here's the part that doesn't make the announcement.
This is the haboob in Meta Machina: StarFall: a wall of dust rolls across the desert, the light goes amber, then brown, and then you're driving by the gauges. Claude Code agents built it in Godot. Getting it to where I wanted it took about a month.
The word haboob is in 608 commits, on 49 different days. The agents could make a dust wall on day one. What they couldn't do was know it was wrong.
In September I told them the haboob had gone invisible. That wasn't taste, it was geometry: its only painted face was 4,185 units away, and I'd driven in from behind it. Then the wall came down like a flat curtain, where real haboobs spread toward you along the ground, so the lanes pulled ten real photos before they changed a line. Then on Oct 7 I said go global. Now it's one world event: a closed wall on every horizon, leaning into a dome tall enough to block the sun.
Every one of those turns started with me saying, in one sentence, what was wrong. Building is cheap now. Knowing what right looks like is the work.
Development footage, not final. Sound on.
Meta Machina: StarFall is in development and coming to Steam. Follow @1DigitalC to watch it get built.
Drive through it or wait it out?
At this point I don't know if I'm building a game, or the next generation of AI gaming creation and pipeline.
1DC retweeted
Replying to @1DigitalC
On the bright side, independent devs have creative freedom. I see a lot more weird software in the near future and that's beautiful. So tired of cookie-cutter internet.
1DC retweeted
BlockDesk News is proud to join @binance Blockchain Week Bangkok 2026 as a Strategic Media Partner! 🇹🇭
We'll be on the ground covering the conversations, insights, and people shaping the future of Web3.
See you in Bangkok! 🤝🔥
📍 Bangkok, Thailand
📅 November 28–29, 2026
Huge thanks to the @binance team for the opportunity. Let's make it a big one! 🤝
🔗 Event details: binanceblockchainweek.com/ev…
You’ll have to build things on your own for a while. Not only has the gaming industry been infiltrated with backwards ideologist, but web3 has also been infiltrated at the hiring process level and most founders and CO’s have no idea about it.
1DC retweeted
Vibe your way to 50K.
The 2026 Epic AI MegaJam begins Nov 12: epic.gm/epic-ai-megajam-2026
1DC retweeted
Replying to @1DigitalC
challenge accepted 😎
xitter.cf/Ainthropos/status/2111…
OMG !!!!
WTF IS OPUS 5.5 COOKING ?!
THIS GAME IS GOING TO BE INSANE !!!!
The whole conversation system is dynamic. Meaning depending on how the player interacts with the NPC his moods changes.
By the Nine Divine! This is like old school Oblivion but much cooler 😃
Next step:
Animate the face muscles and get tongue movement in place.
Coverage is not correctness. It's the rule I'd hand any team running AI agents.
Three times on Meta Machina: StarFall the checks said yes and the thing was wrong:
A pass meant to stop the textures going soft passed while the terrain turned cartoony. It measured sharpness, not shading.
A lane closed the town placement problem by proving every town sat on its map marker. That was never the problem.
12 of 12 characters failed a deformation check, 0.334 to 0.904 percent against a 0.25 limit, and the script still exited 0.
Exit 0 proves something ran. It doesn't prove it worked.
What does your green check actually measure?
The fix is one rule in every brief the agents get: every report says what its metric does NOT cover.
So "0 errors" isn't allowed on its own. A report has to read like "0 errors in the deform check, which does not test how the jacket looks when he runs."
Then a fresh critic, a separate agent that sees only the frame, judges the result. Last week it failed the clip I wanted for the Xbox post six times.
Follow @1DigitalC to watch Meta Machina: StarFall get built, from Day 1.
1DC retweeted
I met @shamwise8 lead of @Team1TH and there are some exciting things coming from the Avalanche ecosystem!
Looking forward to exploring more events and showcasing what’s happening across Avalanche — from new projects and builders to potential unicorns, investment opportunities, community events, and much more.
Stay tuned as I bring you the latest from the ecosystem, right here and on @BlockDeskNews! 🚀
Last week we was at the FLOW Hackathon in Bangkok, sponsored by U-topia 🚀
I met the President @kylekemper and sat down with the Founder @Emmanuel_Qzd I even walked away with the @Satoshi U-Tag 👀
Bangkok is fast becoming the #1 spot for builders in SE Asia 🏗️
Big shout out to @Team1TH and @shamwise8 for the invite. Excited to be working closely with you 🤝
Full video 👇
Day 9, I pointed two auditors at our own plan to kill it. They did.
Eight days into the rebuild of Meta Machina: StarFall, 360 commits in, the founding plan looked disciplined. So I put Codex and two independent auditor agents on it and asked them to break it. It didn't survive them.
We started over that day, Aug 4. The rewrite that began then is the game running now.
Eight days lost is cheap. The same flaw found in month three is not.
(The picture is an image model's take, not the game.)
When did you last ask someone to break your plan before you built it?
The real shelter that plan had built, saved Aug 2, Day 7.
How I'd run it on yours:
1. Use a different model from the one that wrote the plan. Same model, same blind spots.
2. Give the auditors the plan and the goal, not your reasoning, and ask for the one premise that kills it if it's false.
3. Decide before they report what answer makes you stop. Otherwise you'll argue with them.
Chapter 2, Days 9 to 20, starts Tuesday. Follow @1DigitalC to watch Meta Machina: StarFall get built, from Day 1.
The shelter in Meta Machina: StarFall, as of this week. Five storeys, ten rooms, lit, room by room as the day ends.
This is where the family lives between runs into the wasteland, and where the game starts: you dig it, you light it, you keep it running.
It's a posed build on a scripted camera, and the label on the frame says so. The people you do see are live, run by the game's own sim.
Which room would you build first?
Same shelter, same camera, three days apart. Oct 11 on the left, Oct 14 on the right.
What changed: one neutral light instead of a different colour in every room, timber pillars, thicker floors, steel ladders. I asked for that pass on the night of Oct 13. Agent lanes in Godot rebuilt it, and a critic that sees only the image passed the frame before it came to me.
Not in this clip: a shelter the family dug themselves. This one was posed in one step.
Follow @1DigitalC to watch Meta Machina: StarFall get built, from Day 1.






















