Brent W retweeted
Happy Veterans Day from all of us at Zero Ops. 🇺🇸
To all the men and women who have served in the U.S. Armed Forces, thank you for your service and for the sacrifices you and your families have made.
Brent W retweeted
Ancient Roman music is the most unsettling shit I’ve ever heard in my life
Readers added context they thought people might want to know
The music is not from a surviving score. It is new music based on guesswork.
en.wikipedia.org/wiki/Synaulia
Brent W retweeted
"Good men must know violence, so evil men do not become fluent in it."
~ Miyamoto Musashi
Brent W retweeted
Gets no better than this when it comes to a #SOCOM type game. I’ve packed every single old school SOCOM and have no desire to play them…
This game scratches the itch! #TPS #ZEROOPS @TheRealSOCOM @ZeroOpsGame
Brent W retweeted
Whoa! 🤯. I will be trying this later. If you try it please let me know if it works out.
Anything metadata intrigues me
-Daniel Schmidt on TikTok
Brent W retweeted
🧵 1/2 Paused my Phantom Blade 0 playthrough last night to check out ZeroOps, a spiritual successor to Socom. Imo if the map design is improved upon and slow the movement a little to promote accurate gun fire, we could have a banger @ZeroOpsGame #SOCOM #ZeroOpsGame #Playstation
Brent W retweeted
Maaaaaan! I just played several rounds of the @ZeroOpsGame Beta on #PS5 and it took me back to 2003!
It’s early in development but this is without question the best SOCOM-inspired game by far. There’s still room for improvement, but the devs clearly understand the assignment!
Brent W retweeted
Who wants @ZeroOpsGame keys for PlayStation? 🎮 I’ve got a few! First to retweet AND comment gets them!
Big shoutout to the team for making it onto PlayStation Network. That’s HUGE! We’re rooting for you and can’t wait to play! 🔥
#SOCOM @Socom2 #ZeroOps
Brent W retweeted
reminds me of this video.
a rude awakening is upon them, they just don’t know it yet.
Brent W retweeted
While the future is uncertain, all we can do is make money and stay out of the way.
Brent W retweeted
SOCOM II Legacy - Patch v0.4.5
Here’s what we’ve been working on since the last playtest! A lot of you have been asking when the next one will be—we’ll keep you posted as soon as we have a date. Thanks for playing and sending in your feedback. It’s helping us track down issues and get SOCOM II Legacy ready for the next round!
This update brings grenade timing corrections, door and bomb-planting fixes, controller improvements, a redesigned replay viewer, and the first set of r0004 changes.
💥 GRENADES & EXPLOSIVES
• Fixed your own grenade killing you after its explosion had already played.
• Online frag explosions now follow the same clock on clients and the match server.
• The timing correction also covers C4, claymores, mines, launcher rounds, and rockets on a laggy host.
• M203, MGL, and M79 rounds are judged at the moment they were fired. Valid shots fired while moving are no longer incorrectly rejected because they reached the server later.
• If the server refuses a launched round, its ammunition is returned.
• Smoke and flash detonations no longer apply inappropriate camera shake.
• Flashbang effects follow the server’s blast checks.
• Planted-bomb explosions correctly affect eligible placed explosives and hostages.
🚪 DOORS & INTERACTIONS
• Doors reset with each round.
• Fixed getting partially stuck inside a closed door with no prompt or way to open it, as reported on Vigilance.
• Improved synchronization when a door changes direction during an existing animation.
• Door presses respond locally while awaiting server confirmation.
• Improved response for switches, gate levers, and cranes.
💣 BOMB PLANTING
• Planting follows where you aim at the target, using the original game’s rule, instead of requiring its exact center.
• The target is checked throughout the planting hold.
• Removed the carried bomb’s compass marker to match the original behavior.
🎮 r0004 UPDATE — FIRST SET OF CHANGES
• Updated the M60E3’s standing accuracy settings and configured firing interval to match r0004.
• Voice Modulation defaults to OFF and correctly applies saved settings when entering matches and starting rounds.
• Rescued hostages award credit only once and are protected from further damage.
• Corrected commands being accepted for already-rescued hostages.
• Updated antenna durability on the affected maps.
• Prevented equipping a second C4 item.
• Successful majority votes remove the target immediately.
• Vote-menu availability follows the original camera restrictions when dead and watching another player.
• Added the appropriate Team Switch Error handling when a team change arrives while the Armory is open.
The r0004 work is being introduced in stages; this update does not contain the entire original patch.
🏃 MOVEMENT
• Corrected the prone drop, prone pop, and turning behavior using captures of the original.
• Improved crouch-to-prone transitions, interruption, and repeated stance inputs.
• Corrected diagonal crouch movement in SEPARATE mode.
• Improved prone body alignment, camera position, and aiming limits on slopes.
• Improved wall-end collision and movement around corners.
• Corrected ladder mounting contact requirements.
• Prevented turret-mount prompts during incompatible traversal actions.
🎯 WEAPONS & COMBAT
• Corrected bullet penetration to use the struck material’s penetration value.
• Corrected hits on players behind glass that stopped a round.
• Bullets continue through bodies with the appropriate reduction, and remote tracers follow their continued path.
• Corrected scoped sway and improved validation of scoped and binocular aiming.
• Corrected firing restrictions and timing for turrets and launched rounds.
• Corrected throw-release restrictions during animations that prevent firing.
• Removed an unsupported firing-delay restriction from the detonator.
🤖 BOTS
• Bots open doors that actually block their route and stop pressing doors that do not.
• Corrected launcher raise/lower timing and switching back to rifles, addressing repeated refused launcher shots.
• Improved pursuit in supported Frostfire and Vigilance respawn rooms.
• Improved navigation around corners, ramps, blocked routes, and other bots.
• Fixed bot refill after supported map rotation.
• Matches containing bots are marked unranked.
• Corrected the server-owned lobby’s displayed round settings.
📺 REPLAY VIEWER
• Redesigned the viewer to match the rest of the menus on desktop and phone.
• Playback waits until the world finishes loading.
• Every round is marked on the timeline, with a round counter.
• Added previous/next-round controls and clearer paused-state feedback.
• Player-follow camera is the default, with camera choices preserved.
🔊 HUD & AUDIO
• Weapon pickups display what you are taking, such as TAKE M4A1.
• Bodies carrying two weapons offer separate pickup actions.
• Additional actions appear to the right and left of the main prompt, with their original fade behavior.
• Improved action captions and availability colors.
• Long taunts wrap inside the message window.
• Corrected overlapping rank icons in the lobby and scoreboard.
• Improved objective and elimination-message layout.
• Added passing-bullet audio for nearby rounds fired by other players.
• Corrected world-audio behavior during round-end screens.
• Improved layering of smoke, footprints, impact marks, and scorch effects.
🗳️ ROUNDS & VOTES
• Vote thresholds count human teammates only, including the target.
• Votes, withdrawals, and kicks are recorded in the match log by game.
• Bots no longer inflate the majority required to remove a human player.
The reported case where selecting a vote appeared to do nothing remains under investigation.
🎛️ CONTROLLER
• Stance Mode—COMBINED or SEPARATE—is the first row in Controller settings and Button Mapping.
• Essential menu D-pad directions stay bound when remapping controls.
• Saved remaps with conflicting stance/menu bindings are repaired at startup.
• Extra bindings have their own rows, including double-button and combination inputs.
• Added controls to remove, clear, and restore extra bindings.
• Improved separate crouch/prone binding behavior.
• Added vibration when the player takes a surviving hit.
⚡ LOADING & STABILITY
• Lobby pre-compilation remains enabled. Reported first-frame loading improved from 15–20 seconds to under a second.
• The loading screen stays visible until the match draws.
• If a match cannot mount, the loading screen releases immediately instead of waiting for its fallback timeout.
• Reduced retained audio and loading memory, particularly with the Xbox preset.
• Reduced background menu work during Xbox matches.
• Improved cleanup after map rotation and graphics-device-loss messages.
• Pages left open across an update offer a reload when required files are no longer available.
🖥️ LAUNCHER & FILE TRANSFER
• Added local-network game-file transfer with pairing codes, QR support, verification, and resume support.
• Added an optional Skip Menu setting.
• Improved mobile navigation, room-list readability, and small-screen layouts.
• Game Details displays the selected game’s settings more accurately.
• Deployment announcements now report actual version releases, rather than every code landing.
📝 EARLIER RELEASE: v0.4.4
• Closed the release site’s direct map downloads and dev mode.
• That release contained no gameplay changes.
🔧 KNOWN ISSUES & FOLLOW-UP WORK
• On phones, a short grenade hold can sometimes throw at full power—reported around one throw in three. This predates v0.4.5 and remains under investigation.
• The Crossroads blown-bridge freeze fix is in the next patch, already undergoing testing.
• During rollout, hosts awaiting their automatic update may briefly retain the old grenade clock.
• The shotgun damage correction is submitted separately for review and is not included in this release.
• M4A1SD and 552SD audio remain under investigation; no production sound-radius fix is included.
• The experimental HD option remains disabled while work continues.
Found something? Post it in the bug channel with the map and what you were doing.
See you in the lobby!
Found a bug?
discord.gg/Rgg62asgYT
#Socom #Socom2 #SocomII #SocomLegacy
Brent W retweeted
SOCOM 2 Online from the PlayStation 2 is back and plays amazingly FROM A WEB BROWSER! 🤯
I'm playing with a Galaxy Z Fold 7 🔥
🔗 socomlegacy.com

























