Replying to @Spam86805148609 @blackviking
and yet, two thirds of americans support gay people
got a third car mesh from a guy on the playdate discord (named choosh, i dunno his handle here!), also made some improvements to the greyscale exporter so it handles low-alpha stuff better (shadows, faded ghosts)
the game's heavy dithering looks good on the real device, but not so good when viewed fullscreen on a computer monitor - so i've been preparing for trailer stuff by getting the game to export greyscale footage
a weird renderer for little prize-scenes, for players who do well enough in the campaign mode (pre-render a gbuffer offline, do user-controlled lighting/fog/sky on the device)
i'm keeping the actual scenes a secret since they're player rewards, so here's a temp scene instead
been working on options-menu stuff - the latest part is a car-select screen, but i only have one car model so far, so i had to make an extremely high-effort placeholder to test the UI with a second car
added a final obstacle-layout type to let me get to my campaign-mode target of 24 tracks: three pylons in a little row, so you have to do a "thread the needle" maneuver to get past them cleanly
working on the browser-based companion app today, which intends to make it easier for people to share their maps and daily-track ghosts with each other
this canadian documentary has a silly title, but hot damn it's really charming, earnest, surprising. one hour long and available for free on YouTube:
youtu.be/zi-f_J6hV-g?feature…





