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Joined February 2024
We’re hiring 🎬 Looking for a full-time content creator to own our YouTube and socials: -> tutorials, guides and showcases -> game dev, 3D printing and 3D AI -> full creative freedom You know 3D, love AI and aren’t afraid of the camera? DM us!
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3DAIStudio retweeted
Meet Ironwild: a StarCraft-inspired RTS I built with GPT-6 Astra! Turn the sound on for the unit voices 🔊 Games, a sci-fi film, a physics instrument… I pushed Astra through 9 creative experiments. Watch the full video: youtu.be/iEup5H2FxKE
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3DAIStudio retweeted
dude Astra with a 3D model generator is fucking insane i gave it access to the 3D AI Studio MCP and told it to make Rocket League it generated the assets itself and built this:
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3DAIStudio retweeted
Here's the 20 hour result of GPT 6 Astra using @3DAIStudio, Blender & Substance 3D Painter to create a kitbash kit, composed into a game environment. This is @threejs using my experimental 2025 Fast as Hell GI renderer implementation. It's super flawed, but eerily impressive!
The Sentinel is growing impatient. - Astra (Extra high effort) - @3DAIStudio MCP to use Tripo P2 - Python to use Substance 3D Painter - 20 hours - No human intervention It's time for the workday now. I'll be able to share more renders this evening
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3DAIStudio retweeted
The Sentinel is growing impatient. - Astra (Extra high effort) - @3DAIStudio MCP to use Tripo P2 - Python to use Substance 3D Painter - 20 hours - No human intervention It's time for the workday now. I'll be able to share more renders this evening
The Sentinel would like to see you now.
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3DAIStudio retweeted
Here's the portal (archway), sentinel (statue) & other assets. - References in Codex via GPT Image 2 - Models using Tripo P2 via the @3DAIStudio MCP - Astra manual cleanup (incl Smart Remesh 2 from @MiladKambari ) + proportional sizing (this is a kitbash attempt) Textures next
Let's up the ambition level These are NOT 3D models. GPT Image 2 reference images - similar to what I used for the last 2 Astra productions. ~96 more incoming, the plan is to make a scene that's usable for my GI tech demo on OSS release (my current map is not licensed for OSS)
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3DAIStudio retweeted
I gave Astra something significantly more complex to clean up This one is far from perfect - but it is an astonishingly good start. One I can clean up! Again, Astra used @3DAIStudio to make the reference & model with Tripo P2, Blender cleanup then Substance 3D Painted. Wow!
Yep. Astra is good. Even up close. This is NOT an Astra "model" - it used @3DAIStudio to generate image references and models with GPT Image 2 & Tripo P2. That P2 model came out quite bad, and it cleaned it up great & used Substance 3D Painter to give it a (overkill) grimy PBR
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3DAIStudio retweeted
Yep. Astra is good. Even up close. This is NOT an Astra "model" - it used @3DAIStudio to generate image references and models with GPT Image 2 & Tripo P2. That P2 model came out quite bad, and it cleaned it up great & used Substance 3D Painter to give it a (overkill) grimy PBR
I never tire watching OpenAI models use Substance Painter. It was unimaginable a couple of years ago, and it's just smoothly moving its cursor around. Let's see how this turns out (so far it's eaten 13% of my weekly usage though!)
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3DAIStudio retweeted
Quick test of Fable 5.1 for 3D model generation - @3DAIStudio MCP for GPT Image 2 -> Tripo P2 - Blender via Computer Use to sort out normals, merge by distance & material grouping (via L for linked face selection) - Adobe Substance 3D Painter via Computer Use Pretty good!
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3DAIStudio retweeted
Hi3D × @3DAIStudio Hi3D and 3D AI Studio are partnering to bring Hi3D’s latest-generation technology into the 3D AI Studio ecosystem. Users can now generate 3D models at 2048³ voxel resolution using Hi3D's highest-fidelity output to date. Leaders from both teams shared their perspectives on the partnership: “The future of 3D creation will be defined by intelligence, speed, and accessibility. By bringing Hi3D’s generation technology into 3D AI Studio, we’re creating a stronger path from idea to production and expanding what creators can build at scale.” Ren Lifeng, CEO, Hi3D | MathMagic “3D AI Studio users have been asking for Hi3D for weeks. The quality is incredible, and with the new V3, Hi3D is pushing the state of the art in mesh quality. We’re super excited to officially start this partnership and can’t wait to see what we can build together.” Jan Hammer, CEO, 3D AI Studio “3D AI Studio has built one of the most compelling AI-powered 3D creation platforms on the market. We’re excited to bring Hi3D’s latest-generation technology into that ecosystem and create more value for creators at scale by accelerating AI-powered 3D creation while keeping a human-in-the-loop.” Abed Seleem, VP, Hi3D | MathMagic Together, we’re helping creators move faster from idea to high-quality, production-ready 3D assets, with better model choice, higher generation quality, and a more scalable creative workflow.
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3D AI Studio now works inside Claude, ChatGPT and Cursor.🤝 Ask for a 3D model in a normal conversation. It generates with your credits, spins in a real 3D viewer right there in the chat, and saves to your dashboard. No API key, nothing to install. Settings -> MCP Tab -> Connect
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3DAIStudio retweeted
3D AI Studio now works inside Claude, ChatGPT and Cursor.🤝 Ask for a 3D model in a normal conversation. It generates with your credits, spins in a real 3D viewer right there in the chat, and saves to your dashboard. No API key, nothing to install. Settings -> MCP Tab -> Connect
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3DAIStudio retweeted
A Web-Based, Agentic ComfyUI-Style Builder for 3D Okay, this is actually pretty interesting. I’ve been testing Flow, a new tool from @3DAIStudio . It’s basically a web-based, ComfyUI-style workflow builder made around 3D, with specialized nodes, logic nodes, and an AI agent that can help build the workflow for you. I tested it across a few different pipelines, models, and node setups — and it works surprisingly well. Full review + results in the video 👇 youtu.be/9YtKbBjTABE
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3DAIStudio retweeted
So Grok's got a perspective problem. But in this case, it turned into something really cool when put it into @3DAIStudio
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3DAIStudio retweeted
Game dev day 3 progress on 🎲 High Roller - my new dice roguelike game I'm honing the core play loop - getting the feel down, micro interactions etc I've taken advantage of 1/100th of what @threejs has to offer, and I'm already loving the look - UI is @threejs - no HTML/CSS - The three charms you see generated using @3DAIStudio (Tripo P1) - Table modelled by yours truly - Dice are procedurally generated - but PBRs are again, 3DAiStudio (patina) - The UI design I hand made and then instructed the hell out of fable to deliver it. It did a pretty good job! I'm gonna see what the clanker comes out with overnight if I just tell it "re-use my UI component system for the rest of the game and overhaul everything including micro-interactions" Not expecting miracles but why the hell not roll the die and see where it lands (ha)🫡
Here's a very early glimpse at my next game - a dice pokerish roguelike "High Roller" I've had this designed and specified for a few days, and fable's done a... playable first go?? It needs a LOT of work, but it has given me a POC. I used @threejs + Box3D (compiled 2 WASM)
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3DAIStudio retweeted
Replying to @alightinastorm
lol that reads like I was stealth marketing for 3daistudio. disclosure: I pay them, not the other way around. 🤣
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3DAIStudio retweeted
Tripo P1 is ridiculously good at low poly + decent topography It's not perfect BUT - I can correct that dodgy dice in blender - the model is going at ~1/8th screen size in my game so no need for perfection - it captured 90% of the look I was going for generated on @3DAIStudio
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3DAIStudio retweeted
Also loving these models from @3DAIStudio - there are imperfections but the pixel art style eats those right up The tavern windows are the only issue I spotted, I just need to tidy it up with an actual glass face + texture
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Seriously @3DAIStudio .... WOW!
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