We need to be making sure to support and fund human made art games films TV music etc
I think a world can exist where you consume all kinds of entertainment, but if we aren't careful and stop funding human creators that are hand crafting their art, we will lose it
Really enjoyed this! If anything it's always a great time to see something that has been hand crafted so beautifully up on the big screen! I think the script probably has things that could have improved but not knocking it for that too much. Go watch it!
👀
Replying to @metrictestbed
Not so, but don't give up on Fall Guys. There's a huge retooling underway that will make new things possible.
3DSnack retweeted
"safe" isn't wonderful because it's a technical marvel. "safe" is wonderful because you can understand the intent behind it. this is why art is better than a prompt.
3DSnack retweeted
FOR THE FIRST TIME IN HALO HISTORY
64 PLAYER HALO 3 MULTIPLAYER AND IT WORKS
Featuring @RejectedShotgun's HUGEGRASS Mod
3DSnack retweeted
The era of "handcrafted artisanal" game modding has now come to a close. The past ~26 years following this has truly been a pleasure. Things are about to get really weird from here on out...
One side of me is excited people with no technical knowledge but actually have really good design sense are going to finally make their games
I genuinely think we're entering an indie golden age, where tons of really fun games will be made
Down side.. Man how can I compete
One side of me is excited people with no technical knowledge but actually have really good design sense are going to finally make their games
I genuinely think we're entering an indie golden age, where tons of really fun games will be made
Down side.. Man how can I compete
Yesterday, my boys and I vibe coded a game together. They tell me what they want in their game and I prompt it into Opus 5.5 to build it.
And of course they picked "Zelda Breath of the Wild" inspired game, where they can explore an open world, do dungeon puzzles, fight mini bosses and a final boss. The twist is that the hero holds a giant paintbrush as a weapon, each color had a different attack and effect (red = fire, blue = ice, yellow = bounce, green = vines). And oh they also wanted to fly on the paintbrush.
We spent our whole saturday playing and iterating on the game. It was great fun.
I told them, the future is all about Imagination, whatever they can imagine, it will be manifested in a digital experience.
At the end of the day, the game had:
- 2 biomes (1 island and a bunch of floating islands)
- Paintbrush-based combat (4 colors representing different effects and mechanics)
- 3 dungeons with puzzles
- An undeground cave
- Unlockable flying paintbrush when you activate 4 crystals around the island
- 30+ enemies and elites
- 1 giant boss
As you can see in the gameplaye video below, its not the most polished video game but it's so satisfying to see my boys getting bewildered when whatever they asked for, the game is built before their eyes.
Of all the games I have vibe coded so far, this was the most satisfying because my boys were actively co-creating it and playing it.
This is definitely not the last game we're making together, they have already started brainstorming their next game, hint: "Peak with grappling hooks and TNTs."
You can play the game here, works only on desktop:
wildbrush.vercel.app/
Like this looks amazing xitter.cf/ItsAlastor/status/2104…
3DSnack retweeted
We're giving away a CONTROL Resonant custom wrapped NVIDIA GeForce RTX 5080 to celebrate its official release with #RTXON.
To enter:
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T&Cs: nvda.ws/4z24Gcq





















