⟁ndrew V retweeted
I've spent 20+ years launching products and features.
I finally wrote down the early access playbook I wish I'd had when I started.
docs.google.com/document/d/1…
⟁ndrew V retweeted
A story about tonight's full moon - The Hunter's Moon 🌕
Written, animated, edited with Google Gemini Argon 4, 10,564 frames, (gemini-3.8-flash-tts) and gemini-3.5-transcribe word timestamps, and 3 lyria-3.5 / lyria-3-clip-preview orchestral string movements).
A story about tonight's full moon - The Hunter's Moon 🌕
Written, animated, edited with Google Gemini Argon 4, 10,564 frames, (gemini-3.8-flash-tts) and gemini-3.5-transcribe word timestamps, and 3 lyria-3.5 / lyria-3-clip-preview orchestral string movements).
> October’s full moon, named the Hunter’s Moon, will rise on the night of Oct. 26. Its name comes from the seasonal practice of hunters relying on bright moonlight. Duration: 2-3 mins Voice: Male voice, with a british accent. Soundtrack: Orechestral strings
Threw that prompt into @antigravity and let it cook, a copule steering turns to fix some text, but overall one prompt and it did pretty well I think. There are areas to improve and this was more about honing in some skills and taste structure for me. For one-two shot I'm happy.
The video does not do it justice, check out the actual website. It's pretty friggin awesome!
The best thing about having your system settings on 'Auto' for light and dark mode , is the feeling when it swtiches into dark mode.
⟁ndrew V retweeted
Making 3D assets with @Blender has been something I wanted to do for so long and I finally figured it out with an agent factory! Here are the steps I set up your own within @antigravity
1. Draw 4 Angles (Concept Artist): Turn 1 image into a clean Front / Side / Back / Top sheet on plain grey.
2. Build the 3D Shape (3D Sculptor): Fuse all 4 views into a 3D model.
3. Smooth & Shadow (Headless @Blender): Sand down the rough AI mesh and bake real shadows into the crevices.
4. Paint & Outline (Painter): Add sharp gradients, glowing eyes, and tapered comic ink lines.
5. Add Bones & Behavior (Puppeteer): Isolate every leg and claw so it can walk, dance, and tilt its head without stretching.
6. Test on a Blank Stage (QA Inspector): Score a 360° spin against the original art, then test every move on an isolated stage before dropping it into the game.
Once it works once, /learn locks the whole pipeline into a reusable skill.

















