
Resident Cthulhu at Audiokinetic @SenatorMonkey@mastodon.gamedev.place
Montreal, QC
Joined March 2014
- Tweets2.7K
- Following176
- Followers836
- Likes1.9K
Mike D. retweeted
Big news! 🎉 The #Wwise 2025.1 Beta is live and available to install from the Audiokinetic Launcher! 🎉
👉 Read all about the newest features and specifics: hubs.ly/Q03wx4Hd0
#GameAudio #GameDev
Mike D. retweeted
Looking for a fun project? How about modding The Witcher 3: Wild Hunt? In this week's blog, Guido Fazzito writes up a comprehensive, step-by-step guide for setting up #TheWitcher3 #REDkit modding tool alongside its #Wwise project!
Read here: hubs.ly/Q03t20m00
#GameAudio
Mike D. retweeted
🌎 Climate Station launches today on PS5 and #PSVR2, transforming decades of complex climate science into an immersive, interactive story: play.st/4edqM2G
Mike D. retweeted
#Wwise 2023.1.9 is live! This includes integrations for #Unity3d & #UE 5.3/5.4/5.5.
💡 This version fully supports Unreal Engine 5.5.
🔗 Release notes: hubs.ly/Q02_j92H0
#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
Mike D. retweeted
New #Strata #multitrack collection is out! 💥
WWI Firearms Shotguns brings the power of authentic WWI-era shotgun sounds to your projects, delivering the perfect punch to every shot: hubs.ly/Q02ZycTz0
#GameAudio #SoundDesign
Mike D. retweeted
#Wwise 2024.1 is now live & available for you to download from the Audiokinetic Launcher! 🚀
👀 Read a summary of the new features & updates: hubs.ly/Q02XYrtc0
📽️ Join us for Wwise Expo Online 2024 tomorrow: hubs.ly/Q02XYy1x0
#GameAudio #GameDev
Mike D. retweeted
This week on the blog, dive into Midas Merge’s audio ideation and how the @wildlifestudios audio team used #Wwise to create the sound for this magical & relaxing Merge 3 experience! ✨ hubs.ly/Q02Sbqf50
#GameAudio @midasmerge
Mike D. retweeted
Will we see you next week at #Wwise Tour Helsinki? RSVP for this special FREE event at @PGConnects Helsinki! 🎧 With @CujoSound, Simon Ashby, @11bitstudios!
🎟️ FREE event - limited spots!
📅 October 2, 2024
📍 Wanha Satama, Helsinki
🔗 RSVP: hubs.ly/Q02RjFd70
Mike D. retweeted
We can't wait for people to get their hands and ears on this, recreating the iconic air raid siren alarm was a particular highlight
Noise means danger so be wary of every sound while exploring the unsettling environments in SILENT HILL 2. 📻 🔊
The static sound coming from the radio, while building atmosphere and tension, will also alert James about nearby threats...
#SILENTHILL #KONAMI #BlooberTeam
Mike D. retweeted
In Helsinki on October 2nd? 👀 Join us for our #Wwise Tour, free to attend! Don't miss this opportunity to hear some inspirational game audio presentations and connect with the community! Spots are limited, please RSVP here: hubs.ly/Q02QlSZ10
#GameAudio #GameDev
Mike D. retweeted
We have officially entered the Beta 2 stage for #Wwise 2024.1! This version contains fixes and improvements following issues reported by folks who tested & left feedback for Beta 1. We're listening, please keep that feedback coming! 👂👂
hubs.ly/Q02MdJM70
Mike D. retweeted
#Wwise 2022.1.14 is live! This includes integrations for #Unity3d & #UE 4.27/5.2/5.3/5.4. See Wwise SDK release notes for details: hubs.ly/Q02Frtkg0
#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
Mike D. retweeted
Perfect for a rainy day, Ambience Detailed Rain is our newest #Strata collection of highly-customizable multitrack SFX that can be easily adjusted to match any rain environment. Check out Sound Designer @SoundSparkChase's deep-dive: hubs.ly/Q02F9gjZ0
Mike D. retweeted
Troubleshoot in #Wwise with Guillaume Renaud, as he guides us through using the Wwise Profiler to understand the Voice Pipeline. Watch his session replay from the #GDC24 Audiokinetic Theatre: hubs.ly/Q02CRZVZ0
Mike D. retweeted
We were so lucky to be joined by @nickvonkaenel, @AlexBarnhartMA & @ColinAndGrant during our Wwise Tour in Hilversum, who revealed how they used #Wwise to bring Star Wars Jedi: Survivor to life. Replay now available, give it a watch: hubs.ly/Q02z547b0
#GameAudio @Respawn
Mike D. retweeted
Did you know that #GameAudio ambiences in #AvatarFrontiersofPandora are made of thousands of emitters?
Anything from birds, insects, amphibians, foliages and canopy leaves rustling in the wind, etc. are fully positioned to provide a sense of believability, accuracy and depth in the mix!
If you want to know more about it, and learn how we connected it all together, from the game world’s state moment-to-moment, to the players’ actions - like shooting a gun scaring the ambient fauna away - then come meet @Dosternacher and myself, and join our talk at #GDC2024 “Everything is Connected: Ambient Sound in 'Avatar: Frontiers of Pandora'”
schedule.gdconf.com/session/…
Mike D. retweeted
An article on #Mastering games using the Mastering Suite plugins available with #Wwise. 🎚️
Written in collaboration with Danjeli Schembri. 😊
#GameAudio
Check out the first part in the two-part series of Mastering a Game with #Wwise, where @LoicCouthier & Danjeli dive into how to approach audio mastering in your game. Give it a read, link below!
#GameAudio
hubs.ly/Q02lfm3Y0
Mike D. retweeted
Hi everyone, we're excited to inform you that we got an overwhelming response for our poll for Community Based Learning. Majority of votes are for #Wwise, followed by #FMODStudio, #UnrealEngine & #Unity. We'll begin with our Learning Club Sessions starting next week. Stay tuned.
Mike D. retweeted
This week on the blog, read about new features & improvements #Wwise 2023.1 brings; increased Effects per object, support for Apple Spatial Audio, addition of Reverb Zones, Wwise Browser in Unreal, WAAPI & WAQL updates & more. Link below!
#GameAudio
hubs.ly/Q029jWJS0




















