Aaron Wacker retweeted
Blue Whale Thunder 5 with ThreeJS
Angelic Indie Game Release - Marlene's Garden, AllAIInc
Aaron Wacker retweeted
Cancer Atlas v5 — skin & breast treatments deep dive, 3D simulation. Body → tumor → virus → immune SACD in 3D.
Issue #604 with #threejs #webgpu #tsl #astra
thx @sama, @mrdoob, @drmichaellevin for pushing the envelope of science, code and AI.
allaiinc.org/Cancer-Atlas-v5…
Aaron Wacker retweeted
California Takes My Blues Away
Predator Wake Multiplayer Battle
and
Phelps Bay 14 Simulators Online
Play now on allaiinc.org - Happy Friday!
Aaron Wacker retweeted
Created 'Cavan Twin v5' - a simulation part by part of a house, a car, a road system, a set of realistic actual bodies of water. 10k to 14k estimated if a lake is 4 acre sq. maybe. WI has 16k, so us together we've 30k lakes to explore. Come visit ~!
made w 🥰Love🥰 & @threejs
Aaron Wacker retweeted
Worldmaker's Codex
AI-UI-UX-JS Creation with ThreeJS, Claude Opus 5.5 and Grok for dataset engineering from image of thirty one books creating a robust compilation of particle system worlds in a web app.
Aaron Wacker retweeted
BLOCK QUEST, THE GREAT MUTATOR
v5.4.0 Night Driver adds better multiplayer with cams 1-9, vehicles with assist mass firepower, made with @ThreeJS for indie gaming, AI Pair Programming and achieving art of possible like magic - Astra + Opus + Grok always a win. Git AI-UI-UX-JS.
Aaron Wacker retweeted
I built a cozy game to learn Japanese kanji 🍁
You sail a little boat around an autumn lake and collect glowing kanji floating over the things they mean. Mountain, temple, lake, leaves.
I made it with Claude Opus 5.5
It cost me $6 to bring this idea to life.
Play it here👇
Aaron Wacker retweeted
Ask ChatGPT “based on everything you know about me, paint this pumpkin.”
I’d love to see yours. Mine is in the comments.
Aaron Wacker retweeted
Back home! I can now wish myself a happy birthday 😅🎈.
If you'd like to give me a present 👀, play my latest game #UppercutJim, and share with your friends! I'll appreciate that alot! Let me know what you think about the game below 👇.
Play UppercutJim: studio.sandbox.game/play/405…
Aaron Wacker retweeted
Replying to @Aaron_Wacker @threejs
Try a bridge, and leap tall buildings in a single bound.
Aaron Wacker retweeted
DYSTOPIA is live 🌧
A rain-soaked noir cyber-city you can drive, fly and explore, running right in your browser on WebGPU. No install, no download.
▶ dystopia-noir.netlify.app
━━ WHAT YOU DO ━━
You patrol in SABLE, a flying spinner with a full first or 3rd person cockpit. Drive it, fly it, park it at the curb. Then launch KITE, your drone, for the close-ups and exploration.
The drone scanner identifies nearly everything: sky cars (plate, pilot, passengers), robots (operator, task, firmware), buildings (floors, tenants), shops, traffic signals, trains, trees.
━━ THE CITY ━━
Fully procedural and streamed in around you as you fly, 4 km across. Eight districts, each with its own street life:
Downtown · The Spires · Kabuki Neon Market · The Stacks · the Interchange · Southern Freight · Canal Ward · Black Harbour
• Fly KITE up to a lit window and the painted interior becomes a live 3D room, with floor plans that actually fit the building
• Fly straight in through the door of Kowalski's bar or The Carlyle hotel lobby: real interiors inside real buildings, no loading screens
• Sky traffic flies in lanes. Buses pull into SKY-STOP platforms, taxis drop at lit entrances, vans at loading hatches, MPD cruisers pull cars over, and none of it blocks the lane behind
• On the ground, androids and a robotic road fleet obey signals and queue at junctions: refuse trucks lift kerbside bins, heavy crawlers move with escort drones
• Freight trains with working level crossings, and a port with working cranes
━━ THE LOOK ━━
Think 5th Element meets Sin City. Low-key black night, form defined by light, rain on everything. A cinematic grade plus a graphic-novel noir mode (paper whites, rare color). Wet streets, street-lamp haze, close-range shadows, and nothing pops: every LOD change is a dithered crossfade.
━━ UNDER THE HOOD ━━
• three.js r186 · WebGPURenderer · TSL node shaders
• Rapier physics · Vite · TypeScript
• Deterministic generation: every city block is a pure function of (i, j, seed), built in Web Workers and streamed in tiers (massing → detail → physics → wet)
• ~630 render pipelines compiled up front: 0 shader compiles after boot, so no in-game hitching
━━ STILL a WIP ━━
The plan is to continue pushing the details and finish explorable interiors (there are a few already) of all buildings and then finalize the game side.
Best on desktop Chrome or Edge with a dedicated GPU (WebGPU required). Everything preloads up front so nothing hitches in game, so give it a minute to boot.
#threejs #WebGPU #gamedev #indiedev #cyberpunk #noir #procedural #creativecoding #Claude (#Opus 5.5)
@guidorosso @RyanSael 👀








