Aaron Wacker (@Aaron_Wacker) header
Aaron Wacker (@Aaron_Wacker) profile picture

Steel, Soul 💧 Machine; I am an AI developer, Art lover, collector, Music creator, singer🌟songwriter, living 🐆py code, AI swim superhero pursuing mind 🔥🌑🩸.

Mound, Minnesota
Joined December 2011
Photo by Aaron Wacker (@Aaron_Wacker)Photo by Aaron Wacker (@Aaron_Wacker)Photo by Aaron Wacker (@Aaron_Wacker)Photo by Aaron Wacker (@Aaron_Wacker)Photo by Aaron Wacker (@Aaron_Wacker)Photo by Aaron Wacker (@Aaron_Wacker)Photo by Aaron Wacker (@Aaron_Wacker)Photo by Aaron Wacker (@Aaron_Wacker)Photo by Aaron Wacker (@Aaron_Wacker)Photo by Aaron Wacker (@Aaron_Wacker)
Aaron Wacker retweeted
Viking Tides - Maritime Multiplayer RTS Game Release #threejs #gamedev #indiegame
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Aaron Wacker retweeted
QT Your Dreamers - Vikings - The Journey of the Sea People
🌙 Dreamers, what does your inner world look like today? Show us. ✦🖤
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Aaron Wacker retweeted
Blue Whales and Angels - Share your Art 🐳
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Aaron Wacker retweeted
Blue Whale Thunder 5 with ThreeJS Angelic Indie Game Release - Marlene's Garden, AllAIInc
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Aaron Wacker retweeted
Cancer Atlas v5 — skin & breast treatments deep dive, 3D simulation. Body → tumor → virus → immune SACD in 3D. Issue #604 with #threejs #webgpu #tsl #astra thx @sama, @mrdoob, @drmichaellevin for pushing the envelope of science, code and AI. allaiinc.org/Cancer-Atlas-v5…
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Aaron Wacker retweeted
California Takes My Blues Away Predator Wake Multiplayer Battle and Phelps Bay 14 Simulators Online Play now on allaiinc.org - Happy Friday!
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Buffalo Bill Cosmic New Game Release #threejs
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Aaron Wacker retweeted
Created 'Cavan Twin v5' - a simulation part by part of a house, a car, a road system, a set of realistic actual bodies of water. 10k to 14k estimated if a lake is 4 acre sq. maybe. WI has 16k, so us together we've 30k lakes to explore. Come visit ~! made w 🥰Love🥰 & @threejs
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Aaron Wacker retweeted
Still Falling - Aaron Wacker - Official Music Video
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Aaron Wacker retweeted
🪽 Avian Mind — full source Draw Three, Fly Free: 40 editable archangel slots, calm Play/Pause autopilot, cooperative recruitment and Supernova, procedural bump surfaces, mirror memory and PeerJS. @threejs for #gamedev !
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Aaron Wacker retweeted
Animo Amigos 🐾 Cozy creature capture quest #threejs #gamedev #indiedev
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Aaron Wacker retweeted
Own the Horizon - Sky Chase 8
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Aaron Wacker retweeted
Worldmaker's Codex AI-UI-UX-JS Creation with ThreeJS, Claude Opus 5.5 and Grok for dataset engineering from image of thirty one books creating a robust compilation of particle system worlds in a web app.
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Aaron Wacker retweeted
BLOCK QUEST, THE GREAT MUTATOR v5.4.0 Night Driver adds better multiplayer with cams 1-9, vehicles with assist mass firepower, made with @ThreeJS for indie gaming, AI Pair Programming and achieving art of possible like magic - Astra + Opus + Grok always a win. Git AI-UI-UX-JS.
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Aaron Wacker retweeted
I built a cozy game to learn Japanese kanji 🍁 You sail a little boat around an autumn lake and collect glowing kanji floating over the things they mean. Mountain, temple, lake, leaves. I made it with Claude Opus 5.5 It cost me $6 to bring this idea to life. Play it here👇
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Aaron Wacker retweeted
Ask ChatGPT “based on everything you know about me, paint this pumpkin.” I’d love to see yours. Mine is in the comments.
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Back home! I can now wish myself a happy birthday 😅🎈. If you'd like to give me a present 👀, play my latest game #UppercutJim, and share with your friends! I'll appreciate that alot! Let me know what you think about the game below 👇. Play UppercutJim: studio.sandbox.game/play/405…
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Aaron Wacker retweeted
Try a bridge, and leap tall buildings in a single bound.
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DYSTOPIA is live 🌧 A rain-soaked noir cyber-city you can drive, fly and explore, running right in your browser on WebGPU. No install, no download. ▶ dystopia-noir.netlify.app ━━ WHAT YOU DO ━━ You patrol in SABLE, a flying spinner with a full first or 3rd person cockpit. Drive it, fly it, park it at the curb. Then launch KITE, your drone, for the close-ups and exploration. The drone scanner identifies nearly everything: sky cars (plate, pilot, passengers), robots (operator, task, firmware), buildings (floors, tenants), shops, traffic signals, trains, trees. ━━ THE CITY ━━ Fully procedural and streamed in around you as you fly, 4 km across. Eight districts, each with its own street life: Downtown · The Spires · Kabuki Neon Market · The Stacks · the Interchange · Southern Freight · Canal Ward · Black Harbour • Fly KITE up to a lit window and the painted interior becomes a live 3D room, with floor plans that actually fit the building • Fly straight in through the door of Kowalski's bar or The Carlyle hotel lobby: real interiors inside real buildings, no loading screens • Sky traffic flies in lanes. Buses pull into SKY-STOP platforms, taxis drop at lit entrances, vans at loading hatches, MPD cruisers pull cars over, and none of it blocks the lane behind • On the ground, androids and a robotic road fleet obey signals and queue at junctions: refuse trucks lift kerbside bins, heavy crawlers move with escort drones • Freight trains with working level crossings, and a port with working cranes ━━ THE LOOK ━━ Think 5th Element meets Sin City. Low-key black night, form defined by light, rain on everything. A cinematic grade plus a graphic-novel noir mode (paper whites, rare color). Wet streets, street-lamp haze, close-range shadows, and nothing pops: every LOD change is a dithered crossfade. ━━ UNDER THE HOOD ━━ • three.js r186 · WebGPURenderer · TSL node shaders • Rapier physics · Vite · TypeScript • Deterministic generation: every city block is a pure function of (i, j, seed), built in Web Workers and streamed in tiers (massing → detail → physics → wet) • ~630 render pipelines compiled up front: 0 shader compiles after boot, so no in-game hitching ━━ STILL a WIP ━━ The plan is to continue pushing the details and finish explorable interiors (there are a few already) of all buildings and then finalize the game side. Best on desktop Chrome or Edge with a dedicated GPU (WebGPU required). Everything preloads up front so nothing hitches in game, so give it a minute to boot. #threejs #WebGPU #gamedev #indiedev #cyberpunk #noir #procedural #creativecoding #Claude (#Opus 5.5) @guidorosso @RyanSael 👀
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