AdvancedAim (@AdvancedAim) profile picture

The official Twitter account for https://teapawt.net/t.co/BEyRKY9XNs. Please feel free to check out our community!

Joined November 2019
Early access will begin very soon! Stay tuned to find out how you'll be able to gain access. Public launch details will also be announced in the near future. We'd like to thank everyone for sticking with us and we hope to make it worth the wait!
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AdvancedAim desktop background with different resolutions by Shadow! The simpler designs are often quite pleasant.
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Our sincerest apologies on the lack of posts. We've been improving our ragebot's performance as of lately and it's things you won't visibly see on the menu or in game. Perhaps these clips from some of our testers can better showcase what accuracy improvements we've made!
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We've added edgebug assistance and printable jump stats. Our jumpstats will keep track of a variety of personal bests and functions much like a bhop server's record keeping!
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Movement players will love our dynamic movement recorder! You can smoothly transition into a movement recording while running which makes it look a lot more natural. This is a preview with default settings.
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Our region selector isn't like most. You can select to queue multiple different data centers at once rather than just one at a time. Just turn it on and select where you want to play!
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A three picture story of how this man earned himself some beta access!
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Alpha testing has begun!
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New Molotov ESP! What do you guys think?
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Here's a comparison. You can see there's virtually no difference between having no world settings on and having all of them on at once. Fog can cause a very slim dip but nothing that would cause performance issues.
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Just wanted to drop in with some visual stuff. We have added ambient lighting for world settings and it can work in conjunction with world modulation to give a two-toned world. Somewhat iridescent looking. Also, We've added a fog controller with changeable fog colors + distance!
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We've added custom announcer sounds! You can take any of your favorite sounds and turn them into your game announcer. Here's some examples of how it sounds.
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No. It will be open to the public.
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Images stretch to the size of the menu and the menu is resizable. The default size of our menu is 1000x625. Here are some examples. The Lakers Logo is 2000x1278 and looks good. The next image is 750x750 and stretched to the full size. Basically, you have a lot of wiggle room!
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Custom backgrounds are here! You can customize it to be whatever you'd like. Just place your background image in the folder and select it from the menu! You can make it look however you'd like.
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Here's a preview of a few griefing features. We've added use spam for doors, auto self-nade, and the hostage bug which causes your teammates to get stuck. For self nade, simply look up, hit your keybind, and we'll do the rest!
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We hope you pick us and that we're able to show how different we are from our competitors!
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Replying to @blur11602too
Not quite but we aren't as far off as we were before. We don't want to give an ETA because it would mainly serve to either rush our developer or to disappoint the user. It won't be long and we appreciate your interest!
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We've had a large movement update. We've added duck jump (for long jumps), fast stop, jump bug, blockbot, auto runboost (for the mounter and mountee), and various styles of bunnyhop/strafing! More to be added very soon as we test and improve existing features.
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