Alex_ (@Alex_dg_dev) header
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Creative Technologist

Canada
Joined August 2014
Photo by Alex_ (@Alex_dg_dev)Photo by Alex_ (@Alex_dg_dev)Photo by Alex_ (@Alex_dg_dev)Photo by Alex_ (@Alex_dg_dev)Photo by Alex_ (@Alex_dg_dev)Photo by Alex_ (@Alex_dg_dev)Photo by Alex_ (@Alex_dg_dev)Photo by Alex_ (@Alex_dg_dev)Photo by Alex_ (@Alex_dg_dev)Photo by Alex_ (@Alex_dg_dev)
Alex_ retweeted
Soon, frontier models will let almost any developer vibe-code a clone of our Utsubo website. By then, Utsubo won't even feel like a website. It'll feel like an interactive movie. The web is evolving fast: stop recreating reality. Capture it, transform it, make it interactive.
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Alex_ retweeted
React Postprocessing v3.1.0 is out now. The internals got a complete rewrite making React rerenders much faster and fixing bugs on every effect we could find. Check it out: github.com/pmndrs/react-post…
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Me: Fable, build me an open-world RPG in Three.js where I get to run around and blow stuff up with a bazooka Fable: Hold my beer
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Redesign of the #Muscatclassic cycling race in Oman Let me know what you think 😊
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Alex_ retweeted
Hack the Planet!
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Developer Preview for Meta Ray-Ban Display is rolling out. 👓📷 Build web apps for display glasses with HTML, CSS, and JavaScript, or extend your mobile apps with the Meta Wearables Device Access Toolkit. Start building today 📷👉 developers.meta.com/blog/bui…
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Alex_ retweeted
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Lerp is used everywhere in games. It’s simple, but combined with a few small tricks it becomes incredibly powerful. This thread is full of visual examples.
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Alex_ retweeted
Three.js r184 released ⛅️ threejs.org/changelog/?r184
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Alex_ retweeted
Spark 2.0 is here! 🚀 We’re redefining what’s possible on the web with a streamable LoD system for 3D Gaussian Splatting. Built on Three.js, you can now stream massive 100M+ splat worlds to any device from mobile to VR using WebGL2. All open-source. Dive into the tech 👇
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Building a quick prototype: AI-gen 2D characters → loop animation → WebAR. Potential use cases: product showcase, location-based characters, and social-friendly AR content. A simple way to bring characters into reality. #designium
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Experimenting with depth caching & dynamic object tracking for AR @xai Grok annotates the scene, spotting requested objects with no ML training needed. Depth caching stores the scene depth so objects can be placed after content generation. Video generated by Grok #designium
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Alex_ retweeted
The future of Three.js is WebAssembly
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Building a robot walker inspired by the Death Stranding terrain traversal to explore @theworldlabs worlds :)
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色収差やグリッチなどの効果を実物体で表現する『VoF』。現実とCGの境目を見ているような、不思議な体験でした!振動でボカして被写界深度変化を疑似再現し、振動周波数とRGB LEDの点滅パルス幅の操作で色を表出させる。小野龍一さん @ryuichi__ono の作品 #ENCOUNTERS2026
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Alex_ retweeted
8thwallエンジンのノーコード制作ツールリリースします! soon!! 無料です!とりあえずベータ版から出しますのでフォローとコメントもらえると先に情報流します🙏 他のライブラリでも個人的にいいと思ったのテンプレに入れてくよっ!
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Vibe Coding update on POPRUN → Turning Solo Runs Into Social Runs 🏃‍♂️📲 This video is only the UX/UI flow, but I also have a functioning prototype on Rork. I'm stuck on in-app video posting though 👀 Looking for a builder/partner to take this further. DMs open 🚀 #vibecoding
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Alex_ retweeted
8th Wall is now open source. The same codebase that powered thousands of WebAR experiences now lives at 8thwall.org/ Inspect it. Fork it. Build on it. Learn more: buff.ly/XLAeeQK
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