AndEngine retweeted
Demand by Design @DesignersGeeks meetup w/ presentations by @luxevalet @shyp @sprig @uber #dplusg #sketchnotes
AndEngine retweeted
If we accepted Bitcoin for a new GitHub product, would you be more likely to buy it?
Dear Community,
while it has been extremely fun for me to develop AndEngine as open source AND available for... fb.me/1IjxtQ1fR
AndEngine retweeted
Made profits with your #AndEngine game? This is how you can give back: 1run6zViD16j2rP9evpayu8FqQ6mcRDqi #Bitcoin THX
You should check out the recently added new features in AndEngine: BezierCurves(Utils) (... fb.me/27qY0cqQD
'#AndEngine for #Android Game Development Cookbook: RAW' - has been announced on the Packt Publishing website.... fb.me/2sTvKTBl1
'#AndEngine for #Android Game Development Cookbook: RAW' - has been announced on the Packt Publishing website.... fb.me/GwS7c8Mt
We'll be hosting an AndEngine Sandbox booth during Google I/O 2012! - Share this news if you like it! -... fb.me/1w3Z9bTOT
The AndEngine repo on github is clone over 60x a day! - github.com/nicolasgramlich/A… fb.me/1qASCPPDr
BoxFaceStacker - the first AndEngine game that was ever published!... fb.me/1Mcrmwjrr
RT @v3rtti started a small write-up of our porting from GLES1 to GLES2: andengine.org/forums/gles2/s… Will continue that as we find solutions..
RT @Ali_hafizji the new GL-ES 2 branch of andengine is pretty awesome. Finally I can draw to a texture @AndEngine @nicolasgramlich
#AndEngine #GLES2 branch now public on #github - github.com/nicolasgramlich/A… - #Android #AndroidDev #Game #Dev #Zynga
RT @nicolasgramlich I'm very proud of these awesome new games made with #AndEngine - andengine.org/blog/2011/10/a…





