Tony Andarian is a retired computer scientist. Andarian Publishing is his imprint for developing the Sanctum of the Archmage epic fantasy novels and games.

USA
Joined February 2022
The leftist government in Brazil just tried to steal their presidential election. What remains to be seen is whether or not they will be allowed to get away with it.
ÚLTIMA HORA | El presidente del Tribunal Superior Electoral de Brasil, el juez Kassio Nunes Marques, acaba de lanzar una advertencia demoledora: No existía absolutamente ninguna regla que permitiera extender la votación dos horas. Fue una orden sin precedentes de un magistrado del Supremo aliado de Lula, que terminó beneficiando a sus regiones. La decisión preliminar, dictada después del cierre de las urnas, generó graves dificultades en el proceso electoral. “No había regulaciones que autorizaran ninguna extensión”, afirmó Nunes Marques. Y lo dijo con claridad histórica: “Nunca, en toda la historia del TSE, ha habido una extensión.” También advirtió que era materialmente imposible, en pocas horas, garantizar que una decisión judicial de ese calibre no provocara efectos secundarios —especialmente tecnológicos— capaces de alterar de forma significativa el conteo de votos. Y remató con un recordatorio contundente al Supremo: la Constitución atribuye competencia exclusiva a la Justicia Electoral para dirigir el proceso electoral. No al STF.
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Tony Andarian retweeted
Let’s make sure the entire world understands. In Brazil, judicial rulings in connection with federal elections are made by the court that has been in place for that very purpose, the Supreme Electoral Tribunal (TSE). @LulaOficial requested to the TSE that the polls be extended by two more hours in the entire country, citing “transportation problems.” Who controls the transport system? Lula’s government surely more so than a senator running for president. Instead of waiting for a TSE ruling. @LulaOficial immediately asked Brazilian Supreme Court (STF) justice @Cristianozaninm to order the polls remain open WITHOUT any TSE ruling. Within minutes (did Zanin even read the filing?), the polls were ordered to remain open by Zanin. The STF has 11 justices. What did Zanin do before becoming an STF justice? Oh yes, he was Lula’s criminal defense lawyer in his corruption cases. If this blatant rigging of the elections will be used to announce that Lula won, is Lula seriously expecting anyone in the international community to recognize that as a free and fair election? He knows nobody will. Has the desperation reached a point that today is the day the mask fully comes off and Lula becomes the next Nicolas Maduro? For the sake of Brazil, I pray that is not the case.
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"So if your entire plan is built around what happens after the Insurrection Act is invoked, you are building a plan around mass violence happening" Exactly.
I've been going through the Democracy Files leaks @DataRepublican has been releasing, and whether or not any of this ultimately meets the legal bar for seditious conspiracy. The plan these organizers are discussing doesn't hold together unless you assume their "non-violence" language is masking their true intentions from public consumption. Their red line is the Insurrection Act as a potential triggering action, there may be others, but all of the potential triggering acts that have been hinted at are lawful actions. Nobody invokes the Insurrection Act over people walking down the street with signs. It doesn't happen. The Guard deployments in LA and Portland last year to counteract violent protestors weren't even the Insurrection Act. The only scenario where it actually gets invoked is one where there is sustained violence that local authorities can't or won't control. So if your entire plan is built around what happens after the Insurrection Act is invoked, you are building a plan around mass violence happening. You can say "non-violence" as many times as you want. The plan doesn't work without the violence. That's a wink and a nod tactic to cya legally. But understand the logic flow of what comes next. In the transcripts published by The Post Millennial and WECU, the talk is about governors becoming "the leading governing authority," about how to "wall off these illegitimate individuals," and about moving "into an extra-constitutional process." In other words, the federal response has been labeled illegitimate before anything has even happened. That's where this starts to matter legally. The seditious conspiracy statute covers conspiring to oppose by force the authority of the United States, or to prevent, hinder or delay by force the execution of any law. The Supreme Court said back in 1887 that if federal officers carrying out the law are forcibly opposed by people who conspired for that purpose, that is exactly what the statute was written for. If violence breaks out, and the federal government steps in to protect communities, and these same organizers then use ongoing violent protests to tell governors and the public that the federal government is no longer legitimate, that bleeds out of activism and into something far more serious. Advocating an idea isn't a crime necessarily and the courts have been clear about that. But there is a big difference between teaching an abstract idea and lining up the lawyers, the bail money and the governing plan for the day after. Maria Stephan, who co-leads the Horizons Project, the group that co-wrote the toolkit for these organizers, wrote in 2020 that calling the George Floyd protests violent riots "is simply untrue" and that the looting and vandalism were "a minute portion" of it, "largely committed by opportunists." Erica Chenoweth, whose 3.5% rule keeps coming up in these circles, co-wrote that claims the protests were overtaken by rioting "are false." Paul Zeitz wrote last year that troops had been "deployed against peaceful protestors" in LA. So they are obviously hiding behind legalese to cover their tracks while having a background of defining violent protests as non-violent. All of this tells you exactly how they'll describe the violence when it comes. “It isn't really violence, it's a tiny percentage, it's opportunists, and the real threat is the federal response.” They're being evasive and misleading, intentionally. The question now is what the full archive shows. If anyone on these calls is planning to physically resist federal law enforcement once it shows up, or keeps backing these movements after they've clearly turned violent, that's not politics anymore. And it’s worth repeating this last point. If the organizers of this say “peaceful protest” now, but advocate for advancing their plan to delegitimize the authority of the United States government after violent protests break out, they will be exposed to more obvious legal scrutiny.
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This is the WORST possible idea in response to the collapse of Bioware. That's why I'm not surprised to see a Canadian politician calling for it. This would effectively be a government bailout. When has that ever worked out well?
A Canadian political leader is calling for the government to help BioWare developers buy the studio from EA and run it themselves. NDP leader Avi Lewis says the developers should get the first shot at taking control, with government support. “The developers at BioWare know how to run the studio. They know how to make the games we all love.” He also criticized corporate ownership, arguing that Canada should keep control of major game studios in Canadian hands.
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I'm sorry, but that is just nonsense. Because we ARE making our own games. The difference is that we have to do it as indies on a non-AAA budget, because most of the industry's business infrastructure has been ideologically captured over the last fifteen years. If you don't know about us, it's probably because you only pay attention to mainstream sources of game news — which, like most of the rest of the media, have ALSO been captured. That leaves us facing an "Iron Age" scenario in which we have to rebuild a parallel version of the industry's infrastructure from scratch, AND raise the capital to do it. That will take us the better part of a decade, but we WILL succeed at it eventually. If you keep begging, threatening, or waiting for the game companies that have already been captured to change, you will wait forever. Because captured institutions are almost never redeemable. The only way their resources will ever return to making good games is when they are closed in failure and their woke staff fired, as is now happening with Bioware, and their assets are bought up in restructuring or bankruptcy sales. The point here is that we are NOT all consumers. Many of us are creators who would be happy to make the games you want. The reason that's not happening now is because we're being gatekept from the industry by the same poseurs who are trying to sell you woke trash.
Why should they? No, seriously, why should they? They’re consumers, not creators, and they have jobs and families that already have responsibility to. They’re the market, you’re the seller, and boy, the stuff you’re peddling is straight dogshit.
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Tony Andarian retweeted
This is how you ruin studios. Chris Avellone details how a Bioware producer would scan new hire for political alignment. If your social posts were 'problematic' you didn't get the job. Now, this is happening at a lot of studios, not just Bioware. It was never about diversity.
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The Money Quote: "You are who you hire. Your product is downstream of the people making it."
The most important takeaway from the Bioware shutdown is simple. You are who you hire. Your product is downstream of the people making it. If you hire a bunch of neurotic, self inserting freaks to make your games, your games are going to suck. Nobody will buy games that suck and eventually, at some point, some MBA is going to take a long hard look at your bloated dev cycle, your toxic public relations, your sagging sales numbers, and your inefficient AAA overhead costs, and they're going to pull the plug. Because in the tug of war between activist employees and the bottom line, the bottom line will always win, eventually.
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Tony Andarian retweeted
“Conservatives can’t make art” was supposed to be a question of ability, not permission. Turns out, the industries wont let us. Good thing that’s not stopping us.
Chris Avellone (Planescape, KOTOR 2, and Fallout: New Vegas) just dropped a MEGATON NUKE regarding BioWare's hiring practices... "...when applicants would apply to the studio, the producer would go through their LinkedIn to see what posts they liked, and if he disagreed with their political/social Like, he'd advocate not to hire them based on their Like." ITS TRUE. EVERYTHING WE'VE BEEN SAYING. ITS ALL TRUE. HOLY SHIT!
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Tony Andarian retweeted
One of the worst kinds of things to have in any kind of development studio for the creation of products for any customers is an echo chamber of yes men that will agree with management no matter what. We knew it was happening in the gaming studios because everyone at these companies was spouting the same talking points over and over again, signaling alignment with a certain political view. This naturally leads to a siloed viewpoint on what should and shouldn't be included in the product. That's how you get massive blunders like Concord that wasted $400+ million, as there was no one there to say, "Wait a minute, this is a stupid idea". The game development studios essentially turned into an investor funded cult where toxic positivity ran rampant to the point where detrimental features were promoted as positives within companies. This also naturally led to pushing out disagreeable OG chuds and men, and increased hiring of more agreeable simp men and women. That's why the culture changed in gaming, and why everything turned into a menagerie of gay rainbows, pronouns, and woke lectures within the games. When the gamers rejected their "products", we were called bigots, racists, homophobes... and then we laughed as their stupid development studios burnt to the ground. I love to see it. We are vindicated, and I wanna see more of their tower of cards collapse and burn...
Chris Avellone (Planescape, KOTOR 2, and Fallout: New Vegas) just dropped a MEGATON NUKE regarding BioWare's hiring practices... "...when applicants would apply to the studio, the producer would go through their LinkedIn to see what posts they liked, and if he disagreed with their political/social Like, he'd advocate not to hire them based on their Like." ITS TRUE. EVERYTHING WE'VE BEEN SAYING. ITS ALL TRUE. HOLY SHIT!
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I agree. Bioware's Golden Age ran from the late '90s with Baldur's Gate, through the early to mid 2010s with Mass Effect 3 and Dragon Age: Inquisition. Over the decade+ since it became a corrupt mockery of its former self. I honor its past, but there's nothing left of that now.
Shameful? I'd call it deserved. A studio making some of the most beloved games in history doesn't earn it our loyalty forever. In recent years BioWare hired for ideology over talent, and it shows. The writing went shallow, and the games got padded with sex scenes in place of stories worth caring about. Games are designed by people, not by a logo on the box. The people behind Baldur's Gate, KOTOR, Jade Empire, Dragon Age: Origins and Mass Effect 1 and 2 left BioWare long ago.
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This is Spot On. THIS is what happened to Bioware, and what is happening across the industry. And it will keep happening until game companies re-learn the crucial importance of adhering to the kind of cultural values that create great art — instead of destroy it.
BioWare is not, like, a guy. BioWare closing is not like Steven Spielberg or Quentin Tarantino getting fired or cancelled. BioWare is a business entity that existed for 30 years. During that time people — including lead creatives who were responsible for the great games — came and went. Some video game studios manage to maintain a culture and a sensibility around excellence and the key creatives either stick around for a long time or pass the reins to handpicked successors who share their values and preserve the culture and standards of the studios. What has happened in the game industry over the last 15 years is that there came to be a widespread belief that the cultures that incubated excellent games were exclusionary racist, sexist, homophobic boys clubs that needed to change in order to welcome in different kinds of people. Instead of hiring people who shared their values and sensibilities, the people at these game studios were pressured to push their workforces toward being 50% female while achieving racial equity. The staff of the studios changed dramatically, the cultures of the workplaces changed dramatically and the games changed dramatically. The pandemic sent a lot of people into their homes to play video games, which seemed like it was going to drive an era of growth for the industry. At the same time, the new generation of gaming hardware required more detailed assets, more animation, and therefore more people to make these massive games. So there was a huge hiring boom at the precise moment that there was an overarching focus of the demographics of the industry, which means that nearly every Western game studio’s workforce was completely transformed. Over 40% of games industry workers under the age of 25 identified as LGBT or nonbinary on recent surveys. Additionally, some studios have had unique pressures that have driven a lot of turnover. At Rocksteady Games, for example, a lot of the people who made the Batman: Arkham trilogy were not interested in building the live service game Warner wanted, so most of the principals on those games left the studio during the production of “Suicide Squad: Kill the Justice League.” The studio cannot pivot back to what used to be its strength at making single player titles after that failure because all the people who are responsible for the classic games are gone. They no longer have that strength. They no longer have the institutional capacity to make great games because great games are made by great people and the great people are gone. A similar thing happened to BioWare during “Anthem.” They couldn’t just pivot back to making great “Dragon Age” or “Mass Effect” games after the failure of “Anthem” because too many people were gone and the culture had changed. They weren’t the same studio and they weren’t a great studio anymore. The BioWare that was shuttered today is not the studio that made “Mass Effect 2” or “Knights of the Old Republic.” That studio hasn’t existed for many years. It was just the “Dragon Age: The Veilguard” studio.
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I've loved Bioware games through the years from Baldur's gate through Dragon Age: Inquisition. But my favorite was, by far, Neverwinter Nights. It's the game that changed my life. Here's how. andarian.substack.com/p/the-…
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This is the legacy of our past as gamers. And we are going to rebuild it. With new stories and IPs that we will NEVER let the skinsuiters touch. That phase of our history is OVER. #IronAge
We grew up playing games like Dragon Age: Origins, Baldur's Gate, Neverwinter Nights, and Knights of the Old Republic. Those old BioWare RPGs had something truly special. Worlds you wanted to get lost in, characters you genuinely cared about, and adventures that stayed with you long after finishing them. It's that same feeling we hope to capture in our own way with Knight's Path. Cheers to old BioWare, and thank you for all the great memories! 🍻
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Tony Andarian retweeted
I still remember those three days 17 years ago when Bioware flew me and a group of other modders to participate in their Dragon Age Builder's event. I will always treasure it as a high point in my life, but it's from a time that is now over. blog.bioware.com/2009/07/09/…
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