
✨ Creative AR developer @Snap, previously @Flat_Pixel • Video games, Art & Technology lover
Paris, France
Joined September 2013
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Angeline G retweeted
Across my creations, I keep coming back to one idea: everyday objects can carry digital capabilities. A table, a wall, a piano.. each has a place and purpose in our lives, familiar gestures, and a presence we can feel. Digital augmentation becomes a natural extension of our habits, without extra steps to remember.
VR Tangible UI - 2019
Angeline G retweeted
XR veterans are hard to surprise. Videos can’t quite capture what Sphenomenon feels like. These reactions can. Without excited developers, there’s no thriving spatial computing ecosystem.
@finkd @sama @satyanadella @sundarpichai @elonmusk @boztank @DavidSHolz want to try what got them this excited? I’d love to give you a personal demo.
Angeline G retweeted
Replying to @MatthewHallberg
@MatthewHallberg You activated my trap card! I summon Astra + CLAD to bring Yu-Gi-Oh! to life in @specs ⚡️🥽
Saw a Pokémon AR demo and it brought back a childhood dream, so I built a prototype.
IT’S TIME TO D-D-D-DUEL 😂
@specsfordevs
Angeline G retweeted
Depth-aware light injection in TypeGPU
I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D
Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the lighting pass. It never has to leave the GPU or go through any extra synchronization/interop step
Inference, lighting and draw all go through the same command encoder.
We went #procedural on “Spectacular: The Art of Jonathan Yeo”: the butterfly’s wings are animated in the #VertexShader, not baked.
The path follows the user’s hand, flap speed adapts, and a subtle sine up/down stays in sync—more natural in real time. #TechnicalArt
I built a custom #LensStudio shader that samples the user’s skin tone so the neck and hands match and blend seamlessly
🧵 Nodes & breakdown below
#Shader #ShaderGraph #TechnicalArt #ShaderBreakdown #MaterialEditor
1/2 🖼️“Spectacular: The Art of Jonathan Yeo,” at @CentrePompidou, was a real hit last Friday & Saturday
With @Spectacles, we brought the paintings to life
#AR #SnapAR
2/2 I focused on shaders & real-time — butterfly (Catmull–Rom path + vertex-animated wings), perf optimization, hand-driven light/shadow, and animation & SFX.
#Art #Exhibition #TechArt
Angeline G retweeted
When cutting edge AR technology and ancient wonders meet 🤝
We've collaborated with Snap AR Studio Paris to bring the ancient wonders closer than ever.
Experience the 7 Wonders TONIGHT at 6:30pm on @channel5_tv with @bettanyhughes
#SevenWonders
I worked on the #AR experiences for the Seven Wonders of the Ancient World series — UI shaders, real-time mirror, and full scene integration in #LensStudio
It was such a fun and challenging project to bring ancient history to life with AR 🏛️
#Shaders #TechArt #RealTimeGraphics
Bring history to life with the help of Augmented Reality 🤩 During the show, scan the various QR codes with your phone and you'll be able to see digital replicas of the wonders up close and personal 🗺️
7 Wonders of the World with Bettany Hughes. Watch | Stream on 5
#7wonders @bettanyhughes
The default PBR shader in Lens Studio looked too flat for our project.
So I tweaked it to simulate a Sheen-like material and bring back some light & depth.
🧵 Nodes & breakdown below
#Shader #MaterialEditor #LensStudio
“Dansez Versailles” is live — an #AR experience blending baroque dance & tech
I worked on #shaders, skin tone picker, hair segmentation & full integration in #LensStudio
Tech posts coming soon!
👇 Lenses in thread
Ballet –snapchat.com/lens/04aec3df89…
Comédie-Ballet –snapchat.com/lens/a8b2e9d51d…
Angeline G retweeted
A Camera Game
#IndieGameDev #indiedev #indiegame #indiegames #mobilegame #mobilegames #androidgame #iosgame #mixedreality #mixedmedia








