✨ Creative AR developer @Snap, previously @Flat_Pixel • Video games, Art & Technology lover

Paris, France
Joined September 2013
Across my creations, I keep coming back to one idea: everyday objects can carry digital capabilities. A table, a wall, a piano.. each has a place and purpose in our lives, familiar gestures, and a presence we can feel. Digital augmentation becomes a natural extension of our habits, without extra steps to remember. VR Tangible UI - 2019
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Angeline G retweeted
XR veterans are hard to surprise. Videos can’t quite capture what Sphenomenon feels like. These reactions can. Without excited developers, there’s no thriving spatial computing ecosystem. @finkd @sama @satyanadella @sundarpichai @elonmusk @boztank @DavidSHolz want to try what got them this excited? I’d love to give you a personal demo.
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Angeline G retweeted
Replying to @MatthewHallberg
@MatthewHallberg You activated my trap card! I summon Astra + CLAD to bring Yu-Gi-Oh! to life in @specs ⚡️🥽 Saw a Pokémon AR demo and it brought back a childhood dream, so I built a prototype. IT’S TIME TO D-D-D-DUEL 😂 @specsfordevs
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Depth-aware light injection in TypeGPU I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the lighting pass. It never has to leave the GPU or go through any extra synchronization/interop step Inference, lighting and draw all go through the same command encoder.
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We went #procedural on “Spectacular: The Art of Jonathan Yeo”: the butterfly’s wings are animated in the #VertexShader, not baked. The path follows the user’s hand, flap speed adapts, and a subtle sine up/down stays in sync—more natural in real time. #TechnicalArt
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I built a custom #LensStudio shader that samples the user’s skin tone so the neck and hands match and blend seamlessly 🧵 Nodes & breakdown below #Shader #ShaderGraph #TechnicalArt #ShaderBreakdown #MaterialEditor
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1/2 🖼️“Spectacular: The Art of Jonathan Yeo,” at @CentrePompidou, was a real hit last Friday & Saturday With @Spectacles, we brought the paintings to life #AR #SnapAR
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2/2 I focused on shaders & real-time — butterfly (Catmull–Rom path + vertex-animated wings), perf optimization, hand-driven light/shadow, and animation & SFX. #Art #Exhibition #TechArt
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When cutting edge AR technology and ancient wonders meet 🤝 We've collaborated with Snap AR Studio Paris to bring the ancient wonders closer than ever. Experience the 7 Wonders TONIGHT at 6:30pm on @channel5_tv with @bettanyhughes #SevenWonders
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I worked on the #AR experiences for the Seven Wonders of the Ancient World series — UI shaders, real-time mirror, and full scene integration in #LensStudio It was such a fun and challenging project to bring ancient history to life with AR 🏛️ #Shaders #TechArt #RealTimeGraphics
Bring history to life with the help of Augmented Reality 🤩 During the show, scan the various QR codes with your phone and you'll be able to see digital replicas of the wonders up close and personal 🗺️ 7 Wonders of the World with Bettany Hughes. Watch | Stream on 5 #7wonders @bettanyhughes
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The default PBR shader in Lens Studio looked too flat for our project. So I tweaked it to simulate a Sheen-like material and bring back some light & depth. 🧵 Nodes & breakdown below #Shader #MaterialEditor #LensStudio
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Angeline G retweeted
sketch
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