Alex Anokhin (@Anokcraft) header
Alex Anokhin (@Anokcraft) profile picture

Apps & games by one person. Building in public. 🎮 https://teapawt.net/t.co/WapEv3uHb7 - Climb & Punishment 🎵 https://teapawt.net/t.co/BEfeWMl3jV

Joined September 2026
Photo by Alex Anokhin (@Anokcraft)Photo by Alex Anokhin (@Anokcraft)Photo by Alex Anokhin (@Anokcraft)Photo by Alex Anokhin (@Anokcraft)Photo by Alex Anokhin (@Anokcraft)Photo by Alex Anokhin (@Anokcraft)Photo by Alex Anokhin (@Anokcraft)Photo by Alex Anokhin (@Anokcraft)Photo by Alex Anokhin (@Anokcraft)Photo by Alex Anokhin (@Anokcraft)
The Climb & Punishment demo is out - free on Steam right now! Drop rocks, crush climbers, turn their corpses into ammo. There's a leaderboard - who's taking the top spot? #indiedev #gamedev #pixelart #roguelite #steamdemo
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Just hit 50 wishlists on my first game. Small number, big deal for me. It’s #WishlistWednesday - let’s help each other: wishlist Climb & Punishment, drop your Steam page below, and I’ll wishlist yours back. #indiedev #gamedev #roguelike
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6 weeks, 180 changes, and a new way to play. v0.55 of Climb & Punishment is up on itch: local co-op, a new sound pack, a living forest, new artifacts. Free in your browser. anokcraft.itch.io/climb-and-… #indiedev #roguelike #godot #pixelart
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Played a bunch of demos from my #DemoMonday thread - three that stuck with me: @hellevatorop - HELLEVATOR: strange, bloodthirsty, and I couldn't stop. Downwell vibes, runs right in the browser @19HzStudios - INKURSION: you're a sentient octopus escaping the dev who made you @Monkeymanstu - Graveyard Shift: survive the night shifts, first week is free (few more recent games in the thread that I haven’t had a chance to play yet) Thanks to everyone who dropped theirs - scroll the replies, try a few, wishlist the ones you like. It really helps small devs.
Drop your demos - I want to play something that isn't mine. Played my own demo so many times I can't look at it anymore :D #DemoMonday #indiedev #gamedev
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Put out my first Steam demo yesterday and spent way too long deciding where to cut it off. How long was your first demo - and would you cut it shorter or longer now? #gamedev #indiedev #Steam
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#FollowFriday - what did you make progress on this week? Game, app, art, music, anything counts, even a tiny fix. Reply with it - I'll read every one and follow the folks I'd like to see more from. #indiedev #gamedev #solodev #BuildInPublic
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mine - got the Climb & Punishment demo ready. putting it out on Steam today or tomorrow, a bit nervous about it
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what's the playtest comment that hurt the most - and turned out to be right ? #gamedev #indiedev #playtesting
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If you could tell yourself one thing on day one of your first game - what would it be? #gamedev #indiedev #solodev
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Meet Slomber - 60 HP. Crawls up the wall a bit, then takes a nap right under you. One tap is enough. Got an enemy in your game that's there just for fun? #indiegame #pixelart #roguelite #gamedev
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My climbers are called Plooper, Slomber, Qumber, Bobard and Zibber. Naming enemies might be my favourite part of the job. How do you name yours? #gamedev #indiedev #solodev
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In my game every climber you knock off becomes the next rock. Great when it works, pure chaos when it doesn't. Physics devs: how do you keep chaos fun and not just random? #gamedev #indiedev #solodev
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Meet Plooper - 100 HP, and he hops the moment you throw. Aim where he sits and he's already gone. Aim at the top of his next hop. Do enemies in your game dodge, or do they just take it? #indiegame #pixelart #roguelite #gamedev
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October: the same short clips of my game on 4 platforms. Average views per post: Instagram Reels - 1,421 YouTube Shorts - 614 X - 545 TikTok - 281 Did not expect Reels to win. Which one works best for your game? #gamedev #indiedev #gamemarketing #solodev
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