The Answer Is Never! (@AnswerIsNever) header
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Against the backdrop of a 1980’s small town, a spirited rebellion emerges.

Joined March 2018
Finished the website's banner. I found myself gathering various 3D files and rendering them to camera in 3ds Max, i.e. the hands, her head, the skateboard. The rest is illustrated in Photoshop using procedural masks, gradients and various procedural blurs applied to smart objects
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The Answer is Never! development update. This is a quick capture of the rendering aesthetic currently under development. 95% of the environment is materialized with vertex color and almost no use of 2D texture maps. youtu.be/AT4I5dBGjWY
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New character concept sheet for Madison Prescot. She one of the game's antagonists, playing the role of bully. Madison is cruel and mean-spirited person who takes pleasure in humiliating others whenever possible. teapawt.net/AnswerIsNever
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Very much inspired by @FalconeerDev and his texture-less approach to rendering The Falconeer. In this development log for The Answer is Never! I discuss an approach using vertex colors to materialize the game's 3D content. youtu.be/Bpjl0k3DGIM
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Last night I finished up a new piece of concept art for my upcoming game, The Answer is Never! Feels good to start bringing this world and characters to life. #gamedev #conceptart #imagination 🎨🎮💥
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This is a bit outside of my skill set, but it had to be done. 15 yr-old female character, texturing in Substance Painter. Ignore her silly expression, her mouth needs to be hanging open so I can rig it with joints to make a facial animation rig later.
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Replying to @jayUnity3D
This also saves memory on 3D meshes as well. If you are not using mesh collision on the model, uncheck this box!
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The Answer is Never! - Knee compression is now working! This looks really good and is pretty exciting. youtu.be/1SZWZjuex0w via @YouTube