mediocre fighting game player // 🖤🤍💜 // any pronouns are cool // @alt_chaea

South Carolina, USA
Joined January 2017
i have never seen a poll like this before oh my god
Imagine a future like this: All games on steam made by humans, all games on Epic made by AI. Which one would you buy games on, if you had only one?
98%Steam
2%Epic
139,568 votes • Final results
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archaea retweeted
In case you missed the greatest set of Evo France a couple weeks ago...
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archaea retweeted
Avatar Legends North America vs Europe 10v10 crew battle (hosted by Diaphone) NA 10-7 EU 🦅
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WHO THE FUCK RUNS TEKKEN 8 I NEED TO SPESK TO SOMEONE !!
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Things capcom doesn’t want you to see
I got a takedown notice from Capcom IP / Legal today. No more Street Fighter 6 on UFD / ultimateframedata. Not my choice, sorry everyone :\
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archaea retweeted
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archaea retweeted
I got a takedown notice from Capcom IP / Legal today. No more Street Fighter 6 on UFD / ultimateframedata. Not my choice, sorry everyone :\
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archaea retweeted
“assisted with Claude-“
getting tired of the vibecoded recomps/mods
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archaea retweeted
scvotes.gov find your polling place. Early voting lasts until the end of next week!
If ur in SC please go vote this week, polls have it as the closest senate race in recent SC history, "incumbent" candidate is not popular and midterms have lower turnout so votes matter more :)
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archaea retweeted
If ur in SC please go vote this week, polls have it as the closest senate race in recent SC history, "incumbent" candidate is not popular and midterms have lower turnout so votes matter more :)
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Got reminded of an ancient KnK relic
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archaea retweeted
Hello Japanese Twitter. I want to explain why Western consumers are often willing to push the boundaries of copyright, even when it's controversial: Historically, in the West, challenging copyright restrictions has SOMETIMES led to better outcomes for everyone, including the copyright holders themselves. Take "fair use". In the US, copyright law allows people to use pieces of copyrighted material for criticism, reviews, education, research, and parody, depending on the circumstances. It's why anyone can make YouTube essays using gameplay footage, review movies using clips, parody existing works, or study copyrighted material. These freedoms developed over decades of folks challenging copyright restrictions in court. People pushed boundaries, courts established new rules, and consumers benefited. Hooray! Something similar happened with the "right-to-repair" movement. Manufacturers have used copyright restrictions, software locks, and other barriers to stop people from repairing products they own. Consumers challenged those restrictions, by repairing them anyway, then being sent to court, which helped bring about laws that expanded our repair rights. Basically we said: "This law sucks. If I buy this shit, I should have basic rights over how I use and repair it." Now consider Piracy. I don't condone piracy, but I recognise that it has sometimes exposed problems with how entertainment is sold. Music piracy EXPLODED when people wanted digital music. Then iTunes was created in response, and helped prove that millions of those same pirates were happy to pay for a convenient, affordable service that didn't exist. Movies and TV experienced similar problems, so streaming services were made which helped massively reduce Piracy. PC gaming saw something similar with Steam. But my favourite example is Crunchyroll! Crunchyroll started as a website hosting Pirate anime. Western audiences wanted to watch Japanese shows that often weren't legally available in their countries. Eventually, it becamse so big Japan made a deal with Crunchyroll to become a legitimate streaming business. The site now licenses anime directly from Japanese companies. Today, it has millions of paying subscribers and generates MASSIVE revenue for the Japanese anime industry. An audience that once watched anime without permission became a massive international customer base willing to pay Japanese companies. Imagine if that demand had simply been dismissed as criminal behaviour, without anyone recognising the business opportunity?? This is the pattern I'm trying to explain. We see that when consumers push against restrictions, they sometimes expose problems with the existing business model. Companies respond with better services, laws change, and both consumers and creators can benefit. None of this means piracy is justified or that creators shouldn't be paid. Only that challenging a restriction can SOMETIMES reveal that the damn restriction itself is preventing a better solution, and pressing on that restriction can create to fix. I think this helps explain a cultural difference between some Western and Japanese attitudes towards copyright. Western consumers often see copyright disputes as ordinary folks fighting against wealthy corporations controlling access to entertainment. Japanese audiences seem to place greater emphasis on respecting the people and companies who created that entertainment. Of course, neither perspective represents everyone. And I respect both views. But where one person sees disrespect towards an artist's work, another sees consumers challenging a corporation's control over something they love. And because Western history contains examples of those challenges producing positive results, some Western consumers are more comfortable pushing those boundaries. (Hope you can see how these points are relevant to old videogames like Tekken 6 that have no modern re-release/re-print) ALSO I accept that sometimes piracy means consumers don't want to pay. They are just thieves. But other times, it means consumers were never given the opportunity to pay, and the solution will arise from pushing boundaries. Please understand I'm not defending piracy. Just explaining why some Western consumers are willing to challenge copyright restrictions and not hate it so much. We see things differently because history has shown us that sometimes, when people push back, everyone can end up way way way better off. Sorry this was so long.
知ってるか? SteamでNARUTOのゲームは日本では買えないんだ Steamで手に入らないからって日本人は割ったりしない、諦めるんだそれが道徳だからだ それでバンダイナムコを非難したりもしない、それが道徳だからだ お前らは欲しい物は盗んででも手に入れろって教えられてんのか?
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archaea retweeted
i've officially made more money off of ult from the 3 months i've lived in florida than the 5 years i competed in sc i cannot stress enough - clemson's midlevel was INSANE. feels like every time one of us is oor we overpeform and sooooo many people there were stronger than me
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"You stand up for racial rights, but totally ignore product rights?" is a hall of fame statement on this app man I've been thinking about that shit all day
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Being unemployed for months with an interview here and there followed by rejection/ghosting, then all of a sudden being wanted by like 4 jobs at once is exactly how my Tinder experience has gone in the past
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Tekken 5 DR Rollback is gonna be out soon: - testing phase, 2 small tweak updates left - 8f of rollback supported, high performance(psp ver) - Windows & Linux, spectating, replays - moved camera back a bit to match ps3 version - hd texture pack works - T6 will follow shortly
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Fuck Kalshi Fuck Polymarket Fuck DraftKings Fuck FanDuel Fuck bet365 Fuck Fanatics Fuck BetMGM Fuck Caesars Sportsbook Fuck BetOnline Fuck gambling and their ads
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This is Tommy. Tommy had a question about my allegiances. Listen to the end to hear about his.
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archaea retweeted
Lots of peeps are missing the point: - AI-generated code is genAI - LLMs are trained on existing work, usually without consent or compensation - LLMs are theft When you say "it's OK when it's code, bc it's just a utility", it shows that the theft argument was just a virtuesignal
Peeps really do be like "AI is a tool" now that they can play T6 with serviceable rollback, it's kinda crazy. I see these folks justify the shift by claiming AI art is still worthy of scorn, bc it's theft. Stealing code, tho, that's totally fine. Code is boring, who gives a shit
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