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#GodsFromTheAbyss , my #Eldritch #beatemup, is available at #Steam !!!
Try the demo, and if you like it, get the complete game, featuring five levels of #horror #arcade action!
store.steampowered.com/app/2…
#indiegame #indiedev #gaming #gamedev #Lovecraft #gdevelop
And now I'm making the walking animations for the "Duelista" character. Only four frames per direction, but as I've tested with other character, it looks fine in the game.
#indiedev #gamedev #gdevelop #screenshotsaturday
This is how the rest of the player's party follows the selected character in the exploration mode, if the formation option is enabled. They try to not overlap anybody, even if the formation option is deselected. #indiedev #gamedev #GDevelop #screenshotsaturday
Working in the inventory system. Better than I expected at first! 😁
#indiedev #gamedev #GDevelop #screenshotsaturday
Another test. Finally I'll not interpolate the animations, as using less frames looks good when the characters are moving. I've drawn all the walking animations for the "Disciplinante", so now I've to color them 😅.
#indiedev #gamedev #GDevelop #screenshotsaturday
Pues si Xwitter se pira de #Europa , habrá que moverse a '@[email protected]' ...
I've added interpolation frames for the walking test. Better animation, double work!😅
#indiedev #gamedev #screenshotsaturday #animation
A walking test for the "Disciplinante", to be refined. Even with a very limited frame rate, it will be a lot of drawings to cover the front, side and back animations. And that for every game's character! 😅
#GDevelop #indiedev #gamedev #screenshotsaturday
The "Disciplinante" doesn't looks bad in-game!😁
There are some issues with sprite alpha blending in #gdevelop , but I hope that as the 3D support of the engine becomes more advanced, it will be fixed.
#indiedev #gamedev #dungeoncrawler
This is the 'Disciplinante', the first character for my actual project. It needs more work on the lights and shadows. This time I'll try to make all the drawings and animations by hand, not in Blender, even it will be a 3D game.
#indiedev #gamedev #GDevelop #dungeoncrawler
I'm testing how the enemies approach the player's characters, in turns. Maybe corridors so narrow are not a good option, because sometimes the characters block themselves.
#GDevelop #indiedev #gamedev #screenshotsaturday
Working on my tactical #dungeoncrawler, now the other characters can follow the selected one. Graphics for testing are borrowed from Daggerfall. The facing orientation of the characters is still a bit weird...
#GDevelop #indiedev #gamedev
Hi there! I'm working in my new project in #gdevelop, a mix between #XCOM and #EyeOfTheBeholder, and here is a screenshot of the very early state of the game. I ain't have a name for it! 🤣
#indiedeveloper #indiegames #IndieGameDev #dungeoncrawler
Ars Creativa retweeted
Volvemos para a darlo todo, esta vez junto a los estupenbérrimos @TheAirMarshals ,en @MaravillasClub
Ya podéis adquirir las entradas aquí: wegow.com/es-es/conciertos/g…
#gig #livemusic #concert #live #rock #surf #garage #rocknroll #madridmusic #madridmusica #concierto #musicaenvivo
First hit tests. It's not bad, but it needs more adjustments.
#indiedev #gamedev #GodotEngine #brawler #beatemup
A new randomized variation for basic attacks.
#indiedev #gamedev #GodotEngine #brawler #beatemup #screenshotsaturday





