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Forge your legend in Ashvale 🐉 Open world fantasy MMORPG building on @Enter_Elysium, the Hyperliquid L2. 5 classes, dragons, dungeons. Play in your browser.

The Realm of Ashvale
Joined November 2026
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ASHVALE launches today at 17:00 UTC. An open-world fantasy MMORPG. Right in your browser. ⚔️ 5 classes 🐲 Dragon mounts 🏰 13 dungeons & world bosses 💰 Real token drops from dungeons and bosses No downloads. Just play. Built on @Enter_Elysium 🌐 ashvale.fun 📖 ashvale.fun/wiki/
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When a world boss rises, the whole server hears about it. You have 30 minutes. Bring it down for 5000 ASH, two unique jewels, a dungeon unique for your class and three Greater Scrolls.
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The Ember Dragon. The fastest mount in the game, it flies, and it fights. Fireball, Rain of Fire, Dragon Breath and Wing Storm, all cast from the saddle. It drops very rarely from final dungeon bosses. Everyone starts with a Warhorse. Not everyone ends with a dragon.
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19 kinds of monster, level 1 to 60. Goblins at the gates, mummies in the sand, golems in the north, hounds made of lava in the rift. Full bestiary: ashvale.fun/wiki/#monsters
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The Ancient Dragon's Lair. Level 60. The last dungeon in Ashvale and the home of the Shadow Scythe. Bring a party.
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Thirteen dungeons, level 8 to 60. Some you clear alone, some need a party, one is a raid. Every boss drops a Greater Upgrade Scroll. ashvale.fun/wiki/#dungeons
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Past +5, scrolls are not enough. Every try takes ore and logs. From +7 you also need a precious find: a rough gem, a sea pearl, amber sap or a star bloom. Gatherers, your market is waiting.
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Four professions, and every one of them matters. Ore and logs go into every upgrade past +5. Herbs brew elixirs no shop sells. Fish heal better than potions. Gems, pearls and amber unlock +7 and +8.
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You cannot buy a Greater Upgrade Scroll. Every dungeon boss drops one. World bosses drop three. Or dig the ore, cut the logs and barter for it. That is where the miners and woodcutters come in.
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Upgrading goes to +8. The Greater Upgrade Scroll lands +1 to +3 every time. Past that it gets risky: from +4 a failed try drops the item a level. Items at +7 and up glow. People will notice.
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Gear sets refresh every 8 levels. This is the level 51 world set for all five classes, weapons and armor. Dungeons drop their own sets on top of it.
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Mythic items. Five of them, one per class. Only monsters above level 35 can drop them, and the odds are brutal. The whole server will know when one drops.
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Every dungeon has its own unique weapon for each class. Rootsplitter at level 8. Shadow Scythe at level 60. Ten more in between, all dropped by bosses. Full list: ashvale.fun/wiki/#gear
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The Archer. Arrow Rain, Frost Arrow, Stunning Arrow and a quick dash when the pack gets close. The fight is over before it reaches you.
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The Priest. Heals, shields and Holy Smite. The first class every dungeon party asks for, and the reason the warrior is still alive.
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The Mage. Ember Orb, Frost Ring, Meteor. Freeze a pack in place, then drop the sky on it. Low health, very high damage. Plan accordingly.
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The Rogue. Twin blades, poison and a smoke screen when it goes wrong. Gets in, empties the health bar, gets out. Not for people who like to wait.
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The Warrior. Plate, a shield and a lot of health. Shield Bash stops a boss mid-swing, Earthquake hits the whole pack, Battle Frenzy keeps the rage going. Someone has to stand in front.
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Five classes, eight skills each. Warrior holds the line. Rogue strikes from the shadows. Mage burns and freezes. Priest keeps everyone standing. Archer rains arrows from range. Which one are you picking?
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Dungeon and boss drops include tokens. Not a marketplace, not a side game: the loot itself. Clear a dungeon, bring down a boss, check the bag. Live tonight at 17:00 UTC. ashvale.fun
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