Autarca (@AutarcaDev) header
Autarca (@AutarcaDev) profile picture

Solo #indieGameDev from Chile with 3 self-published games on Steam. Now working in a new title.

Santiago, Chile
Joined January 2015
One last feature before the week ends: capturing buildings. This will be necessary to get good loot, fulfill objectives or even to gain advantages in battle. #indiegame #indiedev #mecha
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Testing a basic air support mechanic (W.I.P.). I need to decide if off map support can happen only in the visible area of the Fog of War or everywhere (also I need to polish my debris fx). #indiedev #mechs #gamedev
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Mechs now can equip repair arms to make quick fixes during combat. I'm still thinking if combat repairs should affect the need to repair your mechs outside of combat though. #indiedev #mechs #gamedev
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I painted the repair arm in Substance Painter and tomorrow I'll see if I can add it to the game. #indiedev
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Making an equippable repair arm for the mechs and adding a basic animation for it. This and the "backpack" parts I'll create will allow the player to have support mechs in their squad. #blender #art #indiegame
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At least 3 types of legs per class weight could be a good start for the game: bipedal, tetrapods (quads?) and tank tracks. #indiedev #mechs #gamedev
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A frontal assault on this base wasn't such a good idea. #indiedev #mechs #gamedev
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They can still be improved but now I have burnable trees because iirc MechCommander had them too and you could even open paths after burning a forest. #indiedev #mechs #gamedev
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Another feature that I'm adding to the game: pilots in the UI react to major damage to their mechs (also they can be injured). Later I would like to add animations and fx for ejecting or dying pilots too. #IndieDevs #mechs #gamedev
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Here's a test of fire generating heat and causing a mech to overheat and do an emergency venting. My idea is that a venting mech can't fire its weapons until heat goes back to zero but it's still early to decide. #indiedev #mechs #gamedev
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I want to have heat mechanics in the game, not just for the mechs but also for some environment objects so here I'm making an early experiment with trees on fire. #indiegamedev #mecha
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