Thibaud Gayraud❕ (@AwkwardnautPlay) header
Thibaud Gayraud❕ (@AwkwardnautPlay) profile picture

Explorer of the Awkward and game dev Follow me on Bluesky : https://teapawt.net/t.co/Bqzb1YeOFj

Joined March 2016
Magnets and 3d printing for the win! #3Dprinted
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Okay so I have a big announcement... I'll be leaving Belgium soon (next month) to go work in Zurich for a year! On an unrelated note: here's what the prototypes for the perfect 3d printed magnetic joint look likes #3Dprinting
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Little @Croquette__n_n was missing her favorite plush! Meet little Grouty #sculpture #miniature #bellegosse
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The new #CS2 smoke system looks pretty awesome and it reminded me of this volume based explosion I prototyped a year ago #indiedev #gamedev #madewithunity
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I actually made something similar a few years ago
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#indiedev #gamedev #screenshotsaturday Résultat du stream de cet après-midi : Un controller de base VR et un puppet que l'on peut bully
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Je lance un stream, je ne sais pas comment on fait donc venez nombreux pour que j'ai bien honte comme il faut! (Je vais stream un nouveau projet VR sur Unity) twitch.tv/awkwardnaut
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I can get behind the fact that the range should be shorter by 1/2x (where x is the Pixels variable) but then why doesn't this offset affect the beginning of the range ? Here is a concrete example showing the range shift with the defaut pixelate uv node
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The only difference here is the subtract 1 before dividing the floored value
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