A02-Hiro (@Azero_Tehiro) header
A02-Hiro (@Azero_Tehiro) profile picture

T-Ball Hall of Fame Inductee, AVN Award Winner (Best Acting), Your 69th Cousin, Twice UwU'd.

Cameo
Joined January 2014
Photo by A02-Hiro (@Azero_Tehiro)Photo by A02-Hiro (@Azero_Tehiro)Photo by A02-Hiro (@Azero_Tehiro)Photo by A02-Hiro (@Azero_Tehiro)Photo by A02-Hiro (@Azero_Tehiro)Photo by A02-Hiro (@Azero_Tehiro)Photo by A02-Hiro (@Azero_Tehiro)Photo by A02-Hiro (@Azero_Tehiro)Photo by A02-Hiro (@Azero_Tehiro)
Smackalackapoomoofoo.
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Don’t you just love when one of the little whiskers you’re shaving off is sharp enough to break through your skin and basically becomes a splinter that needs pincers to pull out? Manly Man Pro Tip: Wear gloves when shaving.
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Today and tomorrow Erik will be LIVE and IN-PERSON at COASTAL CAROLINA CON! (also live on youtube and Twitch!). He's working his local hospital representative raising awareness for #ExtraLife & money for their local hospital! It's LIVE NOW! - 10am-5pm twitch.tv/gamedaysforgood
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A02-Hiro retweeted
Message was too long to bring to X directly, here's a screenshot (sorry!) Additional info in the replies:
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In a single round of prisoner’s dilemma, the ideal move is for both players to choose ‘Trust’. Unfortunately the 2nd best move is to declare out loud that you’re choosing ‘Betray’ from the get-go, as it dictates the rest of the game in your favor. All to gain, not much to lose.
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I'm seeing game footage like this and all the remarks about how "the game plays itself" now, and I look back to the argument that a lot of 'modern' games are like this. The truth: Yes, they are, because making games is too expensive to risk players not seeing the whole product.
Isso aqui é esculacho total. É QTE que você nao precisa apertar, é moto que voce nao precisa pilotar. É pérola atras de perola. Realmente, o prego no caixão foi esse wolverine. Ultimo jogo bom do estudio foi Ratchet And Clank e ja era.
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Imagine a game like 'Ghosts n Goblins' or 'Fear & Hunger' coming out today, with a AAA budget. Few publishers would accept a game being so hard, that most players would not be able to see the whole game & all the hard work and money put in; not for the intended audience in mind
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Games back then were designed to beat players; made to be hard, sometimes unfair quarter munchers, so that it would take a ton of time, money and/or willpower to win; an achievement. Games today are made for convenience, with beating them already in mind; an eventuality.
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i’ve been having a crisis recently about how making video games is perhaps contributing to a general pacification of people. escape, distraction, etc. these infinite “task” games seem to be the epitome of this. contextless work, total escape, total passivity. idk.
i made a game where you literally have to find a needle in a haystack the catch is there are 5,000,000 pieces of hay and only 1 needle
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One VERY satisfying thing to experience in #Duskbloods: Repeatedly getting killed by someone you're sigiled to alliance with, either because they're too blood-thirsty/ignorant of the game mechanics, and then beating them last in the Top 3 to claim the grail.
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Question about sigils (particularly the Once-Bonded), if anyone knows: Do BOTH players know they're bonded to each other, or is it just one-sided? I was under the assumption that matchmaking is currently designed to match players with paired sigil objectives.
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Seriously, too many folks in the network test obviously did not go through the other tutorials the game offers; ignoring the sigils they selected, going past flame thrones right in eyesight, ignoring blood crystal bugs, touchstones etc. Duskbloods is NOT JUST A PURE-PVP GAME!
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How do we get them to stop talking about Natalie Harp and the Iran War and gas prices and random food products possibly killing people rn?!?! OH! Maybe the Department of Education can post an AI Mario Kart pic with a guy that looks kinda like Jeffrey Epstein!!
Freedom REVS. 🏎️ Stay tuned for the Freedom 250 Grand Prix THIS WEEKEND!
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HOPE FOR THE DAY CHARITY STREAMMMMM!!!
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The geniuses at @YouTube have decided that our latest episode of Bridge Kids will only be set as "for kids" and that their decision is final. They claim a real human reviewed the video and made this decision too! Here is what a real human at YT thinks a video for kids looks like
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I used to be an idol, and at the time I was expected to keep it a secret that I had a child. When I became a VTuber, I chose not to hide that part of my life. As I kept streaming, more and more people supported me for who I am. As I've said in interviews before, I hope that by continuing my activities, things that have long been considered "taboo" in this industry will one day become accepted. I also hope my journey can encourage other VTubers in similar situations. I believe there are many people who would rather see someone continue doing what they love than feel they have to hide who they are or give up their career.
VTUBER DESAFÍA EL TABÚ DEL MATRIMONIO Ichijou Ririka de Hololive acaba de golpear directo en la herida más sensible de la cultura idol al declarar abiertamente que jamás abandonará su carrera en caso de llegar a casarse. Durante una transmisión, la artista aclaró rápidamente que actualmente no tiene pareja. Sin embargo, enfatizó que detesta la idea de engañar a su audiencia ocultando su vida personal y prefiere mantener una sinceridad absoluta. Ririka desafió los tabúes del medio al preguntarle directamente a sus fanáticos si preferirían enterarse de su futura boda o vivir en la ignorancia, demostrando un nivel de transparencia raramente visto en el mundo idol. La honestidad rompe la ilusión.
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#MARVELTōkon Episode Mode Stories Ranked: 1. Amazing Guardians (by a mile) 2. Samurai Outriders 3. Knights of Doom 4. Unbreakable X-Men 5. Fighting Avengers (by a mile) Overall 6/10. Serviceable. Most of the splendor goes away after the first playthrough.
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A02-Hiro retweeted
EA Announces Completion of Acquisition by PIF, Silver Lake, and Affinity Partners ea.com/news/ea-announces-com…
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- PC version SUCKS! With all of its current problems, I had to turn off crossplay to save myself the grief. - Either this or make normals simply safe on block. Assists can only save blockstrings so many times. - So this is why it feels inconsistent. Still feels strange. - THIS.
Main things I'd like to see changed in Tokon: -fix PC version obviously -remove 4 normal chain limit -a little more flexibility on when you can call assists -6236 should obviously give you a DP... Overall really really like this version. Hope the tech stuff can be fixed
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Word of advice: If you don't sign up for this by today, your odds of participation will automatically go down to >10%
The Duskbloods Closed Network Test (Switch 2) signups are live (until July 28) campaign.theduskbloods.jp/p/… Network Test is scheduled for Aug 21-23
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