Azuki retweeted
Shoutout to the nikke community for helping people and offering so many solutions in such a short period of time tho.
Without them, this situation could have been a lot worse.
Don’t say this often but I’m proud of y’all #NIKKE
Here have this sticker my friend on disc made :
Azuki retweeted
【Notice Regarding PC Launcher Anomaly】
We have identified an issue indicating that the PC Launcher's script files may have been tampered with by a third party.
Accordingly, client fixes and an update were implemented on November 4 at approximately 02:30 (UTC+9).
We are currently investigating the scope of the impact caused by this issue, and we will provide further details regarding follow-up measures in a separate notice.
We apologize for the inconvenience caused.
GODDESS OF VICTORY: NIKKE Team
#NIKKE
Azuki retweeted
often see how this sketch pops up time to time.
welp, let's see how did I improve after almost 2 years =w=
#helltaker #judgement #sketch
learning how to draw muscular women =w="
#Helltaker #sketches
Azuki retweeted
Real-time lens tracing experiment in three.js (WIP)
Turns out you can generate metric depth with a 40 MB model on the CPU in the browser in about 10 seconds. That's enough to drive the lens simulation, no 3D scene needed.
Might turn the 2D part into its own app.
#threejs
Azuki retweeted
My PowerShot 500 had a slow decline, but these were some of my favorites before its death
wind anywhere in stellar blade, ue4ss script:
pastebin.com/ZeZZqBDb
Install it just like any other ue4ss mod, commands are windon / windoff in console.
#stellarblade













































