Jack Strongitharm retweeted
River Auto Material 3 for @unity has been updated to version 1.1.3, allowing users to connect lakes, rivers, waterfalls, and seas automatically.
Check out more new features: 80.lv/articles/check-out-the…
@NatureDeveloper #Unity #unity3d #gamedev #gameindustry
Jack Strongitharm retweeted
Absolutely hyped to speak to you next week about the future of the #Unity engine in our roadmap talk at Unite. There's a lot you're gonna like.
Jack Strongitharm retweeted
Fast test on what can be done for #VirtualProduction with Gaussian splat environments mixed with 3D objects. @madewithunity @unitygames
Using some fast scans with @scaniverse, then feeding them into @unity. Not a best result, but I feel that i'm going somewhere.
Jack Strongitharm retweeted
I updated the VFX Graph Assets package to Unity 6. I'm also updating the samples, like this one (DoF particles).
github.com/keijiro/VfxGraphA…
Jack Strongitharm retweeted
Recently, Unity WebGPU Player got VFX Graph support. Now, you can use VFX Graph on WebGPU-ready browsers. Here is a sample build: keijiro.tokyo/WebGPU-Test/VF…
Jack Strongitharm retweeted
It's finally here! The latest PolySpatial / #visionOS @Unity packages have been released packed full of new features and support for visionOS 2! Check out the full release notes here: discussions.unity.com/t/visi…
#XR #Unity #AppleVisionPro
Jack Strongitharm retweeted
The upcoming PolySpatial / @unity #visionOS release also includes a number of visionOS 2 features!
- Metal-based Passthrough
- Dynamic light and shadows
- Resizable volumes
- Shader graph nodes including custom hover effects
- Blendshapes
- Billboard component
- 90Hz hands
Jack Strongitharm retweeted
This is a HUGE deal 📣!!!
Meta is rolling out networking building blocks with version (v65), and it’s as easy as just a drag and drop them into your Unity object hierarchy 🤯.
I saw this in action during a demo I had few weeks ago, and it allows you to decide between Unity Netcode for Game Objects or Photon. They also provide support to test networking capabilities right from the Meta XR Simulator which makes it super easy to test with.
📌 There are 2 critical use cases solved by using these components:
👉 𝗖𝗼𝗽𝗿𝗲𝘀𝗲𝗻𝗰𝗲: which allows you to add multiplayer features where players join remotely.
👉 𝗖𝗼𝗹𝗼𝗰𝗮𝘁𝗶𝗼𝗻: which allows players joining within the same space.
💡Additional details about the workflow here: developer.oculus.com/documen…
#meta #unity
Jack Strongitharm retweeted
With the latest update to my #visionOS app I converted the @Unity UI (uGUI) to #SwiftUI
Here's a quick thread going over the high level details.
You can find the full write up on LinkedIn: linkedin.com/pulse/updating-…
Jack Strongitharm retweeted
The latest 1.2.3 and 2.0.0-pre versions of #unity PolySpatial packages for #visionOS have been released! Functionality wise the packages are the exact same (one's for LTS and one is for Unity 6).
They both include the samples I've been showing off along with this uGUI scene!
Jack Strongitharm retweeted
🔴 LIVE NOW 🔴
The Product Managers behind Unity Cloud are with us to dive into the tools available with Unity Cloud, including live demos of;
🧊🧱Unity Asset Manager workflows
✨ new integrations between creative tools
🎊 what’s available for free today!
Come join on youtube.com/live/-eTUSl1WNpk
Join us May 1st at 9 am PT for a live stream where we’ll dive deep into Unity Cloud ☁️
We’ll chat about what Unity Cloud is, and how it can help you centralize content and streamline your workflows with vital connections between Unity Asset Manager, Unity Version Control, and the Unity Editor, so your team can create better games faster.
Get notified for the stream: youtube.com/live/-eTUSl1WNpk
Learn more about Unity Cloud: unity.com/products/unity-clo…
Jack Strongitharm retweeted
🌟 Unity 6 Preview is now available 🌟
We’re thrilled to announce the release of Unity 6 Preview, ready for you to download today.
Explore the release highlights >> on.unity.com/Unity6Preview
#Unity6
Jack Strongitharm retweeted
The #AWE Auggies public voting is live, @unity support for #visionOS with PolySpatial is up for Best Developer Tool and Play-to-Device for best Creator & Authoring tool! login and vote here: auggies.awexr.com/
@brandonkruysman and I worked hard on the videos 🧊 🌻 🟢
Jack Strongitharm retweeted
🚨 Junior dev opportunity! 🚨
An animation studio with VERY well-known IP is looking to hire a Unity dev with AR experience, ideally in Bristol. Paid opportunity for 3-4 months, starting in May. Great fit for a junior dev.
Comment/DM if that's you or someone you recommend!
Jack Strongitharm retweeted
How do you teach packing robots? 📚
Here a digital twin & machine learning are teaching a robotic arm how to pack fuel containers.
This same technique can be applied to a wide range of applications, like these 6: on.unity.com/3t63usn
Jack Strongitharm retweeted
Released WebXR Export with Unity XR SDK support🎉
Now the XR Rig is simpler, and developers can use more existing tools for interactions in XR.
Next would be to add support for AR Foundation.
Version 0.20.0 is a huge jump.
github.com/De-Panther/unity-…
Jack Strongitharm retweeted
Are U ready for ✨QuizU✨? It's our new game sample that demonstrates concepts, features, and programming design patterns using #Unity UI Toolkit.
Try the free sample and pick up techniques you can use in your own project 🔽 🔽 on.unity.com/3RqKDAw
Jack Strongitharm retweeted
🎉 #SpanishTown 100% converted from #Unreal to #Unity! Took 3 weeks (two more than I estimated lol), but I'm very glad I did this. Now I can add fun stuff and expand the project. Learned a lot along the way and the map looks much better! #HDRP #EnvironmentArt #Stylized #VR #3dArt
Jack Strongitharm retweeted
What virtual retail experiences have caught your eye? 🛍️
In our retail research, we found #AR can improve buyer confidence by 76% and buyer decisions by 96%: on.unity.com/3t42TaG





















