Animation Intern @Play_Fellowship | ex-Capture Artist on TFT @Riotgames (WOAR) | Prev. Editor and Motion Designer ✉️ [email protected]

Stockholm & Tokyo
Joined May 2015
Sharing some gameplay animations! Focus was to create animations and implement it inside Unreal for seamless and smooth player experience using State Machine. Rig by @KielFiggins, Environment from JessyStorm, VFX by Eric Ivar Persson and Antonia Mertes. Full breakdown below!
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Ready for some divine intervention? The very power of the cosmos can be yours – choose wisely. TFT’s latest set, Space Gods, has arrived. Play now!
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Big, little, somewhere in-between—all legends echo across the Convergence, and the Grand Library keeps them safe. Until someone curious enough reawakens them. ✨📖✨ Bring Runeterra’s most iconic stories back to life in TFT’s newest set, Lore & Legends. Start exploring on Dec 3.
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Every region. Every era. Every epic moment. Lore & Legends has it all–and it can't be contained any longer. Harness the history of Runeterra for yourself with TFT's biggest set of all time! Get a first glimpse at the Grand Library with the official set cinematic during the @LeagueofLegends #Worlds2025 Finals on November 8.
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Another fun personal animation done, thanks for the awesome rig by @trevital237 ❤️‍🔥
Replying to @Barrychense
@Barrychense flexed his #animation skills on #blaatoise I was blown away by the quality and speed of this output. I released Blastoise last month and the #animator had him up and running almost immediately. Thanks to my #patreon community. Great work 🙏
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Blackthorn summons their blade! Rig available at 3dFiggins.com/Store, great work @barrychense!
Here’s my first personal piece of the year, featuring @KielFiggins’s BlackThorn rig. Animations keyed by hand (except the hair) in Maya, rendered using Unreal Engine in Megascans’ Dark Ruins scene. VFX done using Embergen, Niagara Fluids and Sprite Emitters. Thanks for watching!
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Here’s my first personal piece of the year, featuring @KielFiggins’s BlackThorn rig. Animations keyed by hand (except the hair) in Maya, rendered using Unreal Engine in Megascans’ Dark Ruins scene. VFX done using Embergen, Niagara Fluids and Sprite Emitters. Thanks for watching!
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Hello 2025 👋 rigged and animated in Blender, rendered with Eevee
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Are You Ready to Go Into the Arcane? Start your launch week rank climb with the TFTAcademy tier list by your side!
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hello bsky 👋
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Sidequesting to @theestallion's track, model and rig from @TOAnimate_
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haven't been active lately, but heres some random latenight explorations testing lighting setups 💫 Model by Martin Trafas.
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Got to experience simracing through this cut with @TeamVitality. Thanks @wonton_dumpling for bringing me into the team on this one!
It was a pleasure to step back into Esports with @TeamVitality @r8gesports @PredatorGaming Big thanks to @zanne_wong for the trust. Also to the production team Lorika, Luc, Tino, Roi and @Barrychense who crushed the edit.
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New @TFT set meant new intro for @Frodan & @Dishsoaptft 🪄 Same rodeo with a touch of Magic and Mayhem :) Thanks @its_kiite for bringing me on again!
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Downtime between LEC spring split and MSI = personal project time in Unreal Engine, happy with how far this one came, of course improvements can be made and overall continuity couldve been better but also have to keep a time limit even on personal projects here 😬
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Definitely not a pro at sound design but also want to showcase a SFX version only to emphasize it here
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That wraps it up for me for the Spring Split🤝
🚨 BEST OF COACH CAM: SPRING EDITION 🚨 Check out all the best coach reactions from the #LEC Spring Split! 📺 youtu.be/vV2jZ9gHJX8
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Thanks @bearzog for having me involved with the Spring Finals, explored and implemented their Spring assets for the opening teaser+Finals broadcast, huge thanks to rest of the crew too @WiggerBart @Paula_Zawadzkaa @Elicaast @Effaenrys @kvindsgn 👏
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