
Making the Game Engine for #threejs at https://xitter.cf/t.co/RX1HFiJ8Yf π§
Liverpool, UK
Joined May 2017
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P. Martin Ortiz π§ retweeted
Like other TechnoVisual Games - FitGame has it's own official web page where the latest version will always be available free! : fitgame.technovisual.co.uk/
P. Martin Ortiz π§ retweeted
Has anyone reached Level 10 yet? technovisual.itch.io/hover
I made this template for Rogue Engine so you can use it in your projects.
It's all just @threejs so you can play it on any device with a browser π
Replying to @adamdotdev
I don't hate AI, but I am recovering from a massive burnout after heavily using it. We'll get through it and weβll be better for it.
Replying to @JuanchiHounie
SalΓ a dar una vuelta por el barrio, le di un mate a John a ver si se calmaba un poco y me dijo que escucharon la columna pero se pelearon por el mate y se separaron otra vez.
Replying to @ThePrimeagen
An editor for three.js with a component framework, some services and a small welcoming community.
Crazy bearded wizard who drinks a lot of π§ included.
rogueengine.io
You could say this is epic, but it's actually Unity.
Unity finally decides to ditch Hollywood and go full on web development. Thanks @threejs for making this happen.
Replying to @BeardScript @threejs
I can't wait to start charging for game installs π€©
Replying to @BeardScript @threejs
I know some people will get mad at me and call me a sellout, but see how I wipe my tears with all these dollar bills.
Unity finally decides to ditch Hollywood and go full on web development. Thanks @threejs for making this happen.
π€ Made with AI
Randos: "VR is dead"
VR Creators: "hold my headset"
This is running in the browser btw... #threejs
Replying to @BeardScript @threejs
Yeh - I've really got to get a playable demo of this together - I did a recording on the VR headset this afternoon - it's soo cool to step inside the spaceships and fly around π
One massive advantage of @threejs os being able to have interplay between devices including VR headsets like in this case.
Can't wait to play it!
Replying to @BeardScript @threejs
Usually when I just put the word Unity, if the post picks up, I receive a lot of "refugees" looking for an alternative so I've continued to use it.
That said, I see your point and I don't know if you meant it as a compliment but it means a lot to me.
Update #3 of my FPS built with @threejs in Rogue Engine's Unity-like environment.
I've added:
- Evasion ability
- Hit Particles
- Hovering agents
Mostly vibe-coding components now to test the MCP. I have many opinions...
What now?






