Beardilocks (@Beardilocks) header
Beardilocks (@Beardilocks) profile picture

Visual Effects Artist at @elodie_games| I like painting Warhammer https://teapawt.net/t.co/Jaz3yV49PO | He/Him 🏳️‍🌈

California
Joined October 2013
Photo by Beardilocks (@Beardilocks)Photo by Beardilocks (@Beardilocks)Photo by Beardilocks (@Beardilocks)Photo by Beardilocks (@Beardilocks)Photo by Beardilocks (@Beardilocks)Photo by Beardilocks (@Beardilocks)Photo by Beardilocks (@Beardilocks)Photo by Beardilocks (@Beardilocks)Photo by Beardilocks (@Beardilocks)Photo by Beardilocks (@Beardilocks)
Beardilocks retweeted
My final results from the @VFXApprentice Advanced Shaders Class. Learned a good deal and love how much more organized my shaders are. Happy with the results and thanks for the help @Beardilocks The full shaders can be seen on my website/artstation #VFX pbjayz.wixsite.com/toasty/vf…
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Beardilocks retweeted
LOOK AT MY GAME! please :)
LOOK AT MY GAME! please :)
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Beardilocks retweeted
Eldritch blast VFX, focusing on clean, strong shapes, motion and colors. Made in @unitygames, higher quality up on @ArtStationHQ ✨ #realtimevfx #madewithunity #vfx #gamedev
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Lux ended up being my favorite champ I worked on for 2XKO ✨ Coming up with a new look for her magic while honoring the original League of Legends designs was challenging but a lot of fun. Super happy with what we were able to achieve
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Beardilocks retweeted
I recently took the Advanced Shader class by @VFXApprentice and created a "magical orb" material from scratch, incorporating lots of new techniques and workflows. Thank you to @Beardilocks for your mentorship throughout the 4 weeks! #realtimevfx #vfx #ue5
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Beardilocks retweeted
Final Render for the @_Pwnisher_ #gauntletofgods challenge created (almost) entirely in #blender Went for a very stylized look that took a LOT of compositing.
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Beardilocks retweeted
Photoshop light tricks you should know! (uiuxmanuel)
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Beardilocks retweeted
Absolute Cinema Zoe | E Skill VFX Fan Art 🎬🍿 A fun little concept exploring a film themed E skill for Zoe. Made in Unreal Engine. artstation.com/artwork/6vbqK… #VFX #RealtimeVFX #riotgames #LeagueOfLegends #GameDev #TechArt #Zoe #GameArt #VFXArtist #3DArt #UnrealEngine #LeagueArt
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Beardilocks retweeted
Hey devs! 👋 In an attempt to push back against AI audio being used and ruining games, I’m making handcrafted audio packs created lovingly from the ground up! 💜 I get we're all starving devs so I'm keeping them mega affordable too. Let's stop shitty audio slop. Fuck AI.
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Hey! I made this stylized water shader in UE5. No map, no texture, 100% code and its available for free (link below) #indiedev #UE5 #shader
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Beardilocks retweeted
Counter-intuitive VFX win: more vertices → 2× faster transparent effect. Large empty quads waste fragment shader time. A custom mesh that hugs the actual visible content kills the invisible overdraw. Thanks Jan Mróz for the reminder. lnkd.in/p/dkjNVigH
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Beardilocks retweeted
Meet Oliver McDonald @Beardilocks , the mentor for our Advanced Shader class! Over his 14-year career, Oli has created #VFX for major titles like League of Legends and worked on a variety of platforms. Check out his demo reel: #VFXGraph #TechArt #GameDev #RealTimeVFX
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Beardilocks retweeted
Shaders turn standard assets into breathtaking, dynamic magic. This Advanced Shader Showcase features the real-time techniques our VFX Apprentice community has harnessed across our training programs. #RealTimeVFX #GameDev #TechArt #UE5
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Beardilocks retweeted
Level up your tech art game: learn an advanced shader toolkit in this intensive 4-week UE5 masterclass with 14-year industry pro Oli McDonald @Beardilocks (ex-Riot Games)! Lock in your spot before seats sell out! #UnrealEngine5 #UE5 #VFX #TechArt #GameDev #3DArt #RealTimeVFX
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Beardilocks retweeted
In this interview, @Keyserito and @Beardilocks discuss Oli’s 15-year career as a VFX Artist, how he handles shader logic using visual layers rather than complex math formulas, and what studio managers actually look for when reviewing artist portfolios: youtube.com/watch?v=39G61Htn…
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Beardilocks retweeted
Building complex, production-ready shaders can feel daunting if you're more of an artist than a mathematician. However, mastering the technical side of real-time material design is the fastest way to unlock creative freedom and make your portfolio stand out to the gaming studios!
🌊 A character shader created in Unreal + a showcase of some handy techniques. Mentor: Oliver McDonald, prev. Riot Games. Master the must-have shader toolkit with our Advanced Shader Class, and enrich your VFX with depth in 4 weeks: vfxapprentice.com/advanced-s… #vfx #techart #ue5
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Beardilocks retweeted
🌊 A character shader created in Unreal + a showcase of some handy techniques. Mentor: Oliver McDonald, prev. Riot Games. Master the must-have shader toolkit with our Advanced Shader Class, and enrich your VFX with depth in 4 weeks: vfxapprentice.com/advanced-s… #vfx #techart #ue5
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Beardilocks retweeted
【Free-TransitionFX v1.2.0 Released】 Completely FREE Unreal Engine 5 screen transition plugin just got updated. TransitionFX is a SDF-based procedural transition system. No textures needed, resolution-independent, and super easy to use with just one Blueprint node. Now featuring 26 built-in high-quality effects. v1.2.0 Highlights: Diamond Band Wipe — A dynamic transition where a diamond-shaped band expands from the center, splitting the screen to reveal the next scene. Sequence System (Highly Requested Feature) New UTransitionSequence Data Asset for chaining multiple transitions seamlessly PlaySequence / StopSequence / IsSequencePlaying / GetCurrentSequenceStep API PlaySequenceAndWait Latent Blueprint node OnSequenceCompleted & OnSequenceStepChanged delegates Download: Fab:fab.com/listings/82f9a51f-52… GitHub:github.com/EmbarrassingMomen…
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Beardilocks retweeted
VFX Material Exploration This is a material dissolve that is driven by the position of a plane (the plane will be hidden during play). The use case is when an animator would like to have more direct control over where and how a dissolve occurs. #VFX #Unreal #Shaders #realtimevfx
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