Ben Dutter retweeted
Five Torches Deep: Origins is Kickstarting on Tuesday, 8/25/20. Click the link below to be notified when the project launches. Stay tuned for updates as a reply to this tweet!
kickstarter.com/projects/sig…
Is there a game design term for the friction that comes from changing stances while playing rpgs? For example the sensation of moving between in character narration to rolling dice or using a meta currency. Immersion is kinda close but it doesn’t fit quite right.
Ben Dutter retweeted
We are going to be Kickstarting a new supplement for Five Torches Deep, called FTD: Origins. We’ve been working on it since the core game released and it’s our take on alternate ancestries and lineages through a D&D alike lens. Check out this preview page, art by Sam Mameli.
I just backed Slayers on @Kickstarter kickstarter.com/projects/the…
Ben Dutter retweeted
Most people don’t know what rpgs are. Most might’ve heard what D&D is and only have a vague idea. Those that do end up playing are either very committed to research, or much more likely: they were recruited by a friend.
Easily 80-90% of gamers we’ve known got into it this way.
Ben Dutter retweeted
Now that the Vault is out, a dev update is in order.
ORIGINS
In cultural sensitivity editing and artwork. We’re proud of this one and how it diverges from the rest of our work. It includes:
- 12 ancestries
- Life paths
- A “build your own” lineage with traits and cultures
Ben Dutter retweeted
Five Torches Deep: The Vault is now released to the public!
- 30 detailed, evocative magic items
- 10 beautiful illustrations by @AnandahJanae
- Utilitarian layout for quick scanning at the table
Check it out or pick it up on @DriveThruRPG for only $4!
drivethrurpg.com/product/317…
Jess and I made a thing! We’re tinkering with a super light OSR framework called Dungeonbright! Check it out on @itchio here:
bendutter.itch.io/dungeonbri…
Ben Dutter retweeted
We like to think of FTD as compatible or easily convertible for 5e and BX. It says so right on the product page and the first page of the book. But what does compatible mean?
Ben Dutter retweeted
Today is the one year anniversary since we funded the Kickstarter. In that time we’ve had over 4,000 sales, released two supplements, and funded the production of several more.
We hope to keep up the momentum into 2021 and beyond. Thanks for all of your support.
Ben Dutter retweeted
We feel compelled to use our platform, no matter how small, to condemn the systemic racism, oppression, and violence that pervades our country. As half the FTD team is black, it affects us in a personal way. Speak out. Fight injustice. #BlackLivesMatter
This one has been a ton of fun to produce. We’ve been playing with these items in our home group for a while and they really change the way an adventure feels.
A sample page of the upcoming Five Torches Deep Supplement: The Vault. Art by @AnandahJanae. We're in the final stages of art and editing for it, shooting for a June release if possible. Stay tuned!
Ben Dutter retweeted
One thing we see a lot of from players unfamiliar or new to the OSR is the frequency they defer to the mechanics. If you’re unsure of how to handle something, it’s natural to go to the dice. That being said, OSR games start to fall apart if you’re rolling frequently
Ben Dutter retweeted
What’s your preferred way to handle spaceships in a softer than Star Trek setting for OSR style “dungeons in space” gameplay?
16%Vague: suggestions only
75%Broad: flexible rules
7%Detailed: crunchy rules
2%Other (comment)
57 votes • Final resultsWe don’t open it up very often but this is a great chance to play some FTD with the gang.
Ben Dutter retweeted
A lot of projects in development. Our workflow is to constantly rotate through things as we playtest and edit so sometimes the order gets shuffled around. Since Duels and Homesteads have been very successful we plan to continue supporting FTD with more small supplements.
I really love Five Torches Deep, but it does very little to satisfy my desire for game design. We are often tweaking or incorporating minor elements within an already pretty narrow space.
I’ve written multiple little games that haven’t seen play, but it’s just not the same.






