
Art Direction - 3D Generalist - Vibe Coding Building: FILMBRAIN & WORLDFOLD engine @zamta_io
Stuttgart
Joined May 2010
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Join the waitlist for my browser bases game engine Worldfold:
A little morning swim. optimized my underwater effects. All done in my #worldfold engine @zamta_io . based on @threejs . poolrooms, dreamcore, gamedev and browser graphics with opus 5.5. this is the way for the weekend.
raw stills rendered out of my @zamta_io Worldfold engine. I build a cloner to do fractal like structures.
reworking my ocean water system. now with foam and better caustics. all done in @threejs for #worldfold at @zamta_io .. running on my m1 macbook in the browser.
Worldfold Engine updates over the last weeks for my @zamta_io project! I build a complete PBR ggx material system with SPOM displacement, a sky occlusion SSGI and reflection systems. It's getting harder to hold all together just with vibecoding ( Opus and Fable 5). But it works. All based on #webGPU und @threejs on my old m1 mabook with high AA settigs!
Another stress test for my Image to 3D in constructor tool (complex workflow) for #WORLDFOLD @zamta_io .Details are good but the assembling is still hard and vague at the truck. No prefab models. Full construction time 37min, costs 25$ . #threejs #gamedev #img2threejs
Testing auto ai texturing. The LP asset costs 20 cents inside #WORLDFOLD @zamta_io and take 30 seconds. Texturing 1 minute and about 50 cents. For fast prototyping an option?
#gamedev #threejs
8 cent and 40 seconds. for a basic asset LLM creation in #WORLDFOLD














