Benjamin Springer (@Ben__Springer) header
Benjamin Springer (@Ben__Springer) profile picture

Art Direction - 3D Generalist - Vibe Coding Building: FILMBRAIN & WORLDFOLD engine @zamta_io

Stuttgart
Joined May 2010
Photo by Benjamin Springer (@Ben__Springer)Photo by Benjamin Springer (@Ben__Springer)Photo by Benjamin Springer (@Ben__Springer)Photo by Benjamin Springer (@Ben__Springer)Photo by Benjamin Springer (@Ben__Springer)Photo by Benjamin Springer (@Ben__Springer)Photo by Benjamin Springer (@Ben__Springer)Photo by Benjamin Springer (@Ben__Springer)Photo by Benjamin Springer (@Ben__Springer)Photo by Benjamin Springer (@Ben__Springer)
Join the waitlist for my browser bases game engine Worldfold:
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everything is possible in the browser now. @zamta_io
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look dev in midjourney v8.2 and the beauty of tiles. inspiration for my next 3d worlds.
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My first full walkthrough (40 minutes long). Build and rendered complete with my own Worldfold Engine (@zamta_io ) . Everything based on @threejs in the browser. Here a short version. The full 4K film in the comments ⤵️
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A little morning swim. optimized my underwater effects. All done in my #worldfold engine @zamta_io . based on @threejs . poolrooms, dreamcore, gamedev and browser graphics with opus 5.5. this is the way for the weekend.
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raw stills rendered out of my @zamta_io Worldfold engine. I build a cloner to do fractal like structures.
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Massive updates on my @zamta_io Worldfold Engine: realtime path tracing light, spatial sound system, parametric weathering, ocean wave physics, etc etc.. All in the browser with @threejs 😳.
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Today I let build a destruction engine with opus 5.5 in @threejs . It understands all my ideas instantly. soon in worldfold engine @zamta_io .
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reworking my ocean water system. now with foam and better caustics. all done in @threejs for #worldfold at @zamta_io .. running on my m1 macbook in the browser.
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Stresstest with 700 highpoly assets in WORLDFOLD engine @zamta_io . m1 macbook in the browser with @threejs #gamedev
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Added volumetric screenspace fog with realistic light scattering into Worldfold @zamta_io . running om my old M1 macbook in @threejs .
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Worldfold Engine updates over the last weeks for my @zamta_io project! I build a complete PBR ggx material system with SPOM displacement, a sky occlusion SSGI and reflection systems. It's getting harder to hold all together just with vibecoding ( Opus and Fable 5). But it works. All based on #webGPU und @threejs on my old m1 mabook with high AA settigs!
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Another stress test for my Image to 3D in constructor tool (complex workflow) for #WORLDFOLD @zamta_io .Details are good but the assembling is still hard and vague at the truck. No prefab models. Full construction time 37min, costs 25$ . #threejs #gamedev #img2threejs
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further optimization ssgi + realtime water interaction. #worldfold #threejs @zamta_io
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Testing auto ai texturing. The LP asset costs 20 cents inside #WORLDFOLD @zamta_io and take 30 seconds. Texturing 1 minute and about 50 cents. For fast prototyping an option? #gamedev #threejs
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8 cent and 40 seconds. for a basic asset LLM creation in #WORLDFOLD
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