
Developer | Using Game Maker, ZDoom, Godot, and some other engines! @GrandClasses
Joined January 2019
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Replying to @retrobicio
Do you have a screenshot of the PPU data in Wily 1 (to prove it’s not fake)?
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QnA and YouTube link are setup! youtube.com/watch?v=bMpywPwg…
Replying to @retrobicio
It’s your choice, though I don’t think Capcom would go after it considering fangames of remakes exist already. (It is still REALLY cool though!!)
Replying to @retrobicio
No plans to release it publicly? (I was asking if it was vibe coded tho)
I have a arguably better “fork” of Mega Engine done in Game Maker 8.2 if you’re curious, but I probably can’t help further than that (too busy)
has better character / whitemask / weapon define systems, not on par with GMS1 Megamix but close
Replying to @Hey1mJay
Does it matter that it “hurts their feelings” if the devs if said AI mods (or mods in general) are likely not even there, people will do this to any project if they have a reason to criticize ???
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V6C porting... complete! With quite a bit of elbow grease, we've managed to port to the latest version of vanilla. Expect to see the many new items that V6C introduced on the field in combat. One of them has a something a little extra for Mega Man…
(Skin created by JSadilek08)
Replying to @Hey1mJay
Ew is there more than one video, I only saw like one video of like PvZ GW Peashooter in Minecraft and other games
Replying to @Chicken_Yummers @Hey1mJay
I think usually the vibecoded ones are just game bridge / translation layers between both, so you would need both open at once for it to work (from what I remember at least)
(I still wouldn’t play such a project if it was vibecoded to hell and back)
Replying to @LF15real
So would a 3DS port be possible if someone wanted to try? 🤣








