
Use Hytale Code: BINGO #HytalePartner Content Creator | Digital Artist | Video Editor | Subscribe to BingoJalapeno on Youtube!
Joined August 2018
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Bingo retweeted
Hydekit Editor is now free to download for everyone. Optional support comes with a few small extras as a thank you 😉
Next up this week:
Hydekit Laboratory - an immersive in-game editor for Hytale. Create, preview, configure and test your models right inside the game.
Stay tuned! 👀
#Hytale #HytaleModding #HytaleEditor
Bingo retweeted
A different side of me has come out during The Gobliterator boss fight in Hytale. Is it a skill issue? Probably.🐶🌶️
#Hytale
youtu.be/9A1TxAaAzuw?si=38Za…
Bingo retweeted
My goal with Chapter I was to make it clear that we're fully embracing RPG elements, not shying away from them. Now, as I said before, it's also important to work on the basics: better crafting, progression, and everything around them that makes a good game. A lot is going to change; I don't say this lightly. I'm not afraid of it all. The game loop we have today serves early access quite well, but it won't be the one we have in the future. The world will be the main character, thanks to world gen v2.
That being said, I had a great time working on and playing Chapter I myself, but I'm not blind to the fact that the old world gen, progression, and crafting feel very dated. Our vision for Hytale is much grander than what it is today, and given how well Chapter I went, I truly believe we have the team, community, and support to get there.
Another goal was to see how our production would hold up. This is a brand new team, rebuilt from the ground up just a few months ago, so we needed to learn where to hire and how to adjust our planning. Chapter I was a great first chapter to learn from, and the results were incredible. More than 80% of our hires in the past few months were from the modding community!
While the team is busy with the cozy stuff, I'm personally working on revamping weapon and armor itemization by adding affixes and ways for players to improve their crafted and looted items. As simple as it sounds, it's another transformative change, because it lets us add reward vectors across the entire game. The first version will look basic at first glance, but it will grow over time, with affixes like "minion damage" that work with future minion runes, and much more, to create a wide variety of builds. I've been a big ARPG player since the late 90s, so you can expect to see a lot of inspiration.
Cheers all, see you soon.
Simon
Bingo retweeted
Acts of Blood will launch on Steam on December, 4 2026🩸 in partnership with @BigFanPresents as our official publisher. Master the art of hand-to-hand combat in this gritty third-person brawler. Coming to consoles in early 2027🤟
Bingo retweeted
Replying to @xaxurro @LadySandraPon
Look up my story, I bought Hytale last year, launched a 4yo build in just a few weeks and rebuilt the team from the ground up to 100+ people
Delivered many updates that can be seen on the website that would typically take 3+ years in normal environment, while I personally own 6+ companies and have no need to work, just driven by pure love for the game
All of this can be verified, hundreds and hundreds of pages of patch notes
So yes, I am in that position, even though the game still need lots of work, Im very confident in my team to achieve the full potential
Bingo retweeted
Replying to @Jake152030 @ScourgeHH
I dont think it would need a wiki if the features are properly introduced, I want anyone to be able to pick up the game and play and discover naturally all of what the game has to offer
Bingo retweeted
We are going to add HUNDREDS of runes and items that interact with abilities, opening the potential for thousands of builds. Theorycrafters get ready!
Hytale is going to be awesome, just need some time to cook!
Bingo retweeted
For every Hytale early access chapter we release, Cursebreaker Edition owners will get 1 extra game copy to give away. If we release 6 chapters before 1.0, that's 6 extra standard copies to give to friends and family!
CHAPTER I: OUT OF THE BREACH
October 12th, 10 AM ET
Bingo retweeted
Replying to @TheEnderNinja
Only cosmetics this year, maybe some deco blocks
Im a big halloween fan so you can expect lots of future updates
Bingo retweeted
Replying to @HytaleAlerts
We are LOCKED IN! I'm currently doing a legit new world run and suffering through the wgv1 and old crafting lol
Bingo retweeted
Spent the past couple days starting my upcoming solo project Starlight Racers! (it's essentially just gonna be Mario kart but a footrace and in Hytale)
Still got a lot to work on but thought I'd show off what I currently have cause why not?
#Hytale #HytaleModding
Bingo retweeted
FYI today’s Hytale pre-release will have some spoilers, however, no dungeon/boss as we are trying to keep it away from public testing (so far so good)!
Bingo retweeted
Emergency Minecraft & Hytale commissions Open!
I'm facing severe financial hardship and don't know how I'll survive the month. Sharing and Interacting would already mean the world to me
Bingo retweeted
A difficult update about Hytale: the bosses will be extremely hard in hard mode, despite the team trying to stop me at every step of the way. This is a difficult update, pun intended.
Bingo retweeted
Yes, I don't want AI gen "Art" in Hytale, and I value human creations more than anything. Because even if imperfect, it comes from passion and soul. Show that you care about your product: use human art for your mods. We prefer an ugly handmade thumbnail rather than perfect slop
Update 6 went well! Player count is going up even without any new content, and much of that is because the mod browser is easy to use and modders have new tools to play with! Things are looking really good from here. Better than I predicted!
Eli listed what is coming to the mod browser in the next few days below, and that list is just the start. We are still in ship fast, break things, fix later mode, and that is on purpose!
Now, a note about some modders using AI thumbnail art, since it has been my whole timeline for three days. Just so everyone understands, I am not a fan of AI art at all, and I would rather it wasn't there. I also do not want to turn the browser into a police force. Every layer of moderation either slows down mods getting approved or lands on my team as overhead, and none of it fixes next year, when real and generated will be basically impossible to tell apart. If we take an automated solution, people will just route around the checks. It sounds simple to just moderate. It isn't, and we aren't going to staff a thumbnail review across hundreds of thousands of mods. That said, we have already communicated with our partners to explore solutions. I'm not happy with the current state of things, and everyone is aware. Please be patient.
I also want to be clear about what you actually see on social media. A lot of the screenshots going around use sort filters that show way more slop than the default pages do. Just try it yourself: open the main mod page, and there is barely any (if any?).
In the meantime, modders, please use screenshots for thumbnails. If you need art, work with an artist, or make bad art yourself and fix it later. Honestly, that is still better than gen art and up your chances of getting featured by us.
Longer term, players will help a lot with this. Favorites, ratings, you vote with what you like. The creator rewards we have talked about should also let modders afford artists, and we will promote the artists who can help them.
On our side, Hytale does not ship generative AI art and never will. Not a single pixel. I hope modders make the same choice. We are not going to hire hundreds of people to fight an impossible fight, but we hope our modders understand how important art and artists are. We are betting players reward the people who choose the right path.
One last thing. I was trying to spend the weekend with my kids, something I barely did this past year because of Hytale, and it was a bit disappointing to watch some of the loud voices go full panic when it had barely been a weekend. You know me by now. I always come back with a solution. Give us a bit of room to work, and bring suggestions instead of demanding an answer on a Saturday. I saved Hytale for the passion and fun of it, and I want to keep it that way.















