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WINGNUT is out now in Early Access
✦ 8 boss battles you can take in any order
✦ 8 weapons stolen from the bosses you beat, each one a Guardian’s weakness
✦ Barrel rolls, bubble shields, charge shots and REDLINE mode
✦ Freed Guardians join your air force for the final assault
✦ Original soundtrack
✦ Controller recommended, full keyboard support
Early Access is $3 on itch.io (Windows). The full game is playable start to finish, and I’m polishing it with player feedback, so leave a comment and tell me what you think!
Check out the link here!👇
biskeygames.itch.io/wingnut
Aztec history lesson/devblog:
This is a Cihuateteo. In Aztec lore, a cihuateteo is a woman who died in child-birth. They are revered to the same levels as a fallen warrior in this culture. On the days they visited the earth, children and men were warned to stay indoors, as folklore claimed the Cihuateteo would steal young children, cause illness or palsy, and tempt men into adultery at crossroads.
Read more here:
womenandmyth.org/2026/06/29/…
Here is more gameplay of the new art direction for Quetzal (the Aztec Zelda-like game). These are edits from me playing through the opening of the game. It's a prologue that sets up the story before we start exploring the world and going into temples and dungeons.
This is FAR from a final build - and there are all sorts of funny little bugs and sprite issues, but it gives a sense of where this could go.
Sort of interested in trying out some Gemini 4 Carbon in game dev this weekend. #GeminiFourth #Gemini
I did say we'd be releasing our models periodically...introducing Gemini 4 Carbon, our next frontier model.
Following Argon's release just two weeks ago, Carbon shows the pace at which we’re pushing the frontier, it ranks #1 on the recently updated v5.0 of @ArtificialAnlys Intelligence Index at 59. It also leads across key cybersecurity evaluations scoring 88.2% on SEC-bench Pro for finding vulnerabilities, 54.8% on ExploitGym for exploitation, and 71.0% on CWE-bench for patching.
We’re seeing significant improvements in long-horizon tasks even compared to Argon, and we’ve strengthened frontier safeguards.
As we did with Argon, we’re going to roll it out gradually + responsibly. Some trusted cyber defenders will get access starting this week. We'll be expanding it to more partners through our Fairwind Program, ahead of wider availability soon, so hang tight!
A Reddit post asked "why do people hate AI games?" To me, this discourse is super obvious since I live in it so much. So I discuss 10 reasons why people are against AI games - and how to counter these arguments:
youtu.be/HOflOoRd4V8?si=rtgR… via @YouTube
First test of using the existing sprites with a pixelated pre-renderd background. I can definitely see the potential here. For a traditional RPG, this is great - for an action RPG where we sometimes rely on the environment to have hazards, we might have to rethink some stuff. 🤔
Game dev is fun.
#pixelart #ai #gamedev
Working on the opening of this game and I have to be honest. This art style is just not quite doing it for me. The village in particular is feeling flat - more like an early 90s DOS game and less like a high fidelity artistic PS1-era rpg.
So I'm going back to the drawing board. I think I'm going to go with pre-rendered background (pixelated ones of course) and see if that makes the world feel more cozy and less like someone created a village on graph paper.
Reposting this since it's helpful! Tired of your pixel art not animating well? Or even need some help on the generation? Well I do a deep-dive of
@PixelLabAI - What it is, why you should consider using it, and how to set it up with Claude.
How to Use Pixel Lab to Make Great Pixel Animations youtu.be/NUPr7XNtNS4?si=dynO… via
@YouTube #pixelart #gamedev #ai
Honest question: why is everyone on Reddit so miserable?
Even in communities that should have alignment on topics (such as being pro-AI), the amount of unproductive "Crabs in a bucket" behavior is astounding. I don't even see the point in engaging there anymore. Well... it's a quick way to get a shit ton of visibility. But man, you're going to have to deal with haters everywhere you look.
Bro makes a game, looks decent, figures out the Steam logistics and gets it published, buys an ad on AI-friendly X -> gets eviscerated for using AI. We have a ways to go.
Hello, my very old friend. #FinalFantasyResonance
Tired of your pixel art not animating well? Or even need some help on the generation? Well I do a deep-dive of @PixelLabAI : What it is, why you should consider using it, and how to set it up with Claude:
How to Use Pixel Lab to Make Great Pixel Animations youtu.be/NUPr7XNtNS4?si=dynO… via @YouTube
It's 1999 and you're at Circuit City or Blockbuster. You're looking at the PS1 games to pick up something to play that weekend. Which one are you going to pick up?
Option 1 (anime lean) or Option 2 (western CGI lean)?
🤖 Made with AI
Biskey (Game Dev + Product) retweeted
From posts stuck at ~43 views to 35k verified home timeline impressions in about 40 days. Still figuring the algorithm out, but here’s what’s actually happened so far. 👇
I will finish the second game BEFORE I start a third one... but wait... robot animations are so fucking cool. I might fail.
On the left is animations with 4-6 sprites. On the right is adding significantly more sprites via @PixelLabAI - an gen AI tool specializing in pixel art. I'm cooking up a tutorial video on how to use these tools. Makes a HUGE difference.
#pixelart #animation #AIart #gamedevelopment
Diablo 2 Survivors is Addicting...
Check out my Act I playthrough here:
youtu.be/kuckWQnFhP0?si=3FdQ… via @YouTube
#d2survivors #diabloII @framara










