Bob Walmsley retweeted
Cinema 4D Tutorial | X-Particles @insydium_ltd Dynamic Particle Simulation Workflow 2026
youtu.be/0U4_cxlpfMY
Bob Walmsley retweeted
I’ll be starting something new here on X.
I’ll be sharing and highlighting the work of other artists using Cinema 4D, as well as the tools and software I use in my tutorials and educational content.
The goal is simple: to help grow the Cinema 4D @Maxon_Cinema4D @OTOY @insydium_ltd community, support artists, and share knowledge.
Honestly, I haven’t received much support myself from Maxon—not even something as simple as a repost. But that’s not my main concern.
With the challenges brought by AI, I believe we need to face the future by creating more, sharing more, working harder, and constantly learning.
So I hope you’ll participate, support other artists, and avoid this kind of “digital stinginess.” Let’s be more open, supportive, and humble with each other.
Let’s grow the community together.
Thank you ❤️
The Beta is out now for both Cinema 4D and Blender. Massive update! Big headline is the new MPM solver, but there’s TONS more new tools and features. Go check it out in C4D, or Blender, or both!
The wait is over - NeXus Beta Out Now!
Available for both Cinema 4D and Blender, the latest Beta is ready to download from your Customer Account.
Jump in, try it out and see what’s new.
#INSYDIUM #NeXus #Blender #Cinema4D #BetaOutNow
Using NeXus for Blender to explore some more stylized simulation renders. This one is very simple setup using the LiquidFill tools. BTW - Please feel free to hit me up with any tutorial requests. #Blender #b3d #NeXus #NeXusforBlender
Another wet and dry sand test - this time with some motion inheritance from an animated emitter.
Simulated in NeXus for Blender.
#INSYDIUM #Blender #b3d
Testing NeXus for Blender's new granular solver. This sim mixes wet and dry sand together by mapping the granular properties to particle color. Darker particles have way more friction, stability and cohesion so stick together in clumps.
Bob Walmsley retweeted
The Render Network C4D Wizard has been updated to v1.07.
This release adds improved Insydium Fused + X-Particles support, smarter xpCache handling, Redshift Beauty + AOV submissions from the Manager Tab, updated OCIO guidance, and clearer preflight warning behavior.
If you’re using Cinema 4D on @rendernetwork, download the latest Wizard update today:
github.com/rendernetwork/c4d…
No idea about the game I’m afraid, but the motion graphics are ace!
NBA Finals are stirring up, NY up 2-1 going into game 4. Who you taking?
Built with @insydium_ltd X-Particles + @rendernetwork
Spurs or Knicks - creators always win with Render Network!
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This looks amazing - congrats!
Jidou has another great tool called GeoFlow. One of its many functions is to drive Align to Spline animations - totally replaces the good but limited Align to Spline tag in C4D, with loops, animated noise offsets and much more.
One of the newest tools added to @insydium_ltd Fused Collection is Jidou - which is a stack of really cool tools to automate animations and rig things like cameras in C4D in really unqiue and procedural ways.
Here's a quick look at how easy it is to set up and use to drive an animated spline for a particle simualtion.
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This is brilliant - can’t wait to try it out on some beast-level scenes!
X-Particles just got a bigger playground.
With @insydium_ltd Fused tools now supported for Cinema 4D on @rendernetwork artists can build amazing particle driven scenes, motion designs, and complex simulation-based work locally, then push the final render to the network while they keep creating on their own machine.
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INSYDIUM NeXus - Rebuilt for Blender.
A new chapter for NeXus begins in Blender.
Real-time, GPU-driven motion.
Fast iteration. Instant feedback. No compromises.
This isn’t a port. It’s a shift.
Watch on YouTube - youtu.be/keZdUKP2U74
#Blender #b3d #INSYDIUM #NeXus
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This week's Top Tip shows how to set up these custom crown splashes in just a few minutes 👇
This week’s Tip uses the updated nxFluids tools to create a detailed crown splash. Use an xpEmitter in Flip mode, shape the effect with the nxSplash modifier & finish with the new GPU nxMesher for a realistic mesh
Go on YouTube - youtu.be/S4Bfw_hb9AI
#INSYDIUM #NeXus #TopTip
It’s here! Can’t wait to see what you do with these amazing new tools from INSYDIUM. As well as all of the GPU fluids stuff I’ve been showing, there’s also a whole suite of procedural animation tools called Jidou. Check out Mike’s in-depth walkthrough here youtu.be/wfxpWHxZypQ?si=X4SK…
INSYDIUM Fused 2025.4 is Out Now!
Available via your Customer Account for eligible licences.
With major enhancements to NeXus and introducing Jidou. Get the full details here: insydium.ltd/news/latest-new…
#INSYDIUM #Update #NeXus #Jidou
Here's a NeXus fire sim using a spinning spline to sim from.
It uses a setting called Motion Gap Fill which avoids stepping in the emission - also makes the motion inheritance from spline to fluid more accurate. Very low-res sim upscaled 4 times to 500m voxels. @insydium_ltd
Bob Walmsley retweeted
You got till midnight! Then the secrets of becoming amazing will vanish into oblivion haha
Have a great Friday!
Forgot to BF this one. Mastering Octane is for the grabs till 4th of December.
Use code BF2025 during checkout.
Thanks for your support!
motionpunk-courses.com/p/oct…
#octane #otoy #blackfriday #cinema4d #course















