Annnnd the final #deadlock hotfix build 6860 from last nights Ranked Season 2 update!
โข ๐๐จ๐ - ๐๐ฎ๐บ๐ฎ๐ด๐ฒ ๐ฟ๐ฒ๐ฝ๐ผ๐ฟ๐
The Damage Received / Damage Dealt toggle gets a clearer button, with a refresh icon and hover animation.
โข ๐ ๐ฐ๐๐ถ๐ป๐ป๐ถ๐ - ๐ฆ๐ฝ๐ฒ๐ฐ๐๐ฟ๐ฎ๐น ๐ช๐ฎ๐น๐น
Spectral Wall now checks up to 600 game units back along its travel path when deciding where the wall should form.
There's a clip demonstrating this change shown below. In the clip, the old version placed a section on the ledge above the shop, leaving the doorway below clear. After the hotfix, that section formed across the doorway.
โข ๐ก๐๐ฟ๐๐ฒ ๐๐ฎ๐ฟ๐ฟ๐ผ๐ - ๐๐๐ฟ๐ธ๐ถ๐ป๐ด ๐ง๐ฒ๐ฟ๐ฟ๐ผ๐ฟ๐
Lurking Terrorsโ aiming preview and effects now add 60 game units to their displayed range by default. Its ground outline also changes from 95% to 100% scale. This just changes how the ability's reach is shown not the ability's actual range.
โข ๐๐ถ๐ฑ๐ฒ๐ผ๐๐ - ๐๐ต๐ฎ๐น๐ธ ๐ฑ๐ฟ๐ฎ๐๐ถ๐ป๐ด
The vyper chalk drawing recieves a slight touch up.
โข ๐ ๐ผ๐ฑ๐ฒ๐น๐ - ๐ฉ๐ถ๐ฐ๐๐ผ๐ฟ ๐ฎ๐ป๐ฑ ๐ฅ๐ฒ๐บ
Neck bolts have been added back to Victor's model.
Victor's morph textures were also updated alongside the mesh. These store how the model changes shape, such as during facial expressions.
Remโs model also received updated distance field data, which is a 3D grid describing distances to its surface and helps determine what is blocked from view.
โข ๐๐ผ๐ฐ๐ฎ๐น๐ถ๐๐ฎ๐๐ถ๐ผ๐ป - ๐ฆ๐๐ฏ๐๐ถ๐๐น๐ฒ๐ ๐ฎ๐ป๐ฑ ๐๐ผ๐ผ๐น๐๐ถ๐ฝ๐
28 files across 16 languages contain 2,926 added, removed or updated text entries, including 2,812 translated voice line subtitle entries. Other changes cover ranked eligibility, reward plaque text and ability descriptions, including translations catching up with Apolloโs previously announced Riposte disarm.
These notes cover selected changes in the game files for build 6860 they represent the game during those builds and code can change.
The new season is upon us! along with its spam of hotfixes because quality control isn't a real thing in Yoshi's mind ๐ญ
Here's all the extras from the #deadlock Ranked Beta Season 2 update and its hotfixes:
โข ๐๐ถ๐ฑ๐ฒ๐ผ๐๐ - ๐ฅ๐ฎ๐ป๐ธ๐ฒ๐ฑ ๐ฑ๐ถ๐๐ฝ๐น๐ฎ๐
As many of you have seen, six more chalk drawings have been added for the Hideout ranked display, taking its UI from 9 designs to 15. One of which is the very popular vyper image, still waiting on the orange chud though...
The rank display texture also changes its patterned panel from red to teal/blue.
โข ๐ฅ๐ฎ๐ป๐ธ๐ฒ๐ฑ - ๐ฃ๐ฟ๐ผ๐ด๐ฟ๐ฒ๐๐ ๐ฑ๐ถ๐๐ฝ๐น๐ฎ๐
The hotfixes update the ranked UI to use hero points instead of the old win value where the season requires points.
The ranked overview now uses the hero point requirement value. The Hideout board reads hero score instead of hero wins, and the hero select tooltip has separate Points and Wins labels for the two requirement types.
For context, Season 2's announced requirement is 35 points per hero, with 2 for a Standard win and 1 for a Standard loss. The display changes bring the UI into line with that system.
โข ๐ฅ๐ฎ๐ป๐ธ๐ฒ๐ฑ - ๐๐ฎ๐น๐ถ๐ฏ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐ฝ๐ฟ๐ผ๐ด๐ฟ๐ฒ๐๐
The checked calibration code now permits progress within the configured cap rank, up to its final point. Previously, this path stopped at the start of that rank.
This changes progress inside the cap rank. The overview's wording now also specifies solo calibration for players who did not compete in the previous ranked season.
โข ๐ฅ๐ฎ๐ป๐ธ๐ฒ๐ฑ - ๐ ๐ฒ๐ป๐ ๐ฎ๐ป๐ฑ ๐ฟ๐ฒ๐๐ฎ๐ฟ๐ฑ ๐ฑ๐ถ๐๐ฝ๐น๐ฎ๐๐
The ranked menu layout adds a Join Season button and removes the old season end disabled tooltip from View Season History.
A new season completion popup layout includes a rotatable reward scene and a label for your highest rank that season.
โข ๐๐ถ๐ฑ๐ฒ๐ผ๐๐ - ๐ฃ๐ฎ๐ป๐ฒ๐น ๐ฝ๐ผ๐๐ถ๐๐ถ๐ผ๐ป
A thin framed panel near the ranked/sticker area has been raised by about 44 units.
โข ๐๐ถ๐ฑ๐ฒ๐ผ๐๐ - ๐ฅ๐ฎ๐ป๐ธ๐ฒ๐ฑ ๐ฝ๐น๐ฎ๐พ๐๐ฒ ๐๐ฝ๐ฑ๐ฎ๐๐ฒ๐
A new lobby change notification is used to refresh the Hideout owner's ranked reward prop when the server receives or updates its lobby data.
The listener rechecks the owner's account and ranked season details, updating the plaque's model when those values change. Its enable/disable outputs are also connected to the display light.
โข ๐๐ถ๐ฑ๐ฒ๐ผ๐๐ - ๐๐ถ๐ด๐ต๐๐ถ๐ป๐ด ๐ฎ๐ป๐ฑ ๐ฟ๐ฒ๐ณ๐น๐ฒ๐ฐ๐๐ถ๐ผ๐ป๐
Lighting and reflection bakes have been updated, alongside lightmap UV and navigation data. The map also gains a light and a combined light probe volume.
โข ๐ฅ๐ฎ๐ป๐ธ๐ฒ๐ฑ - ๐ง๐ผ๐ผ๐น๐๐ถ๐ฝ ๐ณ๐ถ๐
The win streak tooltip stylesheet corrects a font size typo from 16x to 16px.
โข ๐๐ถ๐ฑ๐ฒ๐ผ๐๐ - Rems Room
Two extra hang out markers for Remโs Lil Helpers have been added to the Hideout, increasing the existing set from 24 to 26.
โข ๐ง๐ฟ๐ฎ๐ป๐๐น๐ฎ๐๐ถ๐ผ๐ป๐ - ๐ฆ๐๐ฏ๐๐ถ๐๐น๐ฒ๐ ๐ฎ๐ป๐ฑ ๐๐ผ๐ผ๐น๐๐ถ๐ฝ๐
44 localisation files across 17 languages contain 14,970 added, removed or updated text entries. Most of that is translated voice line subtitle text, with ranked menu wording, eligibility instructions and hero/ability descriptions also updated.
These notes cover selected changes in the game files for builds 6851 โ 6858 they represent the game during those builds and code can change.
Finally a patch with notes, though it seems they forgot 1 thing from the #deadlock balance shadow drop!
โข ๐๐ฒ๐น๐ฒ๐๐๐ฒ - ๐ฆ๐ต๐ถ๐ป๐ถ๐ป๐ด ๐ช๐ผ๐ป๐ฑ๐ฒ๐ฟ
The notes state her T2 damage bonus drops from +90 to +80, but the old +90 bonus is still in place both in the tool tip and in the damage calculations.
At 7.7 Spirit, a hit dealt 130 damage at T1 and 223 at T2. That increase fits +90 plus the upgradeโs additional Spirit scaling. The game files also still show +90.
That's all for build 6851! Stay tuned though as I imaged the rank reset later will bring some extra changes!
Seems like the green man can't make his mind up!
Another tiny #deadlock patch: build 6849
โข ๐ฅ๐ฎ๐ป๐ธ๐ฒ๐ฑ - ๐๐ป๐๐ฒ๐ฟ๐๐ฎ๐น ๐๐ถ๐บ๐ถ๐ป๐ด
The next ranked leaderboard changeover is now listed for 6 November at 00:00 UTC, four hours later than the previous 5 November 20:00 UTC time.
โข ๐ฅ๐ฎ๐ป๐ธ๐ฒ๐ฑ - ๐ฆ๐ฒ๐ฎ๐๐ผ๐ป ๐ฝ๐ฎ๐ด๐ฒ
The ranked season page restores its remaining time label beside the dates. The client now selects "Last Day" when less than 24 hours remain, instead of the ordinary remaining time text.
Just a few more small changes from the second hotfix!
Here's what's included in build 6848 for #deadlock
โข ๐ฅ๐ฎ๐ป๐ธ๐ฒ๐ฑ - ๐ฅ๐ฒ๐๐ฒ๐ ๐๐ฐ๐ต๐ฒ๐ฑ๐๐น๐ฒ
The season schedule in the game files now lists the next ranked interval starting on 5 November at 20:00 UTC, previously 22:00 UTC. That's two hours earlier. Meanwhile Baba's release page lists the ranked season closure at 2pm PDT. What this actually means for when the season ends is unconfirmed but the timing COULD be changing, I'd be prepared for it between 20:00 and 22:00 UTC
โข ๐ฅ๐ฎ๐ป๐ธ๐ฒ๐ฑ - ๐ฆ๐ฒ๐ฎ๐๐ผ๐ป ๐ฝ๐ฎ๐ด๐ฒ
The time remaining label has been removed from the ranked season page layout. The start and end dates remain.
โข ๐ฅ๐ฎ๐ป๐ธ๐ฒ๐ฑ - ๐๐ฎ๐น๐ถ๐ฏ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐น๐ถ๐บ๐ถ๐
The season configuration now explicitly lists Oracle VI as the calibration limit. That was already the used placement limit from the server so this just brings the local files inline.
โข ๐ฅ๐ฎ๐ป๐ธ๐ฒ๐ฑ - ๐ฅ๐ฎ๐ป๐ธ ๐ฑ๐ฎ๐๐ฎ
New data fields have been added for a maximum display badge in party rank data and a member's season one rank in Hideout lobby data.
โข ๐ ๐ถ๐ฑ๐๐ผ๐๐ป - ๐ ๐ฎ๐ฝ ๐ด๐ฒ๐ผ๐บ๐ฒ๐๐ฟ๐
A narrow strip of brickwork and trim has been moved slightly. Other mesh differences include park wall, mushroom and church wall geometry.
The map's baked lighting, collision and navigation data have also been rebuilt. Eight bottles switch from combined map geometry to separate scene objects at exactly the same positions. Why? Who knows.
โข ๐ง๐ฟ๐ฎ๐ป๐๐น๐ฎ๐๐ถ๐ผ๐ป๐ - ๐ง๐ผ๐ผ๐น๐๐ถ๐ฝ๐ ๐ฎ๐ป๐ฑ ๐น๐ผ๐ฟ๐ฒ
Six files across Czech, Indonesian, Polish and Thai have 42 text edits. These cover ability and item descriptions, hero lore, candy instructions and wording for unscored matches.
Note: These findings come from Deadlock's files for build 6848. They represent the current build and the code can change.
One day they'll get all the Halloween leftovers...
One day... ๐
Until then we get another little #deadlock hotfix, build 6844.
โข ๐๐ฎ๐น๐น๐ผ๐๐ฒ๐ฒ๐ป - ๐ ๐ถ๐ฑ๐๐ผ๐๐ป ๐ฎ๐ป๐ฑ ๐๐ต๐ฒ ๐๐๐๐ผ๐ฟ๐ถ๐ฎ๐น
Midtown loses its remaining candy cauldron and one pumpkin. The tutorial map also loses three candy cauldrons and three pumpkins, along with related Halloween decorations and lights.
โข ๐๐๐ถ๐น๐ฑ ๐ฒ๐ฑ๐ถ๐๐ผ๐ฟ - ๐๐น๐ฟ๐ฒ๐ฎ๐ฑ๐ ๐ถ๐ป ๐ฏ๐๐ถ๐น๐ฑ
While editing a build, the "Already in Build" marker can stay visible in the filtered and recommended item lists, instead of only appearing when you hover over a marked item. The client also adds a membership check to update that marker.
The client also adds checks around build editing, copying and tag assignment. It adds cleanup for build editor event callbacks and connects item change updates to the item hover tooltip.
โข ๐๐ถ๐น๐น๐ - ๐๐ต๐ฎ๐ถ๐ป ๐๐ฎ๐ป๐ด
If a Chain Gang tether snaps, Billy can try to tether that target again while the ability is still searching, provided the target meets its normal targeting rules.
Previously, the target could stay on the ability's already tried list after the tether snapped. The new handling lets that entry be removed so another attempt can happen.
โข ๐ฅ๐ฒ๐บ - ๐ฆ๐๐ฏ๐๐ถ๐๐น๐ฒ๐
410 English subtitle entries have been added for Rem. This adds subtitle text for existing events.
โข ๐ ๐ฎ๐ฝ๐ - ๐๐ฒ๐ผ๐บ๐ฒ๐๐ฟ๐ ๐ฎ๐ป๐ฑ ๐ฟ๐ฒ๐ฏ๐๐ถ๐น๐ ๐ฑ๐ฎ๐๐ฎ
Midtown and the tutorial both have rebuilt geometry, collision, navigation and baked-lighting data. The source mesh changes include park wall sections, plus church wall and painted metal trim meshes in Midtown.
A factory roof access model also gains collision shapes in its asset file. However this prop is not currently on the map.
โข ๐ก๐ฒ๐๐ - ๐๐ฎ๐๐ผ๐๐
News entries now put their type label above the headline, with spacing adjusted. The latest news heading also uses a different font.
โข ๐ง๐ฟ๐ฎ๐ป๐๐น๐ฎ๐๐ถ๐ผ๐ป๐
40 localisation files have been updated, covering subtitles and other translated text. Across those files, 5,106 entries were added, 1,029 removed and 212 changed.
These notes come from Deadlock's files and code for build 6844. The code can change in later updates.
And with spooktober coming to and end its sadly goodbye to the little Halloween event! ๐
With the removal we get two #deadlock updates, builds 6841 and 6842.
โข ๐๐ฎ๐น๐น๐ผ๐๐ฒ๐ฒ๐ป - ๐๐๐ฒ๐ป๐ ๐ฒ๐ป๐ฑ
36 candy cauldrons have been removed from Midtown, with another two removed from the Hideout map. Though 1 lone cauldron still remains on yellow lane near the Arch Mother base however it has no functionality if broken.
The cleanup also removes scattered sweet decorations and 189 candles from Midtown.
The first hot fix left the candy ability on players and even caused the candy troll to still be punchable along with stunning you for no candy, this sadly caused the troll to be removed temporarily while they patched it, thankfully its back now in all its glory!
โข ๐ ๐ถ๐ฑ๐๐ผ๐๐ป - ๐๐ฟ๐ฎ๐๐ฒ๐
Two existing wooden crates have been rotated in place, from about 75ยฐ and 90ยฐ to 0ยฐ. Their positions are effectively unchanged. A toothpick changes everything.
โข ๐ ๐ถ๐ฑ๐๐ผ๐๐ป - ๐ฆ๐ฐ๐ฒ๐ป๐ฒ๐ฟ๐
An existing stone railing and decorative mushrooms have updated model data.
Additionally, there's a rebuild Midtownโs map geometry, collision, navigation and baked lighting files. There are further changes to wall trim, mushrooms, overlays, grates and heavy door model data.
โข ๐๐ถ๐ฑ๐ฒ๐ผ๐๐ - ๐๐จ๐
Some Hideout specific rules for hiding ability and item panels have been removed, including the rule that hid the ability bar during the intro.
โข ๐๐น๐ผ๐๐ฑ๐ - ๐ ๐ฎ๐๐ฒ๐ฟ๐ถ๐ฎ๐น ๐๐ฒ๐๐๐ถ๐ป๐ด๐
The cloud ring material has revised transparency and fog settings. One of its fog parameters changes from 1.0 โ 0.455.
โข ๐ฉ๐ถ๐๐ฐ๐ผ๐๐ - ๐๐ผ๐ผ ๐๐ฎ๐น๐น
Goo Ballโs startup now uses separate restrictions for melee attacks and item use, replacing the broader "busy with action" state.
Its base cast delay is still 0.55 seconds, before modifiers.
โข ๐ ๐ถ๐ป๐ถ๐บ๐ฎ๐ฝ - ๐๐ฎ๐ฏ๐ฒ๐น๐ ๐ฎ๐ป๐ฑ ๐ฐ๐น๐ถ๐ฝ๐ฝ๐ถ๐ป๐ด
Building labels get shrink-to-fit text and a 20px height limit. Clipping rules also change for the minimap and Tier 3 boss icon. The minimapโs 15px bottom spacing moves from an outer margin to inner padding.
โข ๐๐๐น๐น๐ฒ๐๐ - ๐ฃ๐ฎ๐๐ต ๐ฐ๐ต๐ฒ๐ฐ๐ธ๐
The game now makes extra checks along eligible sections of a bulletโs calculated flight path before its usual final check. There is specific handling for Paradoxโs Time Wall. This concerns how bullet interactions are detected along that route but the actual implications are unknown.
โข ๐ฉ๐ถ๐ผ๐น๐ฒ๐ - ๐๐ฟ๐ฎ๐๐ถ๐ป๐ด ๐ฝ๐ถ๐ฐ๐ธ๐๐ฝ๐
Violetโs Still Life ability now keeps track of the drawings it creates. Each drawing uses a link back to the ability that the game can check is still valid, and those links are cleared during cleanup. This is just internal work on how the ability manages its drawings.
โข ๐ง๐ฟ๐ฎ๐ป๐๐น๐ฎ๐๐ถ๐ผ๐ป๐ - ๐ฆ๐๐ฏ๐๐ถ๐๐น๐ฒ๐ ๐ฎ๐ป๐ฑ ๐ฑ๐ฒ๐๐ฐ๐ฟ๐ถ๐ฝ๐๐ถ๐ผ๐ป๐
14 localisation files across nine languages contain 2,383 added, removed or edited text keys. Most changes are to voice line text, with smaller updates to hero descriptions and other interface text.
Note: These notes come from Deadlockโs files for builds 6839 โ 6841 โ 6842, they describe file changes and the code can change in the future.
How about some more info on the crate bug fix included in the spooky little #deadlock update! ๐
Thereโs been a longstanding bug holding crates hostage and stopping them from respawning! I found the same bug in code from all the way back in October 2024!!
This bug is the likely reason why so many people believe crates get a longer respawn timer if they dropped Souls.
But dropping Souls wasnโt adding an extra timer. The problem was with how the game reused the pickup entities carrying those rewards.
The green dino mustโve had his Red Bull though, because it was fixed just a few days after I reported it!
So, what was actually happening?
A crateโs respawn cooldown started when it broke, whether it dropped a reward or not. For the crates in the current build, that cooldown is three minutes.
Once the cooldown ended, the crate still needed its spawn spot clear and its pickup inactive before it could return. Leaving its Souls uncollected could therefore hold it up, but collecting them didnโt start a fresh three-minute wait.
To understand the bug, it helps to look at how those drops were created.
Each reward used a pickup entity: the game object representing the drop. Rather than creating a new one every time, the game kept a pool of reusable pickup entities. When a crate needed one, it looked for a suitable inactive entity. If none was available, it created a new one.
The crate then remembered that pickupโs handle, essentially its ID, so it could check whether the drop was still active when it was time to respawn.
Hereโs where it got messy.
Collecting the Souls made their pickup inactive and available for reuse, but the original crate still remembered its handle.
Another crate could then reuse that exact entity for a completely different drop. If those new Souls were left uncollected, the original crate would check its remembered pickup, see that it was active again, and keep waiting.
Youโd already collected its reward. It was now waiting for someone elseโs.
Thatโs what the video shows. A and B drop separate pickups, then I collect both. C reuses Aโs pickup entity.
B returns normally. A and C stay missing beyond four minutes because theyโre both checking the same active pickup. I collect Cโs Souls, move clear, and both can finally return.
And it wasnโt limited to two crates. Several boxes could remember the same entity, leaving one lonely Soul pickup holding the lot hostage.
Heavy crates were affected too, including reuse between wooden and heavy boxes.
Even a break that dropped nothing could get caught. A crate could retain the pickup handle from an earlier break, so an empty drop didnโt necessarily mean it would respawn on time.
There was an expiry, though. Uncollected crate Souls despawned five minutes after that particular drop appeared. Collecting them, or letting them despawn, made the pickup inactive and allowed overdue crates to return on a subsequent check, usually within about a second if their spawn spots were clear.
That wasnโt a five minute maximum wait from the original crate breaking, either. Another box could reuse the entity again and stretch the earlier crateโs wait further.
Permanent buff containers could get caught by the same bug too, although their uncollected pickups expired after 30 seconds.
One pickup, several missing boxes. Lovely. ๐ซ
Candy vacuum anyone? ๐
Three more #deadlock hotfixes: builds 6836, 6837 and 6839.
โข ๐๐ฎ๐น๐น๐ผ๐๐ฒ๐ฒ๐ป - ๐๐ฎ๐ป๐ฑ๐ ๐ฝ๐ถ๐ฐ๐ธ๐๐ฝ๐
Candy now changes from touch collection to a vacuum pickup. Its pickup radius increases from 50 โ 138 units: 2.76ร the old radius, or +176%.
The first eligible player inside that radius can trigger the vacuum pickup. The candy still travels to the player before collection finishes, entering the radius does not award it immediately.
โข ๐๐ฎ๐น๐น๐ผ๐๐ฒ๐ฒ๐ป - ๐๐ฎ๐ป๐ฑ๐ ๐ฝ๐ถ๐ฐ๐ธ๐๐ฝ ๐ฑ๐ฒ๐น๐ฎ๐
Now when you decide to be evil and steal someones candy๐ก when your hit causes candy to drop, you are briefly blocked from picking up that candy. The game then removes the block and checks whether you can collect it under the normal pickup rules. This all happens quite fast so you should see no difference.
โข ๐๐บ๐บ๐ผ ๐ฟ๐ฒ๐ณ๐ถ๐น๐น๐ - ๐ฆ๐ถ๐ป๐ด๐น๐ฒ-๐ฟ๐ผ๐๐ป๐ฑ ๐ฟ๐ฒ๐น๐ผ๐ฎ๐ฑ๐
Previously, receiving a percentage based ammo refill while reloading adjusted your reload timer instead of adding bullets directly.
Now, weapons that reload one bullet at a time get those bullets immediately, even during a reload. If the refill fills your magazine, the reload ends. Otherwise, it continues with the extra ammo already loaded.
For example, a 25% refill on a 9-round magazine adds 3 rounds. Rounding up already existed.
โข ๐ฉ๐ถ๐ป๐ฑ๐ถ๐ฐ๐๐ฎ - ๐๐๐๐ฎ๐๐๐ถ๐ป๐ฎ๐๐ฒ
A new check on both the client and server stops Assassinate from starting its scope while the owner has an ability channelling or in its cast delay. It returns โbusy with actionโ and the client marks the ability unavailable.
If Vindicta is already scoped in, this new guard is bypassed and the normal checks continue.
โข ๐ฆ๐ต๐ถ๐ - ๐๐ถ๐น๐น๐ถ๐ป๐ด ๐๐น๐ผ๐ ๐ฟ๐ฒ๐ฐ๐ฎ๐๐ ๐ต๐ฎ๐ป๐ฑ๐น๐ถ๐ป๐ด
Shiv now records when Killing Blowโs selected player is killed while its damage is being processed. That recorded death can take the ability into its existing recast/cooldown path, instead of relying solely on the targetโs state afterward. The usual target and recast requirements still apply.
โข ๐๐ฎ๐น๐น๐ผ๐๐ฒ๐ฒ๐ป - ๐ง๐ฒ๐ฎ๐บ ๐บ๐ฎ๐๐ธ ๐๐ฒ๐น๐ฒ๐ฐ๐๐ถ๐ผ๐ป
How the special team mask is assigned has changed. The server now picks a random eligible player from the teamโs lobby data, using the match ID and team to seed the selection.
โข ๐ง๐ฟ๐ฎ๐ป๐๐น๐ฎ๐๐ถ๐ผ๐ป๐ - ๐ฆ๐๐ฏ๐๐ถ๐๐น๐ฒ๐ ๐ฎ๐ป๐ฑ ๐๐ผ๐ผ๐น๐๐ถ๐ฝ๐
12 localisation files across seven languages contain 167 changed text keys, including Polish voice-line subtitles, candy instructions and ability descriptions. Several descriptions catch up with behaviour already described in English, including Charged Shot bouncing from walls, floors and ceilings, and heavy melee candy drops.
Note: These changes and notes come straight from Deadlockโs files for builds 6836 6837 6839, they describe the code and data in those builds and the code can change in the future.
Don't worry, Yoshi didn't forget about the animals either! Halloween masks for all with the new #deadlock hotfix that dropped.
Here are the changes from Deadlock's 6835 hotfix (separate from the earlier update)
โข ๐ช๐ฟ๐ฎ๐ถ๐๐ต - ๐ง๐ฒ๐น๐ฒ๐ธ๐ถ๐ป๐ฒ๐๐ถ๐
A new failsafe triggers the normal impact and cleanup if a slam remains unresolved for more than 0.25 seconds beyond its expected timing. The normal lift and slam timing is unchanged. This just helps prevent a stuck state.
โข ๐ฆ๐ผ๐น๐ผ๐บ๐ผ๐ป - ๐๐ฒ๐๐ฒ๐น๐ผ๐ฝ ๐ค๐๐ฒ๐ฒ๐ป
The delayed tile wave now also hits the central square, using the existing damage and stun checks. The centre also gets its warning preview. This is separate from the initial landing damage.
โข ๐ง๐ฟ๐ฎ๐ป๐๐ณ๐ผ๐ฟ๐บ๐ฎ๐๐ถ๐ผ๐ป๐ - ๐๐ฎ๐น๐น๐ผ๐๐ฒ๐ฒ๐ป ๐บ๐ฎ๐๐ธ๐
Mask attachment points have been added to the cat, rabbit and pigeon models.
โข ๐ฃ๐ต๐ผ๐๐ผ ๐บ๐ผ๐ฑ๐ฒ - ๐ ๐ฎ๐๐ธ ๐๐ซ
Halloween mask FX are now suppressed for your own hero, or the hero you're spectating, while in photo mode.
โข ๐ ๐ถ๐ฑ๐๐ผ๐๐ป - ๐๐ผ๐น๐น๐ถ๐๐ถ๐ผ๐ป ๐ฎ๐ป๐ฑ ๐ฒ๐ป๐๐ถ๐ฟ๐ผ๐ป๐บ๐ฒ๐ป๐
A new box-shaped collision blocker was added near Yellow lane's north outside area. Lighting and reflection bakes also changed, and the map's assets gained an alternate park railing variant.
โข ๐ข๐๐ต๐ฒ๐ฟ ๐ฐ๐ต๐ฎ๐ป๐ด๐ฒ๐
Quickbuy now carries purchase source information through the UI, queue and buying paths.
There are also translation updates: 13 localisation files across eight languages received 429 text changes, including voice line subtitles, ability descriptions, Halloween troll prompts and Hideout camera UI wording.
Finally, a fix preserving developer forced respawn timers has been included.
These are file and code findings from 6835.
Perfectly balanced as all things should be... or is it.
Here's the rest of what was covered in today's balance patch for #deadlock ๐ (And its five hotfixes๐คฃ)
โข ๐๐ฎ๐น๐น๐ผ๐๐ฒ๐ฒ๐ป - ๐๐ฟ๐ถ๐ฑ๐ด๐ฒ ๐๐ฟ๐ผ๐น๐น
As you may know Midtown has a new bridge troll that gambles with your Candy!
A heavy melee exchange costs 1 Candy, the odds are as follows:
30% - no reward
45.5% - 1 perma stat pickup
10.5% - 2 perma stat pickups
7% - 3 perma stat pickups
7% - a random 160 second stat buff
The temporary buffs include survival, casting, movement, or gun stats. If you hit the troll without Candy you will instead get stunned.
โข ๐๐ฒ๐ฎ๐น๐ถ๐ป๐ด ๐ก๐ผ๐๐ฎ - ๐๐ผ๐๐ณ๐ถ๐
๐ฐ๐ผ๐ฟ๐ฟ๐ฒ๐ฐ๐๐ถ๐ผ๐ป
The original balance patch shipped with 1.2 healing per Spirit while the patch notes claimed to change it to 1.1. A later hotfix corrected this to the stated 1.1 healing per Spirit.
โข ๐ฆ๐ต๐ฎ๐ฑ๐ผ๐ ๐ช๐ฒ๐ฎ๐๐ฒ - ๐๐ผ๐๐ณ๐ถ๐
๐๐จ๐ ๐ฝ๐๐น๐๐ฒ
A hotfix added the fully charged Ambush HUD pulse that was stated in the main patch notes. This HUD pulse was not shipped in the main patch.
โข ๐ฆ๐ต๐ถ๐ - ๐ฆ๐ฒ๐ฟ๐ฟ๐ฎ๐๐ฒ๐ฑ ๐๐ป๐ถ๐๐ฒ๐
The base full rage current health damage Spirit coefficient also increased from 0.01 to 0.015 (+50%). This is separate from the T3 addition of 0.01 that was listed and brings the T3 coefficient to 0.025.
โข ๐ฉ๐ถ๐ผ๐น๐ฒ๐ - ๐ฆ๐๐ถ๐น๐น ๐๐ถ๐ณ๐ฒ
The buildup grace window configuration increased from 0.3s to 0.45s (+50%). The new line of sight check during grace was in the notes but the longer grace window was not mentioned.
โข ๐๐ฎ๐ฏ๐ฎ - ๐๐ฟ๐ฎ๐ป๐ป๐ ๐๐ผ๐ป๐ด ๐๐ฒ๐ด๐
The miss cooldown for heavy melee in this mode was decreased from 1.7s to 1.6s and then to 1.5s in a later hotfix. The listed 1.4s to 1.2s change is the separate on hit cooldown.
โข ๐๐ฎ๐น๐น๐ผ๐๐ฒ๐ฒ๐ป - ๐ ๐ฎ๐๐ธ ๐ฎ๐ฟ๐๐๐ผ๐ฟ๐ธ
Vampire, Frank, Pumpkin, and Clown have new versions of the old painted mask designs. New Archmother and Hidden King styles have also been added. Mask fitting has also been adjusted across the heroes.
โข ๐๐ฎ๐น๐น๐ผ๐๐ฒ๐ฒ๐ป - ๐๐ฎ๐ป๐ฑ๐ ๐๐ต๐ฒ๐ณ๐
A heavy melee can knock candy out of another hero ๐ก the code drops 30% of their stash which is rounded down with a minimum of 2 capped at whatever they actually hold. The victim of your evil Candy stealing is blocked from picking their dropped Candy back up for 1.5s.
โข ๐๐ฎ๐น๐น๐ผ๐๐ฒ๐ฒ๐ป - ๐ฆ๐๐ด๐ฎ๐ฟ ๐ฅ๐๐๐ต
Candy restores 1 stamina and heals for 75 + 3 per match minute.
For 8 seconds Sugar Rush provides:
+15 Spirit (+0.75/min)
+15% fire rate (+0.35 percentage points/min)
+1 m/s movement speed (+0.02/min)
The cauldrons have a 20 second initial spawn and a 40 second respawn. Consuming candy is configured to preserve invisibility and slides.
โข ๐ก๐๐ฟ๐๐ฒ ๐๐ฎ๐ฟ๐ฟ๐ผ๐ - ๐๐ป๐ถ๐บ๐ฎ๐๐ถ๐ผ๐ป ๐ฎ๐ป๐ฑ ๐ต๐ผ๐๐ณ๐ถ๐
๐ฎ๐๐ฑ๐ถ๐ผ
Both of Harrow's light melee actions now select the same new clip. Her running and airborne branches also have a changed blend mask that affects her right arm.
A hotfix also remixes the volume levels for the leech explosion, hit confirmation, debuff loop, and debuff end sounds. These are not new sounds just remixed ones.
โข ๐ฉ๐ถ๐ป๐ฑ๐ถ๐ฐ๐๐ฎ - ๐๐๐๐ฎ๐๐๐ถ๐ป๐ฎ๐๐ฒ
Vindicta's Assassinate now also has a dedicated sound cue for when it's fully charged.
โข ๐๐ฟ๐ฎ๐๐ฒ๐ - You're welcome
This fix comes from the recent bug report I raised with some help from Ashleyy. I will be doing a more in depth post on this later so stay tuned.
Basically, the respawn check now matches the remembered pickup's spawn time. A later pooled drop with a different spawn time no longer blocks the earlier crate. An original uncollected drop can however still delay its own crate respawning.
โข ๐๐ฎ๐๐ธ๐ฒ๐๐ฏ๐ฎ๐น๐น - ๐ฆ๐ผ๐๐ป๐ฑ ๐ฐ๐๐ฒ๐
The hoop for Basketball now has dedicated field goal and backboard bounce sounds! These replace its generic stinger and jump pad cues. Normal bounces also have a new cue and heavy melee gets its own dedicated bounce cue.
โข ๐๐ฒ๐ฎ๐น๐ฏ๐ฎ๐ป๐ฒ - ๐ ๐๐น๐๐ถ๐ฝ๐น๐ฒ inflictors
Separate inflictors now inflict separate debuffs. With no other healing modifiers two 35% Healbane sources reduce incoming healing by 57.75%, three would reduce it by 72.54%. Each eligible debuff inflictor can receive their own 170 + 3/Boon heal when the target dies.
โข ๐๐ผ๐ผ๐ฟ๐บ๐ฎ๐ป - ๐๐ผ๐ผ๐ฟ๐๐ฎ๐ ๐ฝ๐น๐ฎ๐ฐ๐ฒ๐บ๐ฒ๐ป๐ ๐๐ผ๐ป๐ฒ๐
Five existing Doorway exclusion volumes have been reshaped around Midtown. These invisible zones prevent Doorway placement so reshaping them changes where that restriction applies. One zone is now half as tall which may open up placements in its lower half if the other placement rules allow them.
โข ๐๐ผ๐๐ณ๐ถ๐
- ๐ง๐ฎ๐ฟ๐ด๐ฒ๐ ๐ฐ๐ต๐ฒ๐ฐ๐ธ๐ ๐ฎ๐ป๐ฑ ๐ฐ๐ต๐ฎ๐
An earlier hotfix broadened a shared trace to target check to also allow a hit object with the target's collision hierarchy ID. This appears intended to let a linked collision body count as part of the target instead of being treated as a separate obstruction. One confirmed use is NPC attack checks.
Repeated ping and top bar chat handling have also changed.
โข ๐ฆ๐ฝ๐ถ๐ฟ๐ถ๐๐๐ฎ๐น ๐ข๐๐ฒ๐ฟ๐ณ๐น๐ผ๐ - ๐๐ผ๐๐ณ๐ถ๐
๐ฐ๐ผ๐ฟ๐ฟ๐ฒ๐ฐ๐๐ถ๐ผ๐ป
Its innate Spirit Lifesteal increased from 13% to 15% in a later hotfix which brings it in line with the already announced Spirit Lifesteal component buff.
โข ๐ฅ๐ฎ๐ป๐ธ๐ฒ๐ฑ - ๐ฆ๐ต๐ถ๐ฒ๐น๐ฑ ๐ฐ๐ผ๐ป๐ณ๐ถ๐ด๐๐ฟ๐ฎ๐๐ถ๐ผ๐ป
The local ranked season configuration now lists 2 subrank shields instead of 3. Badge shields remain at 5.
โข ๐๐ผ๐๐ณ๐ถ๐
- ๐๐๐ฒ๐ป๐ ๐บ๐ผ๐ฑ๐ถ๐ณ๐ถ๐ฒ๐ฟ๐
Active event modifiers can now be initialized during pregame including after respawning or changing heroes. The checks also accept later game states instead of only the in-progress state.
These notes are for builds 6826, 6827, 6828, 6829, 6831, and 6833. The notes use Deadlock's actual files and code.
The green man has arrived and with him a little #deadlock update, here's what build 6821 includes!
โข ๐ฆ๐ผ๐น๐ผ๐บ๐ผ๐ป - ๐ฃ๐ถ๐ฒ๐ฐ๐ฒ ๐ฝ๐น๐ฎ๐ฐ๐ฒ๐บ๐ฒ๐ป๐ #solomon
The final collision check that's used when moving a piece now starts 15 units lower when the detected surface faces downward. This should help make placement checks around undersides and ceilings more consistent.
โข ๐ฆ๐ผ๐น๐ผ๐บ๐ผ๐ป - ๐ฆ๐๐ฟ๐ฒ๐ฒ๐ ๐๐ฟ๐ฎ๐๐น
Solomon's Queen and Bishop now use a shared round reset notification to reset their active ability state and restore their normal ability buttons for the next round.
โข ๐๐ฎ๐ฟ๐ฟ๐ผ๐ - ๐๐๐ฟ๐ธ๐ถ๐ป๐ด ๐ง๐ฒ๐ฟ๐ฟ๐ผ๐ฟ๐ #nurseharrow
Harrow's fear debuff now has three separate NPC proc sound effects. This can be seen below.
โข ๐๐ฎ๐ฟ๐ฟ๐ผ๐ - ๐ ๐ฒ๐น๐ฒ๐ฒ ๐ฎ๐ป๐ถ๐บ๐ฎ๐๐ถ๐ผ๐ป๐
Harrow's heavy melee startup, dash, airborne dash, and hit animations have had another update #indecisive. These changes are mostly pose changes and can be seen below.
โข ๐๐ฎ๐ฟ๐ฟ๐ผ๐ - ๐ ๐ผ๐ฑ๐ฒ๐น ๐ฝ๐ต๐๐๐ถ๐ฐ๐
Harrow's model's physics setup has expanded from 19 to 37 bodies and 18 to 33 joints, this adds parts for her bag, glasses, weapon, and cloak. Her mesh and hitbox data are unchanged.
โข ๐ฉ๐ถ๐ผ๐น๐ฒ๐ - ๐๐ฏ๐๐๐ฟ๐ฎ๐ฐ๐ ๐๐ฎ๐ป๐ฑ๐๐ฐ๐ฎ๐ฝ๐ฒ #violet
Violet's ult now uses a dedicated airborne animation when she's in the air instead of falling back to the standing animation. Her standing and sliding ult animations have also been updated.
โข ๐ฉ๐ถ๐ผ๐น๐ฒ๐ - ๐ ๐ฒ๐น๐ฒ๐ฒ ๐ฎ๐ป๐ถ๐บ๐ฎ๐๐ถ๐ผ๐ป๐
Violet's ground and airborne light melee animations have also been updated. Both are the same length.
โข ๐ฉ๐ถ๐ผ๐น๐ฒ๐ - ๐๐ถ๐๐ถ๐ป๐ด ๐๐ป๐ธ
Her brush trails now adjust their particle emission using her movement speed again now with an additional short trail layer.
โข ๐๐ฎ๐ป๐ป๐ - ๐ฃ๐ผ๐ฟ๐๐ฟ๐ฎ๐ถ๐๐ #deadmandanny
Danny's main portrait has been flipped/mirrored also a gap in his upper teeth has been filled in on the smaller vertical portrait.
โข ๐๐น๐๐ฒ๐ฟ๐ป๐ฎ๐๐ฒ ๐ฐ๐ฎ๐๐ - ๐ฃ๐ฟ๐ฒ๐๐ ๐ฎ๐ป๐ฑ ๐๐ผ๐น๐ฑ
The press and hold method for alternate casting now starts its hold down timer on a fresh key press instead of a key that was already held down. If you keep the key held down it doesn't restart an existing timer and releasing a key still clears the timer.
โข ๐๐ถ๐ฑ๐ฒ๐ผ๐๐ - ๐๐ฒ๐ฟ๐ผ-๐๐ผ๐๐ฒ ๐ฟ๐ฒ๐บ๐ถ๐ป๐ฑ๐ฒ๐ฟ
The daily "win a match / x2 votes" vote reminder is now hidden in the hideout.
โข ๐๐ถ๐ฑ๐ฒ๐ผ๐๐ - ๐๐ป๐๐ฒ๐ฟ๐ฎ๐ฐ๐๐ถ๐ผ๐ป ๐ฝ๐ฟ๐ผ๐บ๐ฝ๐๐
The different interaction prompts within the hideout now use stricter checks, the actual hideout checks remain but the fallback outside it now requires the pregame waiting state, this removes the previous broader pre match and early street brawl conditions.
This changes when the prompt appears.
โข ๐ฆ๐๐ฒ๐ฎ๐บ - ๐๐ฎ๐บ๐ฒ ๐ฅ๐ฒ๐ฐ๐ผ๐ฟ๐ฑ๐ถ๐ป๐ด
Some menu states are now marked as "Staging" instead of "Menus" on Steam's game recording timeline.
โข ๐ง๐ฟ๐ฎ๐ป๐๐น๐ฎ๐๐ถ๐ผ๐ป๐
40 different language files across 14 languages have been updated, this includes added subtitle translations.
Note: These findings are from build 6821. They come from Deadlock's files and code and represent this build. Code can change.
Yoshi is a busy dino today, another hotfix for #deadlock
โข ๐๐ฎ๐ฟ๐ฟ๐ผ๐ - ๐ช๐ฟ๐ฒ๐๐ฐ๐ต๐ฒ๐ฑ ๐ฉ๐ฎ๐ฝ๐ผ๐ฟ๐ #nurseharrow
Healing that's being used to clear her delayed damage now accounts for healing effectiveness instead of using the raw heal amount. Healing amplification will therefore clear more of the stored damage, while healing reduction will clear less.
With 200 delayed damage and a 100 heal increased by 50%:
Before: Removed 100 damage, left 100.
Now: Removes 150 damage, leaving 50.
If the heal clears all the stored damage then the leftover healing is also adjusted to keep the amount that continues to your main health bar.
โข ๐ฉ๐ถ๐ผ๐น๐ฒ๐ - ๐๐ถ๐๐ถ๐ป๐ด ๐๐ป๐ธ #violet
Violet's solid ink strokes from her alt fire now place their segments from the previous point towards the new point. Before that calculation would run in reverse and could give a short stroke the same start and end position.
This should make short strokes and connected walls place more consistently, and remove the invisble wall trick.
โข ๐ฉ๐ถ๐ผ๐น๐ฒ๐ - ๐๐ป๐ธ ๐ฒ๐ณ๐ณ๐ฒ๐ฐ๐๐
Two layers of Violet's drawn ink trail now emit a fixed 50 particles per second instead of changing their emission rate with movement speed. The visual trail now also waits until the brush has moved more than 15 game units horizontally before updating it's anchor position.
Note: These findings are from 6819. They come from Deadlock's files and represent this build. Code can change.
Some more little hotfixes after Yoshi's victor incident! Here's what's included in the latest #deadlock hotfixes.
โข ๐ฆ๐ผ๐๐น ๐จ๐ฟ๐ป - ๐ฅ๐ฒ๐๐๐ฟ๐ป ๐ฝ๐ฎ๐๐ต
The calculation for the path the soul urn takes when walking back now adds a penalty to paths that go above or below the height of its return point. This will help stop the urn from taking weird detours vertically.
โข ๐๐ฎ๐ฟ๐ฟ๐ผ๐ - ๐๐ฒ๐ฒ๐ฐ๐ต ๐ฒ๐ณ๐ณ๐ฒ๐ฐ๐๐ #nurseharrow
Harrow's leech pickup effects have been updated to include a new separate body glow along with another glow for the ready indicator. The leech model now also gets two attachment points for these effects `attach_body_fx` and `attach_root_fx`
โข ๐๐ฎ๐ฟ๐ฟ๐ผ๐ - ๐ ๐ฒ๐น๐ฒ๐ฒ ๐ฎ๐ป๐ถ๐บ๐ฎ๐๐ถ๐ผ๐ป๐
Four of Harrow's melee animations have been updated, her melee startup, her dash, her airborne dash, and her hit pose. These are just visual changes and can be seen attached.
โข ๐๐ฎ๐ฟ๐ฟ๐ผ๐ - ๐ช๐ฟ๐ฒ๐๐ฐ๐ต๐ฒ๐ฑ ๐ฉ๐ฎ๐ฝ๐ผ๐ฟ๐
Wretched Vapors can now delay damage marked DFLAG_PREVENT_DEATH, such as Pocketโs Affliction. Before, that flag made the damage bypass her deferral, so it damaged you during Vapors instead of being delayed until the crash.
The code now also checks that the affected hero and source ability still exist before playing the deferred damage tick sound as the crash ends.
โข ๐ฉ๐ถ๐ผ๐น๐ฒ๐ - ๐ฆ๐น๐ถ๐ฑ๐ถ๐ป๐ด #violet
Violet's sliding loop sound now checks that its source still exists and isn't marked for deletion before starting to loop it.
โข ๐๐ผ๐ผ๐ฟ๐บ๐ฎ๐ป - ๐ง๐ฟ๐ผ๐น๐น๐ฒ๐ ๐บ๐ผ๐ฑ๐ฒ๐น๐ #doorman
Both of Doorman's trolley models have been simplified. Their meshes drop from 48,686 to 8,412 triangles.
โข ๐๐ฟ๐ถ๐ณ๐๐ฒ๐ฟ - ๐ ๐ฒ๐ป๐ ๐น๐ถ๐ด๐ต๐๐ถ๐ป๐ด #dadwifta #drifter
An existing environment light has been enabled in his menu scene.
โข ๐จ๐ป๐๐๐๐ฐ๐ธ
The stun applied from unstuck now leaves its direction unset. Before the stun would calculate a direction from the positions of the ents involved.
โข ๐ง๐ฟ๐ฎ๐ป๐๐น๐ฎ๐๐ถ๐ผ๐ป๐
18 language files across 13 different languages have been updated. This mainly covers subtitle translations, hero, and attribute translations.
Note: These findings are from build 6817. They come from Deadlock's files and represent the current build, code can change.
Annnnnd another one lets see what #deadlock hotfix 6813 has instore for us!
โข ๐ช๐ฎ๐ฟ๐ฑ๐ฒ๐ป - ๐๐ฎ๐๐ ๐ฆ๐๐ฎ๐ป๐ฑ #warden
Last Stand now gives fear immunity during both its charge up and active ult, without needing T3. Its tooltip now reflects this change.
โข ๐๐ฎ๐ฟ๐ฟ๐ผ๐ - ๐๐๐ฟ๐ธ๐ถ๐ป๐ด ๐ง๐ฒ๐ฟ๐ฟ๐ผ๐ฟ๐ #nurseharrow
Harrow's ult now explicitly skips applying fear buildup to fear immune targets to support the immunity from wardens change.
โข ๐ฆ๐ผ๐น๐ผ๐บ๐ผ๐ป - ๐ ๐ผ๐๐ถ๐ป๐ด ๐ฝ๐ถ๐ฒ๐ฐ๐ฒ๐ #solomon
Moving a piece downhill now counts the height difference towards its move distance limit. Previously, only moving uphill reduced the horizontal allowance.
With a 10m move limit and a 6m drop the horizontal allowance changes from
10m -> 8m: sqrt(10ยฒ - 6ยฒ) = 8m
This is before grid snapping and collision checks. The movement calculation will now also bottom out at zero if the height difference exceeds the move limit.
โข ๐ง๐ฟ๐ฎ๐ป๐๐น๐ฎ๐๐ถ๐ผ๐ป๐
21 translation files were updated across 10 languages. Harrow text, UI wording, and translated item tooltips are included.
Note: These findings come from build 6813's files and code. Anything can change.
A few more tweaks from the little green man for #deadlock! No mention of slork though ๐
Here's what we got for builds 6807, 6810 and 6812!
โข ๐ฆ๐ผ๐น๐ผ๐บ๐ผ๐ป - ๐ฃ๐ถ๐ฒ๐ฐ๐ฒ ๐ฝ๐น๐ฎ๐ฐ๐ฒ๐บ๐ฒ๐ป๐ #solomon
When placing or moving a piece, the game finds a possible position and then snaps it to his grid. The final collision check for this now starts at that possible position and checks the adjustment needed to reach the grid spot. Before it would start at the original placement point and check a different line for obstacles. This means that an obstacle along the old line could change where the piece ended up.
โข ๐๐ผ๐ผ๐ฟ๐บ๐ฎ๐ป - ๐๐ผ๐ผ๐ฟ๐๐ฎ๐ #doorman
Doorway's placement checks now include surfaces using window/glass collision, which those checks previously ignored. This changes which surface the placement check can find and whether a placement is accepted.
โข ๐๐ฎ๐ฟ๐ฟ๐ผ๐ - ๐๐๐ฟ๐ธ๐ถ๐ป๐ด ๐ง๐ฒ๐ฟ๐ฟ๐ผ๐ฟ๐ #nurseharrow
Harrow's ult particle now references projected ground cone effects, layered rings, a pulse, glow, and eye beam effects. Two old effects (darkness and scrolling face) have been removed from the main effect. These are just visual changes but will help in seeing the range in which her ult hits.
โข ๐๐ฎ๐ฟ๐ฟ๐ผ๐ - ๐๐ป๐ถ๐บ๐ฎ๐๐ถ๐ผ๐ป๐
Harrow's zipline animation now selects a dedicated zipline model state. Her sleep animation has been adjusted and changed (see attached), and her weapon lean animation has been tweaked.
โข ๐๐ฎ๐ฟ๐ฟ๐ผ๐ - ๐๐น๐ผ๐ฎ๐ ๐ฐ๐ฎ๐ฟ๐ฑ
Her gloat card artwork has been updated, this mainly changes the apperance of her eyes.
โข ๐ ๐ฎ๐ฝ - ๐ง๐ต๐ฒ๐ฎ๐๐ฒ๐ฟ ๐ป๐ฒ๐๐๐ฟ๐ฎ๐น๐
The theater lobby camp changes from a medium camp to a strong camp, replacing its three Stage Hand II neutrals for Stage Hand III.
โข ๐ ๐ฎ๐ฝ - ๐ก๐ฒ๐๐๐ฟ๐ฎ๐น ๐๐ฒ๐๐๐ฝ
14 old neutral shield trigger volumes have been removed, their shield activation was already disabled in the code so this is likely just cleanup.
Many neutral spawners have now also changed from numbered types to explicit creature definitions.
โข ๐ฃ๐ฎ๐ฟ๐๐ถ๐ฐ๐น๐ฒ ๐ฑ๐ฒ๐๐ฎ๐ถ๐น
The particle detail graphics setting now has fixed limits of 0-3 but allows game configuration to override its default.
โข ๐ฃ๐ฎ๐ฟ๐๐ถ๐ฐ๐น๐ฒ ๐ฐ๐ผ๐น๐ผ๐๐ฟ
Particle rendering now carries through an existing desaturation override that was being replaced with zero before in one render path. Effects that use this can now correctly lose colour towards grey.
โข ๐ง๐ฟ๐ฎ๐ป๐๐น๐ฎ๐๐ถ๐ผ๐ป๐
38 language files have been updated across 13 different languages. This includes various added subtitle entries, hero, item, and ui translations.
Note: These findings cover builds 6807, 6810 and 6812, They come from Deadlocks files and code and represent the current state.
Some little #deadlock hot fixes 6805 and 6806!
โข ๐๐ฎ๐ฟ๐ฟ๐ผ๐ - ๐ช๐ฟ๐ฒ๐๐ฐ๐ต๐ฒ๐ฑ ๐ฉ๐ฎ๐ฝ๐ผ๐ฟ๐
The crash damage that gets repaid to you now checks who should be credited for it. The attacker it stores is now only used if they're still valid and on a different team, otherwise, the hero suffering the crash is used as the attacker.
โข ๐๐ฎ๐ฏ๐ฎ - ๐๐ฟ๐ฎ๐ป๐ป๐ ๐๐ผ๐ป๐ด ๐๐ฒ๐ด๐
Her long legs buff can now only accept duration extensions while the ride timer is still running. This means that Harrow's T3 healing needles can no longer extend a lingering buff from the ability after her ability has ended.
โข ๐ฆ๐ฝ๐ถ๐ฟ๐ถ๐๐๐ฎ๐น ๐ข๐๐ฒ๐ฟ๐ณ๐น๐ผ๐ / ๐๐๐ฐ๐ฎ๐น๐ฎ๐๐ถ๐ป๐ด ๐ฅ๐ฒ๐๐ถ๐น๐ถ๐ฒ๐ป๐ฐ๐ฒ
Their tooltips have been changed to now say shooting/hitting "heroes" instead of "enemy heroes"
โข ๐๐ฎ๐ฟ๐ฟ๐ผ๐ - ๐๐น๐ถ๐บ๐ฏ๐ถ๐ป๐ด
Four climbing animations update how her leech jar moves and rotates with her left hand.
โข ๐ฃ๐น๐ฎ๐๐ฒ๐ฟ ๐ณ๐ฎ๐ฐ๐ถ๐ป๐ด
Some checks used for aiming and for your hero leaning while shooting now use your normal aim direction unless the game has explicitly locked your facing. Before, they could instead use a direction supplied by an ability or status effect.
โข ๐ง๐ฟ๐ฎ๐ป๐๐น๐ฎ๐๐ถ๐ผ๐ป๐
Another 11 language files have been updated across Brazilian Portuguese, Czech, French, German, Italian and Latin American Spanish. This includes 717 subtitle translations of lines that already existed in English.
Note: This covers builds 6805 and 6806. These notes come from the files and code can change.
The yoshi has smiled down upon us and blessed us with #nurseharrow but that's not all! Here's the rest of the changes the dino brought along for the latest #deadlock drop!
โข ๐๐๐ป๐ฎ๐บ๐ผ - ๐ฅ๐ฒ๐ท๐๐๐ฒ๐ป๐ฎ๐๐ถ๐ป๐ด ๐๐๐ฟ๐ผ๐ฟ๐ฎ
If his healing modifier is removed early it will now explicitly makes sure that the channel for the ability ends. This stops the bug where the channel would continue without healing.
โข ๐๐ฎ๐ป๐ป๐ - ๐๐น๐ผ๐๐ฒ ๐ง๐ต๐ฒ ๐๐ฒ๐ฎ๐น
His ult state now explicitly adds `MODIFIER_STATE_TECH_UNTARGETABLE_BY_TEAMMATES` this means he can no longer be targeted by his allies abilities while ulting and was likely added to stop the buggy interactions with ivy ult and healing beam.
โข ๐ฉ๐ถ๐ผ๐น๐ฒ๐ - ๐๐ถ๐๐ถ๐ป๐ด ๐๐ป๐ธ
Drawn ink walls now create their final segment between the last placed blocker and the brush's final position. This makes the last section in the wall cleaner.
โข ๐๐ผ๐ป๐ด๐ฒ๐ฟ ๐ฏ๐๐ณ๐ณ๐ - ๐๐ฒ๐ฟ๐ผ ๐ฎ๐ฏ๐ถ๐น๐ถ๐๐ถ๐ฒ๐
Infernus' Flame Dash, Mo & Krill's Burrow/spin, Victor's Jumpstart, Sinclair's Spectral Assistant, and Paradox's Kinetic Carbine now have their internal countdowns stay in sync when the effect's duration is extended.
This change doesn't do much visually but it cleans up internal code and systems.
โข ๐ฆ๐ผ๐น๐ผ๐บ๐ผ๐ป - ๐๐ต๐ฒ๐๐ ๐ฝ๐ถ๐ฒ๐ฐ๐ฒ๐
His chess piece models now have smaller hitbox and collision shapes. These can be seen below.
โข ๐ฆ๐ผ๐น๐ผ๐บ๐ผ๐ป / ๐๐ฎ๐ฏ๐ฎ - ๐๐ณ๐ณ๐ฒ๐ฐ๐๐
Solomon's rook battery and piece movement effects get changes to their trails, colours, and small particles.
Baba's brew and thread effects now get smaller strands and lower particle limits.
These visual changes can be seen attached.
โข ๐ฅ๐ฎ๐ ๐๐ถ๐ป๐ด - ๐๐ฟ๐ฒ๐ป๐ฎ๐ฑ๐ฒ ๐ถ๐ป๐ฑ๐ถ๐ฐ๐ฎ๐๐ผ๐ฟ
The grenade now gets a stronger opacity pulse, the indicator should now look more solid at its peak.
โข ๐ฅ๐ฎ๐ ๐๐ถ๐ป๐ด - ๐ฅ๐๐น๐ฒ, ๐ฅ๐ฎ๐๐ฎ๐ป๐ป๐ถ๐ฎ!
Harrow's new fear status now explicitly resets his banner plant leap and takes over his movement. Nothing happens to an already placed banner.
โข ๐๐๐ป๐ฎ๐บ๐ผ - ๐๐น๐ผ๐ฎ๐ ๐ฐ๐ฎ๐ฟ๐ฑ
Dinkymo's gloat portrait has been updated to have a bright halo, stars, and sparkles around his dome.
โข ๐๐ฎ๐ป๐ป๐ - ๐๐ป๐ถ๐บ๐ฎ๐๐ถ๐ผ๐ป๐
The strix salvo and large knockdown loop have got updated poses. Their lengths stay relatively the same just slightly different movement. These changes can be seen below.
โข ๐ ๐ฎ๐ท๐ฒ๐๐๐ถ๐ฐ ๐๐ฒ๐ฎ๐ฝ - ๐ฆ๐๐๐ป ๐ฎ๐๐ฑ๐ถ๐ผ
When stunned while using majestic leap, the leap will now stop its airborne loop and clear the landing sound flag.
โข ๐ ๐ฎ๐ฝ - ๐ก๐ฒ๐๐๐ฟ๐ฎ๐น ๐ฐ๐ฎ๐บ๐ฝ๐
Two spawn points in the drug store camp now use Specimen II instead of Gutter Ghoul II. Their positions remain the same.
Another Specimen I camp has its three spawn positions adjusted, moving them slightly upwards.
โข ๐ ๐ฎ๐ฝ - ๐๐ฟ๐ฎ๐๐ฒ๐
248 wooden crates have had their starting rotation adjusted. On top of this 31 wooden crates and three item containers have been moved, and two old wooden crate placements removed.
โข ๐ ๐ฎ๐ฝ - ๐๐ถ๐ป๐ฒ๐ฟ
25 diner prop models have been added, including kitchen equipment, tickets, a clock, and seven sign variants. There's some new menu/poster art which names it as "Crowley's Diner". The checker floor has been changed to a warmer pink/brown, and the indoor windows material has a more blue lighting applied.
โข ๐ ๐ฎ๐ฝ - ๐ข๐๐ต๐ฒ๐ฟ ๐๐ผ๐๐ฐ๐ต๐๐ฝ๐
The theatre dome's collision data and geometry for the main staircase along with the Fairfax statue change.
โข ๐ฉ๐ถ๐๐ฐ๐ผ๐๐ - ๐ฆ๐ฝ๐น๐ฎ๐๐๐ฒ๐ฟ ๐ง๐ฏ
His splatter tooltip changes from "+1 Bounces" to "+1 Bounce" no functionality change.
โข ๐๐๐ - ๐๐๐ฑ๐๐ ๐๐ผ๐ป๐ป๐ฒ๐ฐ๐๐ถ๐ผ๐ป
When her tether ends its cleanup now also clears the lock on marker from the target. Likely clearing a visual bug.
โข ๐๐ถ๐ด๐ต๐๐ถ๐ป๐ด / ๐๐ฟ๐ฎ๐ฝ๐ต๐ถ๐ฐ๐
The way maps now store baked lighting has been changed along with settings for baked fog shadows.
โข ๐๐ฎ๐ฟ๐ฟ๐ผ๐ - ๐ ๐ผ๐ฑ๐ฒ๐น / ๐๐ฒ๐
๐๐๐ฟ๐ฒ๐
As you may have seen yoshi has listened and changed Harrow's facial textures to be a merge of the last two changes, adding back the very important eyebags.
Her old partial transformation from resource has changed instead of changing the colour of her cloak it now adds alternate face textures that change at 1, 4, 8, and 12 collected leeches.
โข ๐๐ฎ๐ฟ๐ฟ๐ผ๐ - ๐๐ฒ๐ฎ๐น๐ถ๐ป๐ด ๐ก๐ฒ๐ฒ๐ฑ๐น๐ฒ๐
Her healing needles have a larger configured bullet radius compared to her normal damaging bullets. They have a radius of 15 units which is 50% bigger than the normal ones. Both use the same bullet speed of 20,000 units/s. This likely makes the healing bullets easier to hit.
Her charge gain uses fixed amounts per listed damage events rather than scaling with how much damage that hit deals.
Normal Bullet: 1.26%
Headshot: 2.52%
Light Melee: 7.56%
Heavy Melee: 15.12%
Ability Damage: 1.26%
Hits on non-heros give 35% of those amounts. There's a damage gate of 0.15 seconds.
Cooldown reduction also scales these gains, 20% cooldown reduction makes them 1.2x larger. So
1.26 x 1.2 = 1.512% for a normal bullet.
Additionally Leech Therapy separately adds 0.15% charge per second per leech before that scaling. This passive gain bypasses the above mentioned damage gate.
Healing needles can also heal an ally inside of a viscous cube, this will also proc items as though it's an out of cube hit.
Ricochet bullets are also classed as healing bullets and proc items and heal.
However bounced needles heal for 50% of the normal amount. The T3 buff extension is halved too from 6% to 3% per hit. The T2 stamina restoration is not halved and still restores the full 0.6 stamina to the ally.
Her T3 can extend unstoppable, metal skin, and colossus.
โข ๐๐ฎ๐ฟ๐ฟ๐ผ๐ - ๐๐๐ฒ๐บ ๐ฝ๐ฟ๐ผ๐ฐ๐
Shooting an ally with healing needles can trigger the following items.
Headhunter: an allied headshot gives Harrow the heal and movement speed.
Restorative Shot: heals Harrow.
Burst Fire: gives Harrow the firerate and movement speed buff.
Spiritual Overflow: allied hero hits can build it up, with Harrow receiving the completed buff.
Escalating Resilience: allied hero hits build Harrow's Bullet Resistance. The code prevents the same shot being counted twice.
Healing Tempo: gives its buff to the healed ally, including full-health allies.
Split shot and express shot can fire extra healing needles too.
โข ๐๐ฎ๐ฟ๐ฟ๐ผ๐ - ๐ช๐ฟ๐ฒ๐๐ฐ๐ต๐ฒ๐ฑ ๐ฉ๐ฎ๐ฝ๐ผ๐ฟ๐ ๐บ๐ผ๐๐ฒ๐บ๐ฒ๐ป๐
Her vapors affect more than just run speed, its base 25% rush multi shortens dash duration while the dash still uses the normal distance.
The multiplier also affects rope latching and climbing, and lash's ground strike speed. For wall jumps the sideways input lockout shortens from 0.95s to 0.76s at base strength meaning you regain sideways control sooner.
The crash is marked as unable to be purged, its 20% movement penalty also slows dash timing. A 0.68s dash takes 25% longer at 0.85s with the crash.
Unstoppable immunity also prevents the crash's movement slowdown. It doesn't remove the crash or wipe the stored damage.
โข ๐๐ฎ๐ฟ๐ฟ๐ผ๐ - Fear
Indomitable can stop fear once, while it's ready it can prevent a fear status from applying but then it goes straight into building fear again.
โข ๐๐ฎ๐ฟ๐ฟ๐ผ๐ - ๐๐ฒ๐ฒ๐ฐ๐ต๐ฒ๐ ๐๐ ๐ฏ๐๐ณ๐ณ๐
Leeches can eat away at certain timed buffs, they can't affect buffs sourced from ultimates or anything marked as unable to be purged. Unstoppable and EShift are also immune.
โข ๐ง๐ฟ๐ฎ๐ป๐๐น๐ฎ๐๐ถ๐ผ๐ป๐
71 different localization files across 17 languages were updated.
Five existing conversations also have their speech cues retimed, this includes viscous conversations and some violet x harrow.
โข ๐จ๐ป๐ฎ๐๐๐ถ๐ด๐ป๐ฒ๐ฑ ๐ฐ๐ผ๐ฑ๐ฒ - ๐๐ฟ๐ฒ๐ฒ ๐๐ฎ๐น๐น ๐ท๐๐บ๐ฝ๐
Finally a new modifier `MODIFIER_STATE_FREE_WALL_JUMPS` has been added, this bypasses the wall jump stamina check and sets its stamina cost to zero. The activation and use for this can't be located.
Note: This covers builds 6796 and 6803. These notes come from the files and code can change.





























