Lead Designer : Star Trek Online : Cryptic Studios

Washington
Joined October 2011
Hey folks. Just wanna point out that I don't use this site any more, in light of some recent Real World shenanigans that I'd rather not tacitly endorse. So find me on Bsky if you wanna keep in touch! @borticuscryptic.bsky.social
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Jeremy Randall retweeted
📜 Here are today's #StarTrekOnline Patch Notes: 👉 cutt.ly/dtm9gePX
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An ion storm is interfering with the holographic processors on our website, so we decided to share the images of our upcoming Event Ship Garrett Command Alliance Dreadnought Cruiser here! We will provide you with more details as soon as this storm has passed!
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✨ new STO Lore Blog is out! ✨ I’ve been painting the illustrations for our Lore Blogs, and I’m excited to share the latest one with you! check it out here: buff.ly/4jCZrcB 🚀 hope you guys enjoy it! 🖖 #StarTrekOnline
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“Extraordinary measures must be taken in the face of extraordinary threats.” On PC, claim your Section 31 Heavy Phaser Rifle and more for free this weekend! 👉 playstartrekonline.com/en/ne…
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This was *supposed* to be Once Per Character. We're investigating what went wrong, and if we can fix that for live.
New giveaway for @trekonlinegame players on PC! (I'm assuming Console will get it with an update closer to mid-February). According to @maramakessto, this is a one-time claim, so choose the character for it wisely!
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Thanks for the confirmation! Been too busy to get online and check for myself today.
Event Campaign VII progress *is* now counting, and has been retroactively added if you did the current Event while it was miscounting as Event Campaign VI. Thanks, @trekonlinegame and @BorticusCryptic !
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In today's "Weird Stuff that Happens in Game Dev" .... We figured out why Ba'ku Doffs, and Baked Tribble, were causing errors on live. And it's silly. But you might notice that they both share the letters "BAK" which also happens to be what are internal "backup" files are named.
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Some overly aggressive removal of those backups was the culprit behind this particular bug. Which will be fixed in the build that is currently scheduled for next Tuesday.
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Answering this one that I've seen folks asking: There will be a Ship Bundle that releases shortly after the Anniversary. We haven't announced it yet because it is not dropping the same date as the Anniversary Episode / Event. But we WILL announce it. With style!
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We're happy to announce that our 15th Anniversary Update, Star Trek Online: Unveiled, featuring Jonathan Del Arco as Hugh, will go live on PC on February 11! 👉 playstartrekonline.com/en/ne…
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Bugs we know about from today's release: 1) German localization issues 2) No Win Scenario not giving EC7 progress 3) Kazon Raider from the giveaway was tradeable (we turned this off, server-side) 4) Claiming the VOY giveaway doesn't give a Discount to the Fleet LRSS variant.
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3) Fixed internally. For now, we were able to make it "illegal" to trade this ship's reward pack. Unfortunately, this also impacts existing versions that came from other sources. A future patch should clean all of this up.
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4) Fixed internally. Hang on to your Fleet Modules for a future patch.
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😆
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Captains, we'd like to thank you all from the bottom of our hearts for getting us past our goal - only 15 days into the year as well! It's a privilege to help maintain STO Wiki, with the support of Captains like you. 🖖 #StarTrekOnline
🟩🟩🟩🟩⬜⬜⬜⬜⬜⬜ Hello Captains! Welcome to 2025 all! We're at 41% of our yearly goal on Ko-fi! Support us on Ko-fi and gain a special role in our Discord server, link in bio! Chip in at: ko-fi.com/trekonlinewiki (repost for correct value)
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The root cause: A new QOL feature was added to loadouts on Neverwinter, which had unintentional side effects on STO. It's pure coincidence that this released at the same time as the ESD revamp. That update also included a core code branch update, which included this NW code.
Replying to @BorticusCryptic
If I may ask…what ended up causing the issue? Changing ESD and the Earth asset(s) theoretically shouldn’t have changed anything with the Loadouts system. Maybe something that was still in testing but went live by mistake in an unfinished state?
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Update on the Loadouts: A fix that both repairs and prevents the unslotting issue, and keeps existing load out data intact, has been submitted, and we're reviewing rollout options. Due to branching infrastructure, this looks like it will most likely have to wait until Tuesday.
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