BrokenSand retweeted
With remastered visuals and a new intro, the 7 minute animation will pit Gildedguy's heart against the most powerful force known to stick-mankind...
A wandering chef seeking recognition for his culinary prowess, Cook Man prepares to slice and dice our heroes with his Kung Fu Cooking style in Mega Man: Dual Override.
Can you take the heat, or will you get out of his kitchen? #MegaManDO
🍴 bit.ly/MegaManDO
BrokenSand retweeted
Ofrezco mi servicio como editor de video, llevo trabajando en mi propio canal desde hace 12 años, tengo experiencia con Sony Vegas Pro 10, también diseño mis propias miniaturas, hago edición de videos largos, cortos y reels, mi portafolio:
ytjobs.co/talent/profile/654…
BrokenSand retweeted
FORTRESS MAN 🏰
My 5th robot, a medieval robot tasked with handling weapons and prop structures—a massive, serious fellow who is nonetheless passionate about his work, and who sometimes enjoys playing rpg games like "Mets and Dragons"
#megaman #robotmaster #megamanfanart
1- X7 (Lo normal).
2- Mega Man 10 (Sal a la herida).
3- Mega Man X6 (Me enseño lo que era un mal diseño).
4- Mega Man Soccer (Si).
5- Mega Man 9 (No lo considero malo realmente, pero lo de quitar la barrida y el mega buster me dolió mucho).
Mi top personal es:
1- Mega Man X4
2- Mega Man 4
3- Mega Man X
4- Mega Man X8
5- Mega Man 5
Le tengo mucho cariño al X5 también pero no lo he jugado en mucho tiempo, debería darle una rejugada porque veo que muchos tienen opiniones negativas sobre este.
Replying to @NachouTheClown
Y esos serían todos los juegos.
PERO les tengo unas preguntas
¿Cuál es su top 5 de mejores juegos de Mega Man?
BrokenSand retweeted
Pixel art | Castlevania: Symphony of the Night - Olrox's Quarters
Artist: @Moonshen_Twitt
BrokenSand retweeted
We just lost a video game legend 😔
Gaming has lost one of the level designers who helped define the ’90s FPS 🎮
The legendary game designer has passed away at 68, leaving behind a career that helped shape the look, pacing and personality of some of gaming’s most influential titles.
Gray entered the industry after experimenting with Doom maps in his 30s, eventually becoming one of the defining level designers behind Duke Nukem 3D. His environments weren’t simply corridors connecting one firefight to another. They were filled with secrets, jokes, hidden rooms and places players actually wanted to explore.
Some of his most notable works included:
- Duke Nukem 3D (1996)
- Quake Mission Pack No. 1: Scourge of Armagon (1997)
- SiN (1998)
- Half-Life: Opposing Force (1999)
- Heavy Metal: F.A.K.K. 2 (2000)
- American McGee’s Alice (2000)
- Counter-Strike: Condition Zero (2004)
and many more
Gray’s influence reached beyond the games carrying his name in the credits. His approach to environmental storytelling, exploration and level personality helped inspire developers who followed him into the industry.
Players may have completed his levels decades ago, but generations of game designers are still building on ideas he helped make memorable.
Rest in paradise, Levelord. 🤍
BrokenSand retweeted
I did a long overdue refactor of the Mantis Cutter weapon. Movement and visuals. #MegaManUnlimited
BrokenSand retweeted
Al final, no importa para qué compañía trabajamos, qué lugar ocupamos o qué nombre aparece en una pantalla. En esta Industria, todos somos una misma familia. Lo que importa es la calidad del ser humano que somos y la huella que dejamos. Descansa en paz, “Adrian”. Buen viaje.
BrokenSand retweeted
15 años de espera para la 4º dimensión de Minecraft.
Para mí, la noticia del año.







































